Animals and mobs standing on interactive blocks can't move
UPDATE as of 1.2.0.15 - This still affects Chests Regular and Trapped
Regular/Trapped Chests
- I spawned ocelots and they just walk around in circles on the chests and cannot progress further.
Steps to duplicate
- Place either a Chest Regular/Trapped on the ground in a 5x5 area.
- Make sure you are crouching first before spawning an entity, these are interactive blocks.
- Spawn an animal or hostile mob in the center.
- Notice how the mob or animal doesn't move from where you spawned them. They're stuck standing on the interactive blocks forever
Linked Issues
is duplicated by7
relates to6
- Cannot Reproduce
Jacob
- 18
- 12
- Confirmed
- 19719/66240
- Windows
- bed cake chest daylight_detector enchanting_table ender_chest entity mob trapped_chest
0.13.0 - 1.6.1
0.13.0 0.13.1 0.14.0 Beta 3 0.14.0 Beta 4 0.14.0 Beta 5 0.14.0 0.14.0 Beta 7 0.14.1 0.15.0 Realms Alpha build 1 0.15.0 Realms Alpha build 2 0.14.2 0.14.3 0.15.0 Realms Alpha build 4 0.15.0 Beta build 1 0.15.0 Beta build 3 0.15.0 0.15.1 Beta 1 0.15.1 0.15.2 0.15.3 0.15.4 0.15.6 0.15.90.0 0.15.7 0.15.90.1 0.15.90.2 0.15.8 0.15.90.7 0.15.9 0.15.10 0.16.0 0.16.1 0.17.0.2 0.16.2 1.0.0.0 1.0.0.2 1.0.0.7 1.0.0 1.0.2 1.0.3 1.0.4.0 1.0.4.11 1.0.5.54 1.1.0.0 1.1.3.1 1.1.4.51 1.2.0.15 1.2.0.18 1.2.0.22 1.2.0.25 1.2.3.6 1.6.1- 1.1.0.3
Created Issue:
Chickens won't move on half slabs
Chickens that are on half slabs will not move even if you have seeds in front of them.
Chickens that are on half slabs will not move even if you have seeds in front of them.
Correction nothing will move. I think this is how my animal farms will be. The animals do not seem to despawn on them.
is duplicated by
Chickens won't moveon half slabsAnimals and mobs standing on half slabs won't move
Chickens that are on half slabs will not move even if you have seeds in front of them.
Correction nothing will move. I think this is how my animal farms will be. The animals do not seem to despawn on them.
Creepers, Skeletons and Zombies/Pigman(aggressive) standing on half slabs don't chase the survival player.
Ocelots standing on half slabs don't run from the player.
Cows, Mooshrooms, Sheep, Pigs, Rabbits, and Chickens standing on half slabs don't follow the player when holding feed.
This also affects passive mobs like Villagers, Wolves(aggressive/tamed/untamed), Ocelots(tamed/untamed) and other entities that I did not mention BUT slimes move over half slabs just fine.Steps to duplicate
-Place slabs on the ground in a 5x5 area.
-Spawn an animal or hostile mob in the center.
Notice how the mob or animal doesn't move from where you spawned them.
Creepers, Skeletons and Zombies/Pigman(aggressive) standing on half slabs don't chase the survival player.
Ocelots standing on half slabs don't run from the player.
Cows, Mooshrooms, Sheep, Pigs, Rabbits, and Chickens standing on half slabs don't follow the player when holding feed.
This also affects passive mobs like Villagers, Wolves(aggressive/tamed/untamed), Ocelots(tamed/untamed) and other entities that I did not mention BUT slimes move over half slabs just fine.Steps to duplicate
-Place slabs on the ground in a 5x5 area.
-Spawn an animal or hostile mob in the center.
Notice how the mob or animal doesn't move from where you spawned them. They are stuck standing on a half slab forever.
Animals and mobs standing on half slabswon't moveAnimals and mobs standing on half slabs can't move
Creepers, Skeletons and Zombies/Pigman(aggressive) standing on
half slabs don't chase the survival player.
Ocelots standing onhalf slabs don't run from the player.
Cows, Mooshrooms, Sheep, Pigs, Rabbits, and Chickens standing onhalf slabs don't follow the player when holding feed.
This also affects passive mobs like Villagers, Wolves(aggressive/tamed/untamed), Ocelots(tamed/untamed) and other entities that I did not mention BUT slimes move overhalf slabs just fine.Steps to duplicate
-Placeslabs on the ground in a 5x5 area.
