Jaden Wong
- jadenwong
- jadenwong
- Europe/Stockholm
- Yes
- No
If you take a compass with you into the nether and back, it points not anymore to the spawn point.
But always to following coordinates in the world:
x:8 y;?? z:8It't reproducible with any gamemode.
The only solution I found is to close and reopen the savegame.If you take a compass with you into the nether and back, it points not anymore to the spawn point.
But always to following coordinates in the world:
x:8 y;?? z:8It't reproducible with any gamemode.
The only solution I found is to close and reopen the savegame.
edit:
If you die (kill yourself) the compass is also fixed
If you take a compass with you into the nether and back, it points not anymore to the spawn point.
But always to following coordinates in the world:
x:8 y;?? z:8It't reproducible with any gamemode.
The only solution I found is to close and reopen the savegame.
edit:
If you die (kill yourself) the compass is also fixededit2:
If you take a compass with you into the nether and back, it points not anymore to the spawn point.
But always to following coordinates in the world:
x:8 y;?? z:8It't reproducible with any gamemode.
The only solution I found is to close and reopen the savegame.
edit:
If you die (kill yourself) the compass is also fixededit2:
If you take a compass with you into the nether and back, it points not anymore to the spawn point.
But always to following coordinates in the world:
x:8 y;?? z:8It't reproducible with any gamemode.
The only solution I found is to close and reopen the savegame.
edit:
If you die (kill yourself) the compass is also fixededit2:
it's not such a big issue but still annoyig.
If you take a compass with you into the nether and back, it points not anymore to the spawn point.
But always to following coordinates in the world:
x:8 y;?? z:8It't reproducible
withany gamemode.The only solution I found is to close and reopen the savegame.
edit:
If you die (kill yourself) the compass is also fixededit2:
it's not such a big issue but still annoyig.If you take a compass with you into the nether and back, it points not anymore to the spawn point.
But always to following coordinates in the world:
x:8 y;?? z:8It't reproducible in any gamemode.
The only solution I found is to close and reopen the savegame.
edit:
If you die (kill yourself) the compass is also fixededit2:
it's not such a big issue but still annoyig.
If you take a compass with you into the nether and back, it points not anymore to the spawn point.
But always to following coordinates in the world:
x:8 y;?? z:8It't reproducible in any gamemode.
The only solution I found is to close and reopen the savegame.
edit:
If you die (kill yourself) the compass is also fixededit2:
it's not such a big issue but still annoying.
If you take a compass with you into the nether and back, it points
notanymore to the spawn point.
But always to following coordinates in the world:
x:8 y;?? z:8It't reproducible in any gamemode.
The only solution I found is to close and reopen the savegame.
edit:
If you die (kill yourself) the compass is also fixededit2:
it's not such a big issue but still annoying.If you take a compass with you into the nether and back, it don't points anymore to the spawn point.
But always to following coordinates in the world:
x:8 y;?? z:8It't reproducible in any gamemode.
The only solution I found is to close and reopen the savegame.
edit:
If you die (kill yourself) the compass is also fixededit2:
it's not such a big issue but still annoying.
You can now control a hopper with redstone (to stop in- or output of items), nice feature.
But a lever placed on top of the hopper don't work.
And you can't place any levers at the sides of the hopper.The redstone only works from a block from the side (see attachment)
You can now control a hopper with redstone (to stop in- or output of items), nice feature.
But a lever placed on top of the hopper don't work.
And you can't place any levers at the sides of the hopper.The redstone only works from a block from the side (see attachment)
edit:
the fix (lever on top can top the hopper) had the side effect:Weighter Pressureplate
In some cases TNT-Minecarts create a massive crater.
Build a track with powered and normal rails like in the attachment.
The Minecarts have to be 1 Block apart.
Place at least 14 normal rails in a row.No Activator Rail needed.
better change gamerule to doTileDrops false (or you get laggs!)
Hit the Button and BOOOOOM. Doomsday
In some cases TNT-Minecarts create a massive crater.
Build a track with 3 powered and normal rails like in the attachment.
The Minecarts have to be 1 Block apart.
Place at least 14 normal rails in a row.No Activator Rail needed.
better change gamerule to doTileDrops false (or you get laggs!)
Hit the Button and BOOOOOM. Doomsday
In some cases TNT-Minecarts create a massive crater.
Build a track with 3 powered and normal rails like in the attachment.
The Minecarts have to be 1 Block apart.
Place at least 14 normal rails in a row.No Activator Rail needed.
better change gamerule to doTileDrops false (or you get laggs!)
Hit the Button and BOOOOOM. Doomsday
edit:
if you extend the normal rails up to 30 or more: crash
In some cases TNT-Minecarts create a massive crater.
to reproduce:
Build a track with 3 powered and normal rails like in the attachment.
The Minecarts have to be 1 Block apart.
Place at least 14 normal rails in a row.No Activator Rail needed.
better change gamerule to doTileDrops false (or you get laggs!)
