jellywayne
- jellywayne
- jellywayne
- Europe/Stockholm
- Yes
- No
1. Put "execute @e[type=armor_stand] ~ ~ ~ detect ~ ~-0.1 ~ minecraft:redstone_block 0 tp @s ~0.2 ~ ~" in repeating-commandblock and active it
{Motion:[0.0,0.5,0.0]}
2. Summon an armor stand with Motion tag. Ex:"/summon minecraft:armor_stand ~1 ~ ~"
It move wrongly when it is teleporting, its Y position seems to be under 0.5. But it become normal when it don't teleport.
give player saturation effect 1 is now give the play one tick instead of one secondGiveing player saturation effect 1 is now give the play one tick instead of one second
When type this command:
/execute as @a at @s facing entity @e[type=villager,limit=1] feet run tp @s ~ ~1 ~
When the entity is existing, the player is always teleported no matter what the player is facing.When type this command:
/execute as @a at @s facing entity @e[type=villager,limit=1] feet run tp @s ~ ~1 ~
When the entity is existing, the player is always teleported no matter what the player is facing.
How to check this:
1. Place containers with items. Example:A diamond sword in a chest.
2. Save a structure block with only air.
3. Load the structure block to replace containers.
4. Items will drop because there are items in the containers.
How to check this:
1. Place containers with items. Example:A diamond sword in a chest.
2. Save a structure block with only air.
3. Load the structure block to replace containers.
4. Items will drop because there are items in the containers.













Thank you so much. I forgot to add this.
There is a way to solve this,but I hope this bug can be fixed in the next snapshot.
https://youtu.be/XrOXFPy55UU
Try "/execute as @e[type=pig,distance=..10] run say hi"
Confirmed for 18w14b
No, its nbt still has CustomName value
It still exist in 18w15a
Comfirmed in 18w16a
confirmed for MC 1.14.1