-Spawn an animal or hostile mob in the center.
Notice how the mob or animal doesn't move from where you spawned them. They are stuck standing on a half slab forever.Creepers, Skeletons and Zombies/Pigman(aggressive) standing on cakes, daylight sensors and enchantment tables don't chase the survival player.
Ocelots standing on cakes, daylight sensors and enchantment tables don't run from the player.
Cows, Mooshrooms, Sheep, Pigs, Rabbits, and Chickens standing on cakes, daylight sensors and enchantment tables don't follow the player when holding feed.
This also affects passive mobs like Villagers, Wolves(aggressive/tamed/untamed), Ocelots(tamed/untamed) and other entities that I did not mention BUT slimes move over cakes, daylight sensors and enchantment tables just fine.Steps to duplicate
-Place either cakes, daylight sensors or enchantment tables on the ground in a 5x5 area.
-Make sure you are crouching first because these are interactive blocks.
-Spawn an animal or hostile mob in the center.
Notice how the mob or animal doesn't move from where you spawned them. They are stuck standing on the interactive blocks forever.
Animals and mobs standing onhalf slabs can't moveAnimals and mobs standing on cakes, daylight sensors and enchantment tables can't move
Animals and mobs standing oncakes, daylight sensors and enchantment tables can't moveAnimals and mobs standing on interactive blocks can't move
Creepers, Skeletons and Zombies/Pigman(aggressive) standing on cakes, daylight sensors
andenchantment tables don't chase the survival player.
Ocelots standing on cakes, daylight sensorsandenchantment tables don't run from the player.
Cows, Mooshrooms, Sheep, Pigs, Rabbits, and Chickens standing on cakes, daylight sensorsandenchantment tables don't follow the player when holding feed.
This also affects passive mobs like Villagers, Wolves(aggressive/tamed/untamed), Ocelots(tamed/untamed) and other entities that I did not mention BUT slimes moveovercakes, daylight sensorsandenchantment tables just fine.Steps to duplicate
-Place either cakes, daylight sensorsorenchantment tables on the ground in a 5x5 area.
-Make sure you are crouching first because these are interactive blocks.
-Spawn an animal or hostile mob in the center.
Notice how the mob or animal doesn't move from where you spawned them. They are stuck standing on the interactive blocks forever.Creepers, Skeletons and Zombies/Pigman(aggressive) standing on cakes, daylight sensors, enchantment tables, and chests regular or trapped don't chase the survival player.
Ocelots standing on cakes, daylight sensors, enchantment tables, and chests regular or trapped don't run from the player.
Cows, Mooshrooms, Sheep, Pigs, Rabbits, and Chickens standing on cakes, daylight sensors, enchantment tables, and chests regular or trapped don't follow the player when holding feed.
This also affects passive mobs like Villagers, Wolves(aggressive/tamed/untamed), Ocelots(tamed/untamed) and other entities that I did not mention BUT slimes move cakes, daylight sensors, enchantment tables, and chests regular or trapped just fine.Steps to duplicate
-Place either cakes, daylight sensors, enchantment tables, and chests regular or trapped on the ground in a 5x5 area.
-Make sure you are crouching first because these are interactive blocks.
-Spawn an animal or hostile mob in the center.
Notice how the mob or animal doesn't move from where you spawned them. They are stuck standing on the interactive blocks forever.
Creepers, Skeletons and Zombies/Pigman(aggressive) standing on cakes, daylight sensors, enchantment tables, and chests regular or trapped don't chase the survival player.
Ocelots standing on cakes, daylight sensors, enchantment tables, and chests regular or trapped don't run from the player.
Cows, Mooshrooms, Sheep, Pigs, Rabbits, and Chickens standing on cakes, daylight sensors, enchantment tables, and chests regular or trapped don't follow the player when holding feed.
This also affects passive mobs like Villagers, Wolves(aggressive/tamed/untamed), Ocelots(tamed/untamed) and other entities that I did not mention BUT slimes move on cakes, daylight sensors, enchantment tables, and chests regular or trapped just fine.Steps to duplicate
-Place either cakes, daylight sensors, enchantment tables, and chests regular or trapped on the ground in a 5x5 area.
-Make sure you are crouching first because these are interactive blocks.
-Spawn an animal or hostile mob in the center.
