o62
- o62
- o62
- Europe/Stockholm
- Yes
- No
I crafted about a stack of concrete powder in my survival world and wanted to turn it into concrete. I went to some water and made a stack out of the blocks. I went to the bottom and started mining the concrete. After I had finished, there was some concrete powder left flying in the sky.
Edit: Most of the powder broke and fell down. Since this was quite a while ago, I don't really remember that there was some flying concrete powder. I will try testing this out again in 1.9.
Concrete Powderacts weirdlyConcrete Powder Breaks When Falling
A couple of issues that this causes:
- Clicking on "Browse" for game directory does nothing
- Setting the game directory path to "/home/username/.minecraft/profilename" crashes the game
To overcome this, I had to set the game directory to a fake windows-style file format which created the folder "/home/username/.minecraft/C:\users\username\Roaming\AppData\.minecraft\profilename". Please note that this creates a folder named "C:\users\username\Roaming\AppData\.minecraft\profilename" inside /home/username/.minecraft.
This issue is well beyond me and this bug report may be useless.
(Apologies for the bad bug report format; I am not good with these.)
A couple of issues that this causes:
- Clicking on "Browse" for game directory does nothing
- Setting the game directory path to "/home/username/.minecraft/profilename" crashes the game
EDIT: I wrote some things about how I faked a windows file format to sort it out. Turns out that only works once.
This issue is well beyond me and this bug report may be useless.
(Apologies for the bad bug report format; I am not good with these.)
o62 That seems like a reasonable complaint. In fact, it seems odd to me that they would start the simulation at all before the world has been fully loaded. However, it is not a bug so we can't address your complaint on the bug tracker. I encourage you to suggest a way to improve the problem on the Feedback site.
Is this in any way related to
MCPE-38374?Have you tried slightly turning down the render distance?
I understand your pain, redstone is useless without BUDs. I suggested a workaround of this at
MCPE-40346. Please suggest any more ideas in the comments if you have any.This doesn't really affect survival gameplay (which is why you can't place water without cheating) so it is slightly insignificant.
Some blocks did break and fall into the water, but there was some concrete powder left flying in the air. I used a diamond pickaxe with no enchantments. Also, the blocks left flying in the air appeared to only be a visual glitch since when I pillared up to get them, they had disappeared for some reason. I'll try to attach an image.
I found out about this bug while transporting some villagers in my world. Helped out a lot and it wasn't grindy in the slightest.
I think that this works on Java because of the F3 screen showing that the stem has already grown a pumpkin/melon. Since there is no F3 screen in Bedrock, I suspect that this isn't a feature.
From what I understand of what you tried to explain, this is a feature added in 1.13. There should be some information here -> https://minecraft.gamepedia.com/Water
What if you wear armour?
I think that player physics taking 3 seconds before the player can control itself is unfair since I went around exploring in my survival world. It was night and I had no bed, and since I had not slept for 3 days, phantoms had spawned. They pushed me into the ocean below and my game crashed. When I got back into the game, I had drowned.
First of all, it's called a conduit. Second of all, it sounds to me as if you went out of its range. Are you sure that it's fully activated? See this to make sure it's fully powered. https://minecraft.gamepedia.com/Conduit
This sounds as if connected to
MCPE-38374. Are all of your items at the world spawn?The team are already aware of this. Please search before making a bug report.
The issue with spawning in really high has already been reported. What exactly do you mean by advanced enchanting? Have you tried putting bookshelves around the table?
I think that they're talking about the default music discs. Have you tried putting the music volume up?
Maybe try to report this to the servers as well just to be sure that it's not a problem on their side.
The stronghold generation isn't always predictable. Also, remember that anyone can edit the wiki to say anything.
This is definetely a bug...
Give him cake?
Have you both got a realms subscribtion?
There is some odd generation sometimes, but it's just how the algorithm works. I have encountered static water that does not move. This bug report is similar to floating sand spawning in the desert.
That works as intended. Redstone works entirely differently on Bedrock to Java. Sadly, they're not going to fix anything since it will "break" redstone creations on Bedrock.
Have you got solid blocks around your bed? Beds don't recognise slabs or glass as full blocks and you won't be able to spawn on them. Try placing stone or wood around your bed to see if you spawn on those rather at the world spawn.
My game lags when autosaving... It's annoying!
This might be related to Drowned taking up the mob cap. There was another bug report for Bedrock just the other day that talked about 500+ Drowned spawning in a river nearby. Try checking any water nearby and see if there are large amounts of Drowned in them.
Oh! Something like this happened to me. Now I know why my kelp farm keeps breaking. Thanks!
Lingering potions will stay around for the length that they are. Do they just stay there forever?
That's supposed to happen
Have you got fancy graphics turned on? It might be what caused this since you're on mobile.
It was marked as a duplicate. The issue had already been reported at https://bugs.mojang.com/browse/MCPE-29564 . Please delete this bug report since this has already been reported.
This seems normal but I'm not sure
Have you noticed any difficulties in opening apps on your phone? I'm asking this because your touchscreen may be deteriorating (not sure).
The top of the door texture is broken too.
I can confirm that this happens with baby zombies as well.
Could you add a bit more info like what OS you use and some of your PC's specs. It might be because you don't have enough RAM or your graphics aren't good enough.
I don't think that adult polar bears are supposed to protect baby polar bears, but I'm not sure...
I was using the beta textures on 1.9 and a baby zombie with an enchanted shovel floating on it started attacking me.
No, actually this is related to another bug which caused 500+ drowneds to spawn nearby. This takes up the mob cap (max no. of mobs) and stops mobs from spawning
Don't close it.
Also, are you always on the island and roughly how big is it?
What are you trying to do in Minecraft? What type of pickaxe are you using? Are you in creative?
That's because it's not a full block, this happens with slabs and soulsand as well. I think that this is normal behaviour.
Same on xbox. I expected it to save when I pressed B, but I had to select the plus button and then press B.
I'm not sure if that's been released on bedrock. I'll check on my xbox.
Have you got fancy graphics on? Leaves aren't transparent when fancy graphics are off.
That's intended otherwise we wouldn't be able to get on the nether roof. It happens with the elytra too.
I'm not sure that this is how it works on Java but I think this is intended since on Bedrock and console edition you can't drive a boat from a path block or soulsand to a full block. This is due to soulsand and paths being one pixel shorter that a full block.
I don't understand why books need censoring in the first place. Bedrock is weird...
Probably censored because of this: https://en.wikipedia.org/wiki/Fl%C3%A8che_(fencing)
(it says it's an aggressive fencing technique)
I'm surprised this still occurs. I thought it was fixed.
The observer face doesn't have permanent line of sight with the top slab, that's why.
It's probably the mob cap. There's this other bug with 100+ drowneds spawning in water. Check out any water around for mass quantities of drowneds. Also, different mobs use different mob caps, so the villagers won't count towards it.
This is possible in 1.10
Try using "/effect @e[type= armor_stand] invisibility 99999 1" (not with a command block)
How? The conduit is supposed to only work underwater but because Bedrock (for some reason) uses the drowning system for suffocating, it stops you from drowning. If this was normal, the player would get conduit power while inside the block.
No it's not because of that. From what I understand, the Minecraft code reuses part of the door texture to render the top of the door.
That's because you've only placed torches on the spawner. They work in a 9x9 radius and thus any unlit spaces in that radius are valid spawning spaces for skeletons. Basically, place torches in the corners of the room too.
I think that this is related to villagers opening iron doors. Maybe there's a bug in the code that treats iron doors as normal doors for entities.
Sorry, turns out I was a bit of an idiot - the crash happens because of some outdated fabric mods, not because of the directory. Just tried it with vanilla and it worked. Nevertheless, clicking "browse" still does nothing, so this bug report isn't completely useless (yay!).
Do you have any mods installed? A crash report (if found) may be useful for a moderator.
Have you tried placing a block next to it after changing it to repeat? This issue may be related to quasi connectivity and working as intended.
What Operating System are you on? Might help to see where this is going wrong.
Have you tried putting the hopper into the side of the furnace? My instant thought is that the hoppers are on top of the furnace...