Glimm
- Glimmer
- JIRAUSER621267
- Europe/Stockholm
- Yes
- No
It baffles me how anyone saw this and thought that it was a bug just because they don't like that it's different. This change is actually great as it makes it crystal clear when you are standing within the boundaries of a map. That makes linking maps together to make map walls much easier because you don't have to guess if you've traveled enough for it to be safe to open a new map without creating a duplicate.
Also to the people being subtly manipulative with the "think of the children" arguments in these comments I would argue that having this feature in Minecraft would be a great way to teach children how to navigate in the real world by learning about the position the sun rises/sets in. That's an actually useful skill that they can gain from applying it in a popular game.
Glimm I'm never talked about "think of the children", but my friends that has a disabilities (can't say what kind of disabilites to respect her privacy) used locator maps to explore/navigate her world since it's easy to understand which direction you're currently in by looking at your player marker, but now she cannot do that due to these changes.
While i understand your point, they can just create a smaller variant of the player marker instead of removing the direction (or the entire marker for locator maps, see MCPE-184844) while on the maps boundaries, that way it can inform you whenever you're outside of the maps boundaries (just like how Explorer Maps work) while still showing your current direction, also this count as a accessibility features so why removing it while it can be improved.
Also we shouldn't discuss in here, this is not the right place to do that, this also sends an unnecessary notifications to people who watches this.



I'm using Defined PBR which is created by user MADLAD3718. The copper grates currently don't have any PBR materials applied to them. Though I make my own RTX edits and can check if the issue persists with them applied. Changing the transparent pixels to 1% opacity white does mitigate the issue, but introduces a lot of other issues such as making the block refract light similar to glass, and the inventory item doesn't look correct.