Notice how the mob or animal doesn't move from where you spawned them. They are stuck standing on the interactive blocks forever.
Creepers, Skeletons and Zombies/Pigman(aggressive) standing on cakes, daylight sensors, enchantment tables, and chests regular or trapped don't chase the survival player.
Ocelots standing on cakes, daylight sensors, enchantment tables, and chests regular or trapped don't run from the player.
Cows, Mooshrooms, Sheep, Pigs, Rabbits, and Chickens standing on cakes, daylight sensors, enchantment tables, and chests regular or trapped don't follow the player when holding feed.
This also affects passive mobs like Villagers, Wolves(aggressive/tamed/untamed), Ocelots(tamed/untamed) and other entities that I did not mention BUT slimes move on cakes, daylight sensors, enchantment tables, and chests regular or trapped just fine.Steps to duplicate
-Place either cakes, daylight sensors, enchantment tables,andchests regular or trapped on the ground in a 5x5 area.
-Make sure you are crouching first because these are interactive blocks.
-Spawn an animal or hostile mob in the center.
Notice how the mob or animal doesn't move from where you spawned them. They are stuck standing on the interactive blocks forever.Creepers, Skeletons and Zombies/Pigman(aggressive) standing on cakes, daylight sensors, enchantment tables, and chests regular or trapped don't chase the survival player.
Ocelots standing on cakes, daylight sensors, enchantment tables, and chests regular or trapped don't run from the player.
Cows, Mooshrooms, Sheep, Pigs, Rabbits, and Chickens standing on cakes, daylight sensors, enchantment tables, and chests regular or trapped don't follow the player when holding feed.
This also affects passive mobs like Villagers, Wolves(aggressive/tamed/untamed), Ocelots(tamed/untamed) and other entities that I did not mention BUT slimes move on cakes, daylight sensors, enchantment tables, and chests regular or trapped just fine.Steps to duplicate
-Place either cakes, daylight sensors, enchantment tables, or chests regular or trapped on the ground in a 5x5 area.
-Make sure you are crouching first because these are interactive blocks.
-Spawn an animal or hostile mob in the center.
Notice how the mob or animal doesn't move from where you spawned them. They are stuck standing on the interactive blocks forever.
Creepers, Skeletons and Zombies/Pigman(aggressive) standing on beds, cakes, daylight sensors, enchantment tables, and chests regular or trapped don't chase the survival player.
Ocelots standing on beds, cakes, daylight sensors, enchantment tables, and chests regular or trapped don't run from the player.
Cows, Mooshrooms, Sheep, Pigs, Rabbits, and Chickens standing on beds, cakes, daylight sensors, enchantment tables, and chests regular or trapped don't follow the player when holding feed.
This also affects passive mobs like Villagers, Wolves(aggressive/tamed/untamed), Ocelots(tamed/untamed) and other entities that I did not mention BUT slimes move on beds, cakes, daylight sensors, enchantment tables, and chests regular or trapped just fine.Steps to duplicate
-Place either beds, cakes, daylight sensors, enchantment tables, or chests regular or trapped on the ground in a 5x5 area.
-Make sure you are crouching first because these are interactive blocks.
-Spawn an animal or hostile mob in the center.
Notice how the mob or animal doesn't move from where you spawned them. They are stuck standing on the interactive blocks forever.
relates to
relates to
is duplicated by
is duplicated by
relates to
Creepers, Skeletons and Zombies/Pigman(aggressive) standing on beds, cakes, daylight sensors, enchantment tables, and chests regular or trapped
don't chase the survival player.
Ocelots standing on beds, cakes, daylight sensors, enchantment tables, and chests regular or trapped don't run from the player.
Cows, Mooshrooms, Sheep, Pigs, Rabbits, and Chickens standing on beds, cakes, daylight sensors, enchantment tables, and chests regular or trapped don't follow the player when holding feed.
This also affects passive mobs like Villagers, Wolves(aggressive/tamed/untamed), Ocelots(tamed/untamed) and other entities that I did not mention BUT slimes move on beds, cakes, daylight sensors, enchantment tables, and chests regular or trapped just fine.Steps to duplicate
-Place either beds, cakes, daylight sensors, enchantment tables, or chests regular or trapped on the ground in a 5x5 area.
-Make sure you are crouching first because these are interactive blocks.
-Spawn an animal or hostile mob in the center.
