Jacob2of3
- Jacob2of3
- jacob2of3
- Europe/Stockholm
- Yes
- No
Spawners not working after 1.8.0.13 updateNaturally spawning spawners not working after 1.8.0.13 update
after the update spawners from last beta do not work
after the update naturally spawning spawners from last beta do not work. Mkaing a monster spawn from creative does work
When breaking a block you get a lot of particles causing the game to lag.
Reproduce: mine a lot of blocks quickly like netherrack
Steps to reproduce:
1. Get a Shulker box
2. place it on the block you are standing onwhen placed it pushes you out of the way and places the shulker box on the block your were standing but you
could be able to place blocks on the same block you are standing on.Steps to reproduce:
1. Get a Shulker box
2. place it on the block you are standing onwhen placed it pushes you out of the way and places the shulker box on the block your were standing on but you should not be able to place blocks on the same block you are standing on.
Placing Shulker Box on the same block yourstanding onPlacing Shulker Box on the same block you're standing on
for nitwits this is normal behavior https://minecraft.gamepedia.com/Villager#Schedules unless time wasn't morning this is not a bug
sometimes waves spawn completely underground making, finding said wave annoy at times. Without sound on it would be impossible.
I have a blaze farm that makes blazes fall down a into a 1x1 hole so i can kill them. But for some reason they are jump for no reason and are going around in a circle and not moving.
If no one can reproduce i will try to make a video.I have a blaze farm that makes blazes fall down a into a 1x1 hole so i can kill them. But for some reason they are jump for no reason and are going around in a circle and not moving. Just found out this can be any blaze
Blazesspawned from a spawner jump continuously for no reasonBlazes Jump around in circles when sitting
I have a blaze farm that makes blazes fall down a into a 1x1 hole so i can kill them. But for some reason they are jump for no reason and are going around in a circle and not moving. Just found out this can be any blaze naturally or spawned with eggs
I have a blaze farm that makes blazes fall down a into a 1x1 hole so i can kill them. But for some reason they are jump for no reason and are going around in a circle and not moving. Just found out this can be any blaze naturally or spawned with eggs. I made a new seed blazes behave normally. This might be a bug with worlds older than a certain update.
I have a blaze farm that makes blazes fall down a into a 1x1 hole so i can kill them. But for some reason they are jump for no reason and are going around in a circle and not moving. Just found out this can be any blaze naturally or spawned with eggs. I made a new seed blazes behave normally
. This might be a bug with worlds older than a certain update.I have a blaze farm that makes blazes fall down a into a 1x1 hole so i can kill them. But for some reason they are jump for no reason and are going around in a circle and not moving. Just found out this can be any blaze naturally or spawned with eggs. I made a new seed blazes behaved normally then broke for no reason.
Blazes Jump around in circles whensittingBlazes Jump around in circles when idling
I have a blaze farm that makes blazes fall down a into a 1x1 hole so i can kill them. But for some reason they are jump for no reason and are going around in a circle and not moving. Just found out this can be any blaze naturally or spawned with eggs. I made a new seed blazes behaved normally then broke for no reason.
Blaze moves for a short time normally then brakes and jumps in circles. Currently making blaze farms broken
I have a blaze farm that makes blazes fall down a into a 1x1 hole so i can kill them. But for some reason they are jump for no reason and are going around in a circle and not moving. Just found out this can be any blaze naturally or spawned with eggs. I made a new seed and blazes behaved normally then broke for no reason.
Blaze moves for a short time normally then brakes and jumps in circles. Currently making blaze farms broken
Pillager Captains after going through a portal have a chance nottodrop there bannerPillager Captains after going through a portal have a chance to not drop there banner
The new Nether Brick Blocks are too dark compared to the other Nether Brick Blocks. This is because of
netherbricks being too bright on bedrock.The new Nether Brick Blocks are too dark compared to the other Nether Brick Blocks. This is because of Nether Brick Blocks being too bright on bedrock.
Nether Brick Blocks are too bright compared to Java - New Nether Bricks are too dark
Nether Brick Blocks are too bright compared to Java -New Nether Bricks are too dark
New Nether Bricks are too dark - (was Nether Brick Blocks are too bright)
The new Nether Brick Blocks are too dark compared to the other Nether Brick Blocks. This is because of Nether Brick Blocks being
toobright on bedrock.
How to to reproduced:
Break a sculk sensor with a silk touch tool
Expected result:
The sculk sensor breaks and gives you the sculk sensor with no xp.
The Current result:
Sculk sensor is dropped and xp is also dropped.
Sculk Sensor and Sculk Shrieker gives xp when silk touched
How to to reproduced:
Break a
sculksensor with a silk touch toolExpected result:
The sculksensor breaks and gives you thesculksensor with no xp.The Current result:
Sculk sensor is dropped and xp is also dropped.
