Jackietheboy d
- jackietheboy
- jackietheboy
- America/Chicago
- Yes
- No
Occasionally (not all the time), when you hit a spider while it is neutral, the spider is not knocked back and jumps right at you, costing you hearts.
Occasionally (not all the time), when you hit a spider while it is neutral (during the day), the spider is not knocked back and jumps right at you, costing you hearts.
Occasionally (not all the time), when you hit a spider while it is neutral (during the day), the spider is not knocked back and jumps right at you, costing you hearts.
What I expected to happen was that the neutral spider would be knocked back, turn aggressive, and then jump at me
What actually happened was that the spider immediately jumped at me without any knockback when I hit it.
In third person, during the daytime: when Steve is in 2- or 3-block-deep water, and you move the screen so that you can see out of the water, the ground is dark, the horizon is black, and the sky is a strange blue.
Placed Leaves and Snow doesnot burn in Creative
Jackietheboy d, this is MC-129725












I just put glass blocks around a TNT block and ignited the TNT. The glass was destroyed, but seemed to deflect the blast. There was not a usual crater, but a single hole and a small "cave" one block beneath the surface underneath where the TNT had been.
Duplicate
This still happens in 0.7.0, 0.7.1, and 0.7.3.
I had something similar happen: I died in the Void, and when I checked my inventory, the size of the inventory screen had doubled, with all of the items in the second half of the inventory screen. (On iOS iPad 2)
If you continue to hold your finger on the screen, the "break progress" will be saved until you remove your finger from the screen, provided you do not move to a different block.
No, Luis, this happens when they are neutral and change aggressive when you hit them.
Sorry for not being specific before, this happens during the day when spiders are neutral.
Confirmed for iOS iPad 2.
A couple updates ago they increased flying friction from what it previously was, so this works as intended.
Doesn't crash on iPad 2, latest iOS and .7.5
Confirmed on iOS 6.1.3 iPad 2. I can't type in any letter except for the basic 27 letters, no accents, no ñ, no œ, etc, etc.
Confirmed on iOS 6.1.3 iPad 2
This works as intended, you must craft them using a stonecutter.
Yeah, the new smooth lighting warps the light and makes it look like there is less. To fix, go to the "Experimental" section of Options, and turn off smooth lighting.
Confirmed for iPad 2 iOS 6
Confirmed on iPad 2 iOS 6
Confirmed for iOS 6 iPad 2 on 0.7.5
Confirmed on iPad 2. It seems like the he head is slightly warped, like grass and leaf blocks in hand. Tell me if I'm wrong, but I think that the head is supposed to be a cube or rectangular prism.
Confirmed on iPad 2
Confirmed for iPad 2.
Arrows bounce off on peaceful, but they do damage on non-peaceful.
Confirmed on iPad 2 iOS 6. The bow also has a weird texture, and swings like other items when it is fired.
Confirmed on iPad 2 iOS 7
Duplicate of
MCPE-4935Duplicate of
MCPE-5200Duplicate of
MCPE-2754Confirmed for iOS iPad 2
Confirmed on iPad 2; still happening as of 0.7.6
And 0.7.6
Also happening on 0.7.6
Confirmed on iPad 2 iOS 7
Confirmed on iPad 2 on 0.7.6
Confirmed for iPad 2. The shoulders and legs appear to be in front of the torso.
Confirmed for iPad 2
Because the light level decreases under water, like sunset, the ring appears like a sunset.
Confirmed for iPad 2
Duplicate of
MCPE-4935.Commands have not been fully implemented yet; they may be added in a future update.
Duplicate of
MCPE-2754Confirmed for iPad 2
Duplicate of
MCPE-5495.Confirmed on iPad 2 iOS 7
Duplicate of
MCPE-2754And confirmed for 0.8.1
In addition, notice that at a certain distance, as already pointed out, the leaves and water do not render through the clouds (image 1), but at a farther distance, the water and some of the leaves come back into view (image 2).
I don't think that this is a bug; Minecraft PC's interaction distance is only 4 blocks on single player, and 5 on multiplayer.
Confirmed for 16w15b
Confirmed for 16w15b
Confirmed in 16w15b
Confirmed for 16w15b
Confirmed for 16w15b
Confirmed for 16w15b
Confirmed in 1.10
Odd, I can't reproduce this - works normally every time for me.
This is a duplicate of
MC-849. I share your feelings about this one not getting fixed. I would recommend dropping a vote forMC-849on the Popular Issues tab to increase awareness, or commenting the above on its page, rather than creating a duplicate ticket. It currently is not on Mojang's list of pertinent fixes - hopefully it will be, someday.Confirmed for 16w41a. Conducted a similar test as Maxim's above. Max framerate was 60 fps. With no item frames, frame rate dipped below 50 fps once. With item frames, frame rate was below 50 at least 50% of the time. Run with 1.6 GHz i5, 8GB RAM.
Confirmed for 16w41a
Confirmed for 16w41a
May or may not be a different problem, but I've noticed light completely passing through corners of opaque blocks. The area I'm in in NotDark.png and NotDark2.png has no light sources, and the grass/dirt is right next to open daylight, so the daylight is bleeding in. On 1.13-pre1, macOS.