Notice how the mob or animal doesn't move from where you spawned them. They are stuck standing on the interactive blocks forever.Creepers, Skeletons and Zombies/Pigman(aggressive) standing on beds, cakes, daylight sensors, enchantment tables, and chests regular or trapped don't chase the survival player.
Ocelots standing on beds, cakes, daylight sensors, enchantment tables, and chests regular or trapped don't run from the player.
Cows, Mooshrooms, Sheep, Pigs, Rabbits, and Chickens standing on beds, cakes, daylight sensors, enchantment tables, and chests regular or trapped don't follow the player when holding feed.
This also affects passive mobs like Villagers, Wolves(aggressive/tamed/untamed), Ocelots(tamed/untamed) and other entities that I did not mention BUT slimes move on beds, cakes, daylight sensors, enchantment tables, and chests regular or trapped just fine.Steps to duplicate
- Place either beds, cakes, daylight sensors, enchantment tables, or chests regular or trapped on the ground in a 5x5 area.
- Make sure you are crouching first because these are interactive blocks.
- Spawn an animal or hostile mob in the center. (For example: I spawned an ocelot the ocelot doesn't/can't run away.)
Notice how the mob or animal doesn't move from where you spawned them. They are stuck standing on the interactive blocks forever.
is duplicated by
Creepers, Skeletons and Zombies/Pigman(aggressive) standing on beds, cakes, daylight sensors, enchantment tables, and chests regular or trapped don't chase the survival player.
Ocelots standing on beds, cakes, daylight sensors, enchantment tables, and chests regular or trapped don't run from the player.
Cows, Mooshrooms, Sheep, Pigs, Rabbits, and Chickens standing on beds, cakes, daylight sensors, enchantment tables, and chests regular or trapped don't follow the player when holding feed.
This also affects passive mobs like Villagers, Wolves(aggressive/tamed/untamed), Ocelots(tamed/untamed) and other entities that I did not mention BUT slimes move on beds, cakes, daylight sensors, enchantment tables, and chests regular or trapped just fine.Steps to duplicate
- Place either beds, cakes, daylight sensors, enchantment tables, or chests regular or trapped on the ground in a 5x5 area.
- Make sure you are crouching first because these are interactive blocks.
- Spawn an animal or hostile mob in the center. (For example: I spawned an ocelot the ocelot doesn't/can't run away.)
Notice how the mob or animal doesn't move from where you spawned them. They are stuck standing on the interactive blocks forever.Update by [Mojang] Adrian Östergård
This bug has been reported to our internal bug tracker for further testing and a fix. It is scheduled to be fixed in one of the future updates (no specific date can be provided).
Please avoid duplicated comments. Post only NEW information regarding this bug.
Creepers, Skeletons and Zombies/Pigman(aggressive) standing on beds, cakes, daylight sensors, enchantment tables, and chests regular or trapped don't chase the survival player.
Ocelots standing on beds, cakes, daylight sensors, enchantment tables, and chests regular or trapped don't run from the player.
Cows, Mooshrooms, Sheep, Pigs, Rabbits, and Chickens standing on beds, cakes, daylight sensors, enchantment tables, and chests regular or trapped don't follow the player when holding feed.
This also affects passive mobs like Villagers, Wolves(aggressive/tamed/untamed), Ocelots(tamed/untamed) and other entities that I did not mention BUT slimes move on beds, cakes, daylight sensors, enchantment tables, and chests regular or trapped just fine.Steps to duplicate
- Place either beds, cakes, daylight sensors, enchantment tables, or chests regular or trapped on the ground in a 5x5 area.
- Make sure you are crouching first because these are interactive blocks.
- Spawn an animal or hostile mob in the center. (For example: I spawned an ocelot the ocelot doesn't/can't run away.)
Notice how the mob or animal doesn't move from where you spawned them. They are stuck standing on the interactive blocks forever.Update
by[Mojang] Adrian Östergård
This bug has been reported to our internal bug tracker for further testing and a fix. It is scheduled to be fixed in one of the future updates (no specific date can be provided).
Please avoid duplicated comments. Post only NEW information regarding this bug.Creepers, Skeletons and Zombies/Pigman(aggressive) standing on beds, cakes, daylight sensors, enchantment tables, and chests regular or trapped don't chase the survival player.
Ocelots standing on beds, cakes, daylight sensors, enchantment tables, and chests regular or trapped don't run from the player.
