Justin cary
- Jagbite6
- jagbite6
- Europe/Stockholm
- Yes
- No
Character model won't leave bow stance after dieing or logging out of world or game. And changing skins won't fix it.
When the wither boss shoots it's bombs into the air and don't hit anything they just leave the loaded area around and then get cought in the none loaded Chuck
's forever. I was flying around and found around 30 wither boss bombs just flying forever. You can just follow them and they never despawn.When the wither boss shoots it's bombs into the air and don't hit anything they just leave the loaded area around and then get cought in the none loaded Chuncks forever. I was flying around and found around 30 wither boss bombs just flying forever. You can just follow them and they never despawn.
When the wither boss shoots it's bombs into the air and don't hit anything they just leave the loaded area
aroundand then get cought in the none loaded Chuncks forever. I was flying around and found around 30 wither boss bombs just flying forever. You can just follow them and they never despawn.
It's seems to me that random rows of land get pulled up out of the ground. This has happened 4 times now and this is the first time one was on fire. I have no idea what is going on. This is happening in chuncks that have already existed.
Animals with name tags and animals within 20x20 fenced in areas are despawning. Note animals with name tags is very rare only happened twice in a time frame of 30 to 35 hours of game play. But fill a pen up with cows and start breeding them a lot and you unload and reload the area you will start seeing them dwindle down in numbers. I don't think this is affecting pets. Dogs, Cats, Horses, Llamas, and parrots. I have not seen them despawn at all yet.
When theres lots of mobs around you the game starts making the mobs move in slow motion and same if you drop items when this is happening. For example I have a village with 20 villagers and I started a raid and the game started doing that. The frame rate was pretty much fine but all of the mobs started moving in slow motion and if I dropped items out of my inventory they would move in slow motion as well. The same thing happens when you have lots of dropped entities on the floor. You'll run through them and it's like your character doesn't even exist and doesn't pick any of them up. So you have to run through them several times just to get them to pick up. And block lag is back and worse then ever and I'm playing by myself not on a server.
Justin cary: I think you're probably talking about the behavior in which the game attempts to use XP points to repair a randomly selected equipped item, but after it discovers that the item doesn't need repair it instead adds the points to your XP bar. This is how it was originally intended to work, in both Java and Bedrock. It makes perfectly good sense: You can fully control where the XP points go by equipping and unequipping Mending gear. And no XP is ever "wasted": It goes exactly where it's supposed to based on how you've equipped yourself. So it was never actually a bug, even in Java. However, when it was reported as a bug in Java, the developers decided that the behavior that the reporter was expecting made better sense than the original design, so they treated it as a feature request and changed the behavior. Similarly, this ticket is being treated as a feature request to maintain parity, rather than an actual bug.
The feature change is fairly subtle: Instead of selecting an item to be repaired from a list of all equipped Mending gear, the list includes only Mending gear that's equipped and isn't already at full durability, so it's guaranteed that whichever item gets selected will, in fact, need repair. However, it's still your responsibility to equip the item or items you want repaired and unequip any other Mending items before absorbing the XP, and if you equip multiple such items the game will still randomly select which one it repairs. So if you've been having problems controlling how Mending uses XP in the past, you might continue having very similar problems after this feature change is implemented. You might want to read up on how it works on the wiki, or discuss it with other community members on the Discord.
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I found one in the end islands. Lol he wasn't able to attack me or even walk around for some reason.
I've been waiting for this to and for the chiseled quartz block to be fixed. You can't rotate it anymore like tree blocks. Oh and all of the other things that Java has that bedrock doesn't like map banner markers or growing mega spruce tree to create podzol...
Nope, every time I load up the game it takes forever.
If I click reload it just deletes the skin.
(John Smith) If that's true my bad I thought I heard it got rid of potion effects. But nevertheless it would be cool if it did then we wouldn't need to carry around lots of milk.
Use pistons to push the colored parts around that's what I do.
And sometimes when you put a bucket of milk in a chest or shulker box it just emptys the bucket of milk.
It's just a private world. But the world just doesn't always want to load the chunks so I have to exit the world and reload it to fix it. I don't think my Xbox One X should be having problems loading data information to load pre-existing chunks.
Click to launch game and then tells me I don't own it. I have the digital copy. Mine is 1.14.30 hotfix
If your in the bedrock beta and wear a fully fixed set of mending armor and give yourself a broken mending diamond pickaxe then throw one stack of bottle o' enchanting at your feet it won't fix the tool cause your armor will absorb the XP. If your in the Java snapshot and wear a fully fixed set of mending armor and give yourself a broken mending diamond pickaxe then throw one stack of bottle o' enchanting at your feet it will fix the tool cause XP. only goes to broken items or to your level up bar.
I don't think any of you understand the problem at all. The Java edition Nether snap shot has a new XP. Functionality where the XP. you collect will only be absorbed into mending gear that is broken. Once the gear is fixed XP. Will no longer be absorbed by it. Hence not wasting XP. Your collecting. But on bedrocks beta the feature isn't working and Mojang said that both versions would be getting to same features. And this feature is very important cause it super annoying always have to take off all of your mending gear just to fix it.
Also any fully repaired armor and tools with mending still consume XP. Which makes no sense. Talk about XP being wasted.
You can grow them from a sapling as well. I have actually seen one with just the 5 leaf blocks on the top.
And it's impossible to kill them while flying above water.