How to to reproduced:
Break a Sculk Sensor or Sculk Shrieker with a silk touch tool
Expected result:
Sculk Sensor or Sculk Shrieker breaks and gives you the Sculk Sensor or Sculk Shrieker with no xp.
The Current result:
Sculk sensor or Sculk Shrieker is dropped and xp is also dropped.
Jacob2of3, Yann, or anyone else experiencing problems with end gateway portals in 1.11: Please give more detail about the problem. Is it only occurring in portals that were generated prior to 1.11, or in new gateways as well? When you use one, are you suffocating inside the portal or does everything eventually go black and the game crashes?
There were many reports of problems using end gateways that were marked as duplicates of this report, because our best guess at the time was that they had the same underlying cause. But it's possible they were actually different problems that the developers didn't fix, and you're experiencing one of those. This seems likely given that a lot of people are apparently no longer having the issue described in this report. If so, we may need to reopen one of the duplicates and work on a specific fix for it.
Jacob2of3: What you describe is almost exactly what I experienced in my test world. I thought I was in the void, because everywhere around me was black, but by trying to move around I discovered I was bumping into invisible blocks. By following the surface as it rose and the coordinates, I was eventually able to find my way back to normal chunks again.
As I explained in the previous comment, I think what happened is that your portal was repaired, but the chunks it's teleporting you to were damaged when the original problem happened. I believe it was caused by the same issue, but is random damage that can't be fixed. And if you kill another dragon and create another gateway, I believe it will be normal.





tell me if anyone as the same problem on a different device. You have to be on 1.8.0.11 then up date to get the bug.
Mob spawners were working fine in the last beta. Only naturally spawners are affected. If you spawn a mob spawner in creative they work fine (with hostile mobs).
is this ever going to get fix. just curious
still happens in 1.9.0.2
Affects the 1.9.0.3 beta :/
Getting fixed in 1.12 finally
the best fix would be villagers can refresh trades with any workstation not just the one they have claimed. Since there is no way to tell very easily
Edit: now looking into it villagers seem to not pick professions near high amount of villagers for some reason
i dont think this is a bug, but instead the game thinks there is a outpost there. but since the chunks were loaded before the update the structure is not there just pillagers spawning
I'm in 1.11.1 and this still happens. my solution was just to fly to the end islands from the main one since i have elytra but still this is annoying
pillagers do spawn in the outpost but it is only at night now (as of 1.11.1) and yes to your second part
for outpost pillagers only spawn at night (in 1.11.0 it was at any time)
this can happen to any blaze. Updated title and description.
seems to be fixed in beta 1.12.0.2 will leave this open until 1.12 is released
Everything goes black when i go into the end gateway generated before 1.11 no crash and everything is still there. So what you are telling me that this may be a different problem? I can walk around as well which is also weird the blocks are all black but i can interact with water that was placed before.
I'm using a Xboxone on 1.11.1
i think its something to do with the composter since i have a bunch of villagers in one place and they are just stuck in the composters same with any other mob that happened to go in there
still affects beta 1.12.0.3
i noticed the same thing with lecturns weird
this has been fixed in beta 1.12.0.3
i'm on xboxone and still have the cats and pandas one on 1.11.2
In 1.11.2 and can confirm that zombies can break iron doors
they most likely spawned underground. you can find them by using the horn since it gets louder the closer you get.
in one of the java snapshots they changed it so outpost could not spawn next to villages. This might be a bug or they just have not gotten to it
happening again in 1.11.2 on xbox
@DrownedZombie most of the issues on java get fixed later on bedrock cause of how far behind the bedrock team is even tho i have heard the bedrock team is bigger than java which is kind of sad
i noticed this when the update first came out. In 1.11 they spawned during the day then in 1.11.1 it changed to night for some reason
affects 1.12.0.9 beta
On java I believe they can't spawn in the nether so i wouldn't see a problem with that and villages spawning underground is most likely a bug.
Confirmed by Mega_Spud (Jay) on twitter to be "on the list"
Link: https://twitter.com/Mega_Spud/status/1144191345550077952
Thanks for all the videos and taking the time to test this. Seems like the blaze A.I/pathfinding is super broken. Even more than i originally thought. It has almost been like this for a year now. Hopefully they know about it but with how the smooth quartz texture(been like that since it was introduced) and still has not been fixed. I doubt it will be fixed anytime soon.
Maybe since they are both nether features they will finally be fixed lol.
Has been resolved in the most recent beta. If anyone did not check the fixed versions first.
The best solution right now is to use the stonecutter until it is fixed.
The new Nether Brick Blocks are still too dark compared to the others. Making them look weird when building with regular Nether Brick Blocks. Changed title since the other problem is a feature.
I am having a similar issue on xbox.
This also happens on xbox. At least my xbox doesnt have the new loading screen.
This is a parity issue instead of a bug. I remember from a update that they changed this in a java snapshot. Couldn't tell you which one though since it has been a while. I have noticed this before just never thought to report it.