Cows, Mooshrooms, Sheep, Pigs, Rabbits, and Chickens standing on beds, cakes, daylight sensors, enchantment tables, and chests regular or trapped don't follow the player when holding feed.
This also affects passive mobs like Villagers, Wolves(aggressive/tamed/untamed), Ocelots(tamed/untamed) and other entities that I did not mention BUT slimes move on beds, cakes, daylight sensors, enchantment tables, and chests regular or trapped just fine.Steps to duplicate
- Place either beds, cakes, daylight sensors, enchantment tables, or chests regular or trapped on the ground in a 5x5 area.
- Make sure you are crouching first because these are interactive blocks.
- Spawn an animal or hostile mob in the center. (For example: I spawned an ocelot the ocelot doesn't/can't run away.)
Notice how the mob or animal doesn't move from where you spawned them. They are stuck standing on the interactive blocks forever.Update by [Mojang] Adrian Östergård
This bug has been reported to our internal bug tracker for further testing and a fix. It is scheduled to be fixed in one of the future updates (no specific date can be provided).
Please avoid duplicated comments. Post only NEW information regarding this bug.
is duplicated by
Creepers, Skeletons and Zombies/Pigman(aggressive) standing on beds, cakes, daylight sensors, enchantment tables, and chests regular or trapped don't chase the survival player.
Ocelots standing on beds, cakes, daylight sensors, enchantment tables, and chests regular or trapped don't run from the player.
Cows, Mooshrooms, Sheep, Pigs, Rabbits, and Chickens standing on beds, cakes, daylight sensors, enchantment tables, and chests regular or trapped don't follow the player when holding feed.
This also affects passive mobs like Villagers, Wolves(aggressive/tamed/untamed), Ocelots(tamed/untamed) and other entities that I did not mention BUT slimes move on beds, cakes, daylight sensors, enchantment tables, and chests regular or trapped just fine.Steps to duplicate
- Place either
beds, cakes,daylightsensors,enchantmenttables, orchests regularor trapped on the ground in a 5x5 area.- Make sure you are crouching first be
causethese are interactive blocks.- Spawn an animal or hostile mob in the center. (For example: I spawned an ocelot the ocelot doesn't/can't run away.)
Notice how the mob or animal doesn't move from where you spawned them. They are stuck standing on the interactive blocks forever.Update by [Mojang] Adrian Östergård
This bug has been reported to our internal bug tracker for further testing and a fix. It is scheduled to be fixed in one of the future updates (no specific date can be provided).
Please avoid duplicated comments. Post only NEW information regarding this bug.UPDATED as of 1.1.3
Steps to duplicate
- Place either Cakes, Daylight Sensors, Enchantment Tables, or Chest Regular/Trapped on the ground in a 5x5 area.
- Make sure you are crouching first before spawning an entity, these are interactive blocks.
- Spawn an animal or hostile mob in the center.
- Notice how the mob or animal doesn't move from where you spawned them. They're stuck standing on the interactive blocks forever.
Regular/Trapped Chests
- I spawned ocelots and they just walk around in circles on the chests and cannot progress further.
Cake
- I spawned ocelots and they just walk around in circles on the cakes progress further.
Enchantment tables
- I spawn ocelots on them and they never get off of them and progress further.
Beds
- Not having any problems with beds.
Daylight Sensors
- I spawned ocelots and they just walk around in circles on the Daylight Sensors and progress further.
UPDATED as of 1.1.3
Steps to duplicate
- Place either Cakes, Daylight Sensors, Enchantment Tables, or Chest Regular/Trapped on the ground in a 5x5 area.
- Make sure you are crouching first before spawning an entity, these are interactive blocks.
- Spawn an animal or hostile mob in the center.
- Notice how the mob or animal doesn't move from where you spawned them. They're stuck standing on the interactive blocks forever.
Regular/Trapped Chests
- I spawned ocelots and they just walk around in circles on the chests and cannot progress further.
Cake
- I spawned ocelots and they just walk around in circles on the cakes and cannot progress further.
Enchantment tables
- I spawn ocelots on them and they never get off of them and cannot progress further.
Beds
- Not having any problems with beds.
Daylight Sensors
- I spawned ocelots and they just walk around in circles on the Daylight Sensors and cannot progress further.
is duplicated by
UPDATED as of 1.1.3
Steps to duplicate
Place either Cakes, Daylight Sensors, Enchantment Tables,or Chest Regular/Trapped on the ground in a 5x5 area.- Make sure you are crouching first before spawning an entity, these are interactive blocks.
