Drowning bubbles in Creative mode?
In Creative mode, when you are underwater for a long time, you will start to see bubbles as if you are drowning, but you can't drown or die in Creative mode.
What I expected to happen was...:
For no bubbles to appear at all.
What actually happened was...:
A couple of bubbles started appearing every second, as if you were being hurt.
Steps to Reproduce:
1. Go to a Creative world and go underwater
2. Stay there until you start seeing bubbles.
Linked Issues
is duplicated by1
relates to1
Created Issue:
Drowning bubbles in Creative mode?
In Creative mode, when you are underwater for a long time, you will start to see bubbles as if you are drowning, but you can't drown or die in Creative mode.
What I expected to happen was...:
For no bubbles to appear at all.What actually happened was...:
A couple of bubbles started appearing every second, as if you were being hurt.Steps to Reproduce:
1. Go to a Creative world and go underwater
2. Stay there until you start seeing bubbles.
is duplicated by
relates to
Confirmed on iPad 2
Work as Intended, not a bug, this is intentional
Cleaning up old issues, please reply if affecting 0.9.3
Please reopen, this issue is still present in the current version.
This issue is duplicated by
MCPE-8038. My comment from that report is as follows:Confirmed on 0.11 build 12 !
Is this a bubble bar, or just bubbles themselves that appear?
Pretty sure it's just the bubbles floating up above your player and not the bubble bar measuring your remaining breath. Confirmed Samsung Galaxy S4 Android 5.0.1 MCPE 0.11.1 (the June 11, 2015 version, yes there are two 0.11.1s)
The bar is present in creative mode, though hidden. Considering that the bubbles appear after the time it normally takes to deplete the player's oxygen, it seems a reasonable enough explanation.
Personally, I think that the bubbles should always be present, even when you have a full bubble bar. It just adds something to the game.
Confirmed on iPod 5 (iOS 8.3) running 0.11.1.
Affects 0.12.1 build 2 too :/ !
Cleaning up all old issues, please reply if still affects 0.12.x
Fixed as of 0.13.0.
Confirmed in 1.2.0.2
This bug came back in the Better Together Beta, so should be reopened