Hit the Button and BOOOOOM. Doomsday
edit:
if you extend the normal rails up to 30 or more: crash
related to
MC-6808(https://mojang.atlassian.net/browse/MC-7230)My Plan:
A Golden Weighted Pressure Plate act as a Door opener.
Put items on top and a door opens.
To reset the system I have to remove the items somehow from the Plate. I tried a Hopper to suck the items when the exact amount activated the Plate.Bug:
In snapshot 13w02a switches on top of hoppers had no effect of the hopper,
but in 13w02b this was fixedBut now if you place a Weighted Pressure Plate on top of a disabled Hopper, you can't suck the items from the Plate into the hopper, when you cut the power.
Because two mechanics block each other; Pressure Plate give a signal by one item, hopper accept turn-off signal from the top.
related to
MC-6808(https://mojang.atlassian.net/browse/MC-7230)My Plan:
A Golden Weighted Pressure Plate act as a Door opener.
Put items on top and a door opens.
To reset the system I have to remove the items somehow from the Plate. I tried a Hopper to suck the items when the exact amount activatedthe Plate.Bug:
In snapshot 13w02a switches on top of hoppers had no effect of the hopper,
but in 13w02b this was fixedBut now if you place a Weighted Pressure Plate on top of a disabled Hopper, you can't suck the items from the Plate into the hopper, when you cut the power.
Because two mechanics block each other; Pressure Plate give a signal by one item, hopper accept turn-off signal from the top.
The lefthand of the Playermodel covers a big area of the map in the lo
ver left corner.The lefthand of the Playermodel covers a big area of the map in the lower left corner.


















please check wiki-page for new recipe
but I discovered chickens are only be attracted by wheat-seeds
I found a workaround to craft less than a stack: hover over the crafting result and tap a number key to craft to the hotbar as much you need.
I was surprised too. And also you can't craft a pillar or chiseled back into normal quartz block (like the crafting of smooth sandstone)
(You can craft slaps and stairs from pillar and chiseled)
ok, but rails are meant to placed.
My focus was on the sides of the hoppper, because now a redstone signal is part of the hopper, there should be possible to place some switches at the sides.
there is a workaround, just double click a second stack with a first stack on your mouse pointer.
there is a workaround or new mechanic, click a stack and then double click a second stack with the first stack on your mousepointer to move all same items in the chest inventory
it's a new feature of the hopper, he will stop output items if he receives a redstone signal
ok sorry, but it is hard to find with so few label-tags.
thx alot.
could be a feature? you only get xp from doing things by hand? (mining, breeding, fishing, killing, cooking)
ok, it works in the 2x2 crafting grid
should crossbreeding with melon and pumpkin seeds be allowed?
automates smelting even further - would love it
btw I now use lava more often as fuel, thanks to the hopper
will make the pressure plate useless
happend to me several times:
furnace was out of fuel, an empty bucket was in the bottom slot, when I took it out new lava from a side-hopper refuel the furnace, but sometimes it deletes lavabuckets and ore
happend again in my survival game, had to craft a new bucket.
But I see, very hard to explain and reproduce, needs more testing.
edit: this bug happens more often by shift-clicking ores/fuel into furnace
do I have to bulid a hole clock now to have a pulse for my dispenser? loved this feature
noticed a related bug; pointing a comperator away from a container and break the comperator, the redstone wire stays on
what was wrong with the situation in 13w4a anyway?
in my opinion, "fixing" the comperator only produced even more bugs.
this was a one-block-clock.
in my opinion the comparator has to many functionalities (compare, substract, fill-checking, and the "fixed" updater)
Just add a new block updater or a pulser/timer.
to bad, spawned in a jungle, I am screwed now. lol
just found out, this is solved to our satisfaction in 1.5.1: empty buckets get spit out the fuel slot, to make space for full lavabuckets.
thx to the developers
update your modloader
It works for me.
Have you tried to put empty buckets into the fuel slot? they should fall out.
Are you using a unmodded MC?
Remember a redstone current stops a hopper from doing his thing.
Here is another example:
Version 14w06b
Seed: 2126315972428485332
@ xyz 32 30 277
Generated with no chests.
Use this seed in version 1.7.4 a Chest will be there.
I searched for: under water, swim, air
with no results
Please add more labels (keywords) to find this ticket.
http://i.imgur.com/M063ze8.png
I searched first but couldn't find this bug report.
I see your point. To get a empty cmd block you are forced to spawn another one in.
My workaround is to select another slot and ctrl+pick block a placed empty cmd-block.
Has to be fixed.
Do we break the record for the oldes bug never be resolved?
Seriously 1.3 years!
I just wish mojang does a overhaul to the compass and clock tools (add more functions and more tools) when they fix it.
Thx a lot for your work here. Don't hurry, I can wait.
Thx for resolving.
We need a solution for auto-filling buckets.
workaround: use Ctrl+Pick Block to get the banner +NBT
There is still hope for the 1.9
@Marcono1234; ticket-autor here. Do you mean the affected snapshot version? or the comment about the S05PacketSpawnPosition?