- Spawn an animal or hostile mob in the center.
- Notice how the mob or animal doesn't move from where you spawned them. They're stuck standing on the interactive blocks forever.
Regular/Trapped Chests
- I spawned ocelots and they just walk around in circles on the chests and cannot progress further.
Cake
- I spawned ocelots and they just walk around in circles on the cakes and cannot progress further.
Enchantment tables
- I spawn ocelots on them and they never get off of them and cannot progress further.
Beds
- Not having any problems with beds.
Daylight Sensors
I spawned ocelots and they just walk aroundincircles on the Daylight Sensors and cannot progress further.UPDATE as of 1.2.0.15 - This still affects Chests Regular and Trapped
Regular/Trapped Chests
- I spawned ocelots and they just walk around in circles on the chests and cannot progress further.
Steps to duplicate
- Place either a Chest Regular/Trapped on the ground in a 5x5 area.
- Make sure you are crouching first before spawning an entity, these are interactive blocks.
- Spawn an animal or hostile mob in the center.
- Notice how the mob or animal doesn't move from where you spawned them. They're stuck standing on the interactive blocks forever
is duplicated by
relates to
relates to
Thank you for your report! However, this issue was reported earlier as MCPE-11727. Please add a comment summarizing your experience there. Consider doing a search next time, to check if your issue doesn't exist already.
Thank you for your report! However, this issue has already been reported as MCPE-11727. Consider doing a search next time, to check if a report on the issue you're submitting doesn't already exist.
Relates to MCPE-10101/ MCPE-11727
Thank you for your report. This issue was, however, submitted earlier as MCPE-11727. Please perform a search next time to make sure your bug hasn't already been reported.
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-11727.
It has been linked to this report. If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-11727
It has been linked to this report. If you have additional information, please add it to that report.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-11727.
Your additional information and observations are very useful, so if you can add them to the comments section of the parent issue it would be appreciated.
If you have not, you might like to make use of the search feature before making a new ticket, as it's likely that the issue has been reported already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki
Mobs get stuck on chests too.
I think it is important to keep two issues separate, which unfortunately are conflated in this report:
- Villager AI failing to pathfind around walls. This can manifest like a combination of
MCPE-49607and MCPE-50441, or it can manifest as MCPE-42912, or probably in other ways too. - Mobs getting stuck on non-full blocks. This is similar to
MCPE-47075but occurs when there is a solid block underneath the problem block. On this issue this report overlapsMCPE-11727, which was closed just for lack of updates rather than because it was fully fixed.
This bug does not exist in android 4.4.2 (kitkat) samsung galaxy s4
They will not move on windows 10 or on android 5.1.1 Samsung Galaxy Note 4 Korea model. Also, on Samsung Galaxy note pro 12.2 US model. I can even put in the US model of the Note 3 and nothing will move on a half slap as long as it is not level with block position.
Confirmed for Windows 10 Edition v0.13.0.
Confirmed, mobs can not move when standing on:
The mobs not only can not move, but it will remove they behavior to attack the player, ex: Zombie do not attack player when standing on Half Slabs. The attached screenshot captured on version 0.13.1.
This bug seems to be fixed in 0.14.0 build 4, but we'll have to wait for 0.14 to roll out to Windows 10 Edition.
Reopening since this issue affects 0.14.0 build 7
Still affects 0.14.0 alpha. Cows standing on trapdoors can't move so they can't breed.
Confirmed on Samsung Galaxy S6 Android 5.1.1 single player survival. A zombie chasing me fell into a 1 deep hole that had an open trap door in it. The zombie stopped moving and would not get out of the hole. Come close enough and it would attack.
Confirmed for 0.15.0 on Windows 10. It appears that it has to be a 5x5 space, otherwise the mob will move normally.
This also applies to slabs. They will not walk onto them. If forced, they will stand and spin.
This bug has been reported to our internal bug tracker for further testing and a fix. It is scheduled to be fixed in one of the future updates (no specific date can be provided).
This is fixed in 1.1 beta build 3.
This hasn't been fixed
This seems to still happen in 1.2.11. I have been noticing it with endermen and endermites not being able (or unwilling) to leave chests.
The endermen will eventually teleport away, but will not walk off of the chest.
Cleaning up old tickets: This ticket has not been updated recently (~1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.
Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki