Nerdyboy6057
- nerdyboy6057
- nerdyboy6057
- Europe/Stockholm
- Yes
- No
5 issues
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Blockoutline isshown over particlesBlock effects are shown over particles
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This bug is very common among servers that have 'lag'. Some water collections and other block modifications or updates can take up to seven seconds or more to be relayed.
This lag can be caused by many things, including: 1. Advanced or excessive redstone- servers with excessive or advanced redstone can easily cause lag to all clients, especially on low-end computers. 2. A slow server- typical home computers generally do not make for very good servers when hosting more than 4 people, especially when a Minecraft client is running on the same system. Try running a server on a separate and idle computer, and using clients on different systems. 3. A slow internet connection- a slow internet connection or 'congested' traffic (several computers performing internet-intensive tasks simultaneously) can slow the performance of a server. This is also seen when an indirect connection or 'virtual LAN' (usually Hamachi) is used. In this connection, the server sends information to the remote server and is then processed. This information is then sorted and queued. After this, server information is authenticated and then routed to separate computers. This process can heavily slow down performance.
Even when lag is not experienced block updates can simply not be sent to the server. This is a bug and is sometimes experienced when breaking a sign. The text is already discarded before the server replaces the sign, leaving it empty.
Custom spawners are a very problematic element of Minecraft, as they usually require the use of third-party applications to obtain them.
Although it is apparent that Minecraft is very insensitive to third-party modifications and elements, the use of vanilla elements to illegitimately achieve something that is naturally occurring or pivotal is of a high risk. That is, spawners 'spawn' entities, but are intended to spawn naturally and to spawn mob entities. This means that it is not very much of a risk to create a spawner that spawns pigs, for example, but it is of risk to spawn 'artificial' entities. These are block entities that are only used by the game to represent something and are not an element in itself. Hence, without a solid element to cause something, artificially creating the cause of an event without raising it is very risky.
Spawn protection is not available for signs and item frames, just like animals and mobs. This is because as they do not fit into the cube alignment of the game, they are classed as 'entities'.
This is a known bug and can only be resolved through 'spawn protection' where entities (i.e. pigs) cannot be killed: This is an almost impossible task.
If 'normal' firework rockets are used (as in searching for fireworks in the search inventory and firing these directly) a white trail should follow the rocket into the sky before disappearing; this is not a bug. Create a firework star that makes an explosion and then craft a firework using the explosive star.
Even without the presence of lag this bug is very common. As stated above, "Even when lag is not experienced block updates can simply not be sent to the server. This is a bug and is sometimes experienced when breaking a sign. The text is already discarded before the server replaces the sign, leaving it empty.". This is also experienced on SSP and is a block update issue. This bug has been tested several times in the past and numerous reports of it can be found on the internet.
Once again, it was not suggested that this was caused by lag, but simply stated that it is most commonly caused by lag.
(For the sake of space and simplicity, common names and phrases are used in the following comment.)
As for reproduction of this bug, it is most easily replicated in a 'snowy' biome. Upon breaking an ice block, a water source block should replace it. Even at this point, in some cases a water block may not appear. Should water appear, it may disappear and not fill a bucket but in some cases it can even remain while filling the bucket. The latter is apparent in desert biomes and areas that abound in complicated structures.
This can be caused by the 'complexity' of leaves. That is, leaves need to check for decay, check for biomes, schedule drops, and other things. This is noticed more when it is raining. Hence chunks with leaves tend to cause a performance spike.
You could also avoid trees ;D
I experience it regularly and my intent is not to 'troll' this bug but to explore every possible outcome in the hope that a resolution can be discovered.
This may be caused by a block and lighting update conflict, where as they are being broken the 'block breaking' texture overlays the block and causes it to update, much like redstone ore. This causes it to invalidate lighting and make it default, which is usually brighter than the environment, hence making it appear brighter. In some cases beds and brewing stands as well as some other dynamic block entities can darken when being hit, because the environment affecting the blocks around them are brighter than that of the default lighting level.
This is a seemingly random mechanic and can be achieved by intent. As for the formation of these structures, abandoned mineshafts consist of:
◾A starting point - a large room with a flat dirt floor, an arched ceiling and up to four exits (one in each direction).
◾Corridors - 3×3 block corridors featuring supports made from fences and wooden planks (sometimes complementary with torches), broken rails, chests (containing resources) and cave spider spawners surrounded by cobwebs.
◾Crossings - intersections with wooden pillars, sometimes two floors tall.
◾Staircases - diagonal sections of tunnel.
The generator continues to add pieces onto an exit until it reaches a "depth" of 8 (eight pieces from an exit).
Source: Minecraft Wiki
Perhaps with a new update to the launcher Mojang has disabled auto login? Maybe the feature was too obscure and was removed. A lot of developers do this to save space in their codes, etc.
Does the same effect apply to signs and item frames? Entities like these disappear before blocks do as they are considered 'dynamic' and therefore take more processing space. It is as if rendering is done in gradient to avoid lag.
Perhaps the anvil in not considered to be 'in the way' because it is an entity?
Tested and proven. Try reloading the world whilst standing in front of the maps, it should reload the maps and be fine.
Maybe the mechanic remains from the fact that you could left click buttons, doors and levers to use them. In the new update you cannot do this anymore but perhaps Mojang did not remove the mechanic from pigs?
This is confirmed not to be a universal issue with Windows 8.
Which edition of Windows 8? I have Windows 8 Pro and all of my servers work normally.
Are you running:
Windows 8 Pro
Windows 8
Windows RT
You should not be able to run Minecraft on Windows RT as only apps form the Windows Store are certified to run on RT.
This is because the internal structure of the beacon's top faces are considered the 'top of the block' and in Minecraft processing power is reduced greatly by only rendering 'visible geometry'. That is, underground nothing is rendered except for the walls of the caves inside it.
How are you deleting the world (are you deleting it in-game or through file deletion)? If you are deleting the file itself and not through the Delete button in-game, the world will still be listed until you reload the world list. This is possibly because the list is not live; it fetches the files when it is loaded and then is static.
This is an intended feature used to enhance dogs following you; if you go to far it will teleport them so that you do not have to wait for them to come and avoid getting lost.
Maybe because books essentially are like signs: they both produce text for use in-game and hence books use the same text input mechanic, but as for the cursor issue I have no idea.
If you mean that books do not have copy paste support, it must be an internal problem because books DO have copy paste support.
When normal people play Minecraft, the world generates and they build a house.
When Chuck Norris plays Minecraft, the house generates and he builds the world.
Technically signs are definitively entities as they do not conform to the cube-shaped base of Minecraft, however the game seems not to treat them the same way.
I do believe a more definitive title would be "Sleeping with Blocks Atop Beds"
This happens because Minecraft is only rendering visible geometry, when the side of a block is covered it doesn't actually render that side of the block anymore because you can't see it.
No, when I mention an 'entity' I refer usually to a tile entity that does not occupy the block mechanic. That is, although a furnace is a tile entity, signs etc. disappear first because they are not 'blocks'. However I have also observed that tile entities such a heads, signs, item frames, chests and not tile entities such as end portals and vines (although vines have no metadata except for orientation) render first before other blocks.
You stated that before you reinstalled Minecraft you didn't have this problem. Did you have any mods installed or did you have any mods installed in the past (eg. Optifine)?
This picture shows a particle layering error. The wood block being broken is emitting particles, but the largest particle in this picture shows that both the block selection outline and the breaking overlay are overlapping the particles in front of it.