Travis Painter
- hazzey
- hazzey
- America/Chicago
- Yes
- No
Guardians can spawn in
water.I cleared out an ocean monument in creative to test guardian spawning. It is clear down to y=5. I covered the bottom with lava to keep other mobs from spawning, but I keep seeing guardians spawn in the lava on y=6. There is nothing but air above the lava.
Guardians can spawn in lava.
I cleared out an ocean monument in creative to test guardian spawning. It is clear down to y=5. I covered the bottom with lava to keep other mobs from spawning, but I keep seeing guardians spawn in the lava on y=6. There is nothing but air above the lava.
Guardians can spawn in lava.
I cleared out an ocean monument in creative to test guardian spawning. It is clear down to y=5. I covered the bottom with lava to keep other mobs from spawning, but I keep seeing guardians spawn in the lava on y=6. There is nothing but air above the lava.
Guardians can spawn in lava.
I cleared out an ocean monument in creative to test guardian spawning. It is clear down to y=5. I covered the bottom with lava to keep other mobs from spawning, but I keep seeing guardians spawn in the lava on y=6. There is nothing but air above the lava.
I also noticed this happening in the second image where there is only a 1 deep layer of lava above the signs. The guardians spawn in the lava and then fall down.
Still occurs in 1.6.0











Added some new screenshots. When the other player is in the nether, they can open and close the doors and sometimes (but not every time) the doors change in the overworld.
I am having blazes spawn inside or immediately next to glowstone blocks. This seems to be only at one corner of the spawner's area though. For example, the entire area is lit up, but blazes are still spawning inside a group of 3 glowstone blocks only and no where else.
Happens to me with all mobs (villagers, zombies, cows, etc). I have them in a box and they glitch through the walls enough to sometimes interact with.
This isn't just brown coats. I had white coats sit and stare at a carrot that they couldn't pick up. They would stare until another villager came by to pick it up. They must have had no more slots available for carrots because those same white coat villagers picked up potatoes without any problem.
I haven't noticed this anymore. It can likely be closed.
They changed this so that you can only place blocks in one direction. Changing direction stops placement. See: https://www.reddit.com/r/MCPE/comments/7gwbby/holding_rightclick_will_only_fill_blocks_on_the/
I have occasionally had this (or a similar) issue. Seeds either won't go into the chest, or they won't stack. I have not been able to reproduce it reliably since it seems to go away after a time (or maybe a re-log).
This reminded me that I have a very similar issue in my world. It is completely repeatable (see images). These are taken very close to each other.
The visual glitch happens while looking down at a wall along a chunk border. It is almost as if the game is choosing what can be seen based on the feet of the character instead of the eyes. When slightly off to one side, the game doesn't think that a sub-chunk is visible so it doesn't render it.
The "air" picture is taken while slightly to the left of the "wall" picture.
This is PC 1.2.9 also looking south.
I just noticed a portion of this. I noticed that spiders would not despawn when switching realms to peaceful. I was switching back and forth between peaceful and normal to try to clear the mob cap. The spiders in the trees around me were not despawning.
I tried with the default Steve skin and the same thing was still happening.
With some further testing, it works in either creative or survival, but if you are in creative mode, you can't be "flying". If I have been flying in creative mode, I have to switch to survival to drop out of flying before switching back to creative.
Also, no matter what I tried, I couldn't recreate it in the nether.
This seems to still happen in 1.2.11. I have been noticing it with endermen and endermites not being able (or unwilling) to leave chests.
The endermen will eventually teleport away, but will not walk off of the chest.
Still affects 1.2.13 realms on Windows 10.
Changing the difficulty to peaceful does not do anything, e.g. mobs don't disappear. Also, when going into the menu to change the difficulty "normal" shows briefly before changing to "peaceful".
This is still happening in v1.5. I have uploaded a video to youtube showing what is going on since static pictures aren't helpful. [video|https://youtu.be/fbbtv9K-tjE]
It may have something to do with the tails of the guardians passing into the glass blocks.
This is still happening to me in v1.5. See attached invisible_wall.png
I agree that this is still happening on a v1.5 realm.
It still affects 1.6.
Still happens in 1.6
Still affects 1.7
There is confirmation (from a developer?) on reddit that slime chunks changed in 1.7:
https://www.reddit.com/r/MCPE/comments/9vu5gb/realms_compatible_mob_farm_that_works_daynight_2/e9faonc
"
I looked it up, and we changed the way we generate a random value for each chunk in 1.7, and that random value is used to determine whether or not that chunk is a slime chunk. Effectively, this means a completely different set of chunks are slime chunks now
I'll see if we can reveal details of this, because it could be pretty hard to reverse engineer."
Still affects 1.8.0 (non-beta).
Same thing on two different computers and v1.8:
Intel Internal graphics
Nvidia 970
I have noticed it while walking in general, not just around world load.
I have not noticed this in 1.8. It can be ignored/closed.
This is likely related to: https://bugs.mojang.com/plugins/servlet/mobile#issue/MCPE-31242
This worked just fine for me yesterday on 1.8.
Since it isn't listed, this is still happening in v1.8. (with leaf blocks in my case)
I have the same issue with v1.8 on Windows 10. The beta texture pack is the only one that I use, so I don't know if it is something special with the pack.
Same thing for Windows 10. Drowned don't drop anything when killed.
The strange this is that this was supposed to have been fixed in a 1.15 beta: https://feedback.minecraft.net/hc/en-us/articles/360039727011-Minecraft-Beta-1-15-0-51-Xbox-One-Windows-10-Android-
It even specifically referenced this bug report.
@Mega_spud Yes, I just saw it in the world that is attached to this ticket.