phigraz
- phigraz
- phigraz
- Etc/GMT+4
- Yes
- No
With the changes to portal linking in 19w36a, it is now possible for portals in the Overworld to lead to existing portals above the Nether's ceiling (which is not possible in previous versions); I'm unsure whether this is intended behavior or not.
How to reproduce
1. Construct a nether portal in the overworld and enter it
2. Break the newly generated portal in the nether
3. Build another portal at the same location, but above y=128 (i.e. the nether ceiling)
4. This portal should lead to the original portal in the overworld (which is intended), AND the portal in the overworld will now lead to the portal above the bedrock ceiling.
With the changes made to portal linking in 19w36a, it is now possible for portals in the Overworld to lead to existing portals above the Nether's ceiling (which is not possible in previous versions); I'm unsure whether this is intended behavior or not.
How to reproduce
1. Construct a nether portal in the overworld and enter it
2. Break the newly generated portal in the nether
3. Build another portal at the same location, but above y=128 (i.e. the nether ceiling)
4. This portal should lead to the original portal in the overworld (which is intended), AND the portal in the overworld will now lead to the portal above the bedrock ceiling.
World generationand saving is extremely slowChunk loading and saving is extremely slow when sync-chunk-writes=true
Starting in 20w14a, world generation seems to have taken a massive performance hit. Generating new chunks is much slower than usual, to the point even gliding with elytra in singleplayer has me floating over a void for a good 15 seconds. Saving and returning to the main menu is also around ~10-20 times slower than in 20w13b (and even 20w14∞), often hanging in the "Saving world" screen for over a minute after generating a fairly modest amount of chunks.
How to reproduce
- Create a new world
- Equip elytra and fly away in any direction
- Admire the emptiness
- After the chunks finish generating, save and quit to title
- Grab some popcorn and enjoy the "Saving world" screen
I've attached a video
of the above, a corresponding server log excerpt (notice the "Can't keep up!" messages and the time gap between "Saving chunks for level" and "All chunks are saved"), and a crash report from holding F3+C while flying over the unloaded chunks.The sync-chunk-writes server option added in 20w14a, when enabled, causes massive server lag when loading and saving chunks; both in singleplayer and multiplayer. This is most easily noticed when generating new terrain and traveling through portals, and is so severe that merely flying with elytra through new chunks easily brings the server to a halt, leaving the player suspended over a void while the chunks are being generated. Saving chunks also takes much longer (~10-20 times slower) and causes lengthy loading screens when e.g. changing dimensions or returning to the main menu.
Choice of storage medium has an effect; worlds stored in faster media, such as SSDs, experience less severe (but still very noticeable) effects than those in slower media, such as HDDs. Overall, opening region files in synchronous mode seems to limit the game speed more directly to the (slower) underlying disk speed.
This option is enabled by default and cannot be changed in singleplayer, rendering the game nearly unplayable when traveling long distances. Disabling it in a dedicated server by setting sync-chunk-writes to false in server.properties resolves the issue.
I've attached a video demonstrating the issue in singleplayer, a corresponding server log excerpt (notice the "Can't keep up!" messages and the time gap between "Saving chunks for level" and "All chunks are saved"), and a crash report from holding F3+C while flying over the unloaded chunks.
I have only tested this on Linux (Ubuntu), need confirmation on other OSes.
The sync-chunk-writes server option added in 20w14a, when enabled, causes massive server lag when loading and saving chunks; both in singleplayer and multiplayer. This is most easily noticed when generating new terrain and traveling through portals, and is so severe that merely flying with elytra through new chunks easily brings the server to a halt, leaving the player suspended over a void while the chunks are being generated. Saving chunks also takes much longer (~10-20 times slower) and causes lengthy loading screens when e.g. changing dimensions or returning to the main menu.
Choice of storage medium has an effect; worlds stored in faster media, such as SSDs, experience less severe (but still very noticeable) effects than those in slower media, such as HDDs. Overall, opening region files in synchronous mode seems to limit the game speed more directly to the (slower) underlying disk speed.
This option is enabled by default and cannot be changed in singleplayer, rendering the game nearly unplayable when traveling long distances. Disabling it in a dedicated server by setting sync-chunk-writes to false in server.properties resolves the issue.
I've attached a video demonstrating the issue in singleplayer, a corresponding server log excerpt (notice the "Can't keep up!" messages and the time gap between "Saving chunks for level" and "All chunks are saved"), and a crash report from holding F3+C while flying over the unloaded chunks.
I have only tested this on Linux (Ubuntu), need confirmation on other OSes.
The sync-chunk-writes server option added in 20w14a, when enabled, causes massive server lag when loading and saving chunks; both in singleplayer and multiplayer. This is most easily noticed when generating new terrain and traveling through portals, and is so severe that merely flying with elytra through new chunks easily brings the server to a halt, leaving the player suspended over a void while the chunks are being generated. Saving chunks also takes much longer (~10-20 times slower) and causes lengthy loading screens when e.g. changing dimensions or returning to the main menu.
Choice of storage medium has an effect; worlds stored in faster media, such as SSDs, experience less severe (but still very noticeable) effects than those in slower media, such as HDDs. Overall, opening region files in synchronous mode seems to limit the game speed more directly to the (slower) underlying disk speed.
This option is enabled by default and cannot be changed in singleplayer, rendering the game nearly unplayable when traveling long distances. Disabling it in a dedicated server by setting sync-chunk-writes to false in server.properties resolves the issue.
I've attached a video demonstrating the issue in singleplayer, a corresponding server log excerpt (notice the "Can't keep up!" messages and the time gap between "Saving chunks for level" and "All chunks are saved"), and a crash report from holding F3+C while flying over the unloaded chunks.
I have only tested this on Linux (Ubuntu), need confirmation on other OSes.I've attempted to reproduce this on Windows (64-bit)
The sync-chunk-writes server option added in 20w14a, when enabled, causes massive server lag when loading and saving chunks; both in singleplayer and multiplayer. This is most easily noticed when generating new terrain and traveling through portals, and is so severe that merely flying with elytra through new chunks easily brings the server to a halt, leaving the player suspended over a void while the chunks are being generated. Saving chunks also takes much longer (~10-20 times slower) and causes lengthy loading screens when e.g. changing dimensions or returning to the main menu.
Choice of storage medium has an effect; worlds stored in faster media, such as SSDs, experience less severe (but still very noticeable) effects than those in slower media, such as HDDs. Overall, opening region files in synchronous mode seems to limit the game speed more directly to the (slower) underlying disk speed.
This option is enabled by default and cannot be changed in singleplayer, rendering the game nearly unplayable when traveling long distances. Disabling it in a dedicated server by setting sync-chunk-writes to false in server.properties resolves the issue.
I've attached a video demonstrating the issue in singleplayer, a corresponding server log excerpt (notice the "Can't keep up!" messages and the time gap between "Saving chunks for level" and "All chunks are saved"), and a crash report from holding F3+C while flying over the unloaded chunks.
I have only tested this on Linux (Ubuntu), need confirmation on other OSes.I've attempted to reproduce this on Windows (64-bit)
The sync-chunk-writes server option added in 20w14a, when enabled, causes massive server lag when loading and saving chunks; both in singleplayer and multiplayer. This is most easily noticed when generating new terrain and traveling through portals, and is so severe that merely flying with elytra through new chunks easily brings the server to a halt, leaving the player suspended over a void while the chunks are being generated. Saving chunks also takes much longer (~10-20 times slower) and causes lengthy loading screens when e.g. changing dimensions or returning to the main menu.
Choice of storage medium has an effect; worlds stored in faster media, such as SSDs, experience less severe (but still very noticeable) effects than those in slower media, such as HDDs. Overall, opening region files in synchronous mode seems to limit the game speed more directly to the (slower) underlying disk speed.
This option is enabled by default and cannot be changed in singleplayer, rendering the game nearly unplayable when traveling long distances. Disabling it in a dedicated server by setting sync-chunk-writes to false in server.properties resolves the issue.
I've attached a video demonstrating the issue in singleplayer, a corresponding server log excerpt (notice the "Can't keep up!" messages and the time gap between "Saving chunks for level" and "All chunks are saved"), and a crash report from holding F3+C while flying over the unloaded chunks.
I have only tested this on Linux (Ubuntu), need confirmation on other OSes.I've attempted to reproduce this on Windows (64-bit, Java 1.8.0_51), but it does not seem to occur. Saving does still take slightly longer, but it's not much of an issue. This might have to do with drivers
The sync-chunk-writes server option added in 20w14a, when enabled, causes massive server lag when loading and saving chunks; both in singleplayer and multiplayer. This is most easily noticed when generating new terrain and traveling through portals, and is so severe that merely flying with elytra through new chunks easily brings the server to a halt, leaving the player suspended over a void while the chunks are being generated. Saving chunks also takes much longer (~10-20 times slower) and causes lengthy loading screens when e.g. changing dimensions or returning to the main menu.
Choice of storage medium has an effect; worlds stored in faster media, such as SSDs, experience less severe (but still very noticeable) effects than those in slower media, such as HDDs. Overall, opening region files in synchronous mode seems to limit the game speed more directly to the (slower) underlying disk speed.
This option is enabled by default and cannot be changed in singleplayer, rendering the game nearly unplayable when traveling long distances. Disabling it in a dedicated server by setting sync-chunk-writes to false in server.properties resolves the issue.
I've attached a video demonstrating the issue in singleplayer, a corresponding server log excerpt (notice the "Can't keep up!" messages and the time gap between "Saving chunks for level" and "All chunks are saved"), and a crash report from holding F3+C while flying over the unloaded chunks.
I have only tested this on Linux (Ubuntu), need confirmation on other OSes.I've attempted to reproduce this on Windows (64-bit, Java 1.8.0_51), but it does not seem to occur. Saving does still take slightly longer, but it's not much of an issue. This might have to do with driver differences between OSes
The sync-chunk-writes server option added in 20w14a, when enabled, causes massive server lag when loading and saving chunks; both in singleplayer and multiplayer. This is most easily noticed when generating new terrain and traveling through portals, and is so severe that merely flying with elytra through new chunks easily brings the server to a halt, leaving the player suspended over a void while the chunks are being generated. Saving chunks also takes much longer (~10-20 times slower) and causes lengthy loading screens when e.g. changing dimensions or returning to the main menu.
Choice of storage medium has an effect; worlds stored in faster media, such as SSDs, experience less severe (but still very noticeable) effects than those in slower media, such as HDDs. Overall, opening region files in synchronous mode seems to limit the game speed more directly to the (slower) underlying disk speed.
This option is enabled by default and cannot be changed in singleplayer, rendering the game nearly unplayable when traveling long distances. Disabling it in a dedicated server by setting sync-chunk-writes to false in server.properties resolves the issue.
I've attached a video demonstrating the issue in singleplayer, a corresponding server log excerpt (notice the "Can't keep up!" messages and the time gap between "Saving chunks for level" and "All chunks are saved"), and a crash report from holding F3+C while flying over the unloaded chunks.
I have only tested this on Linux (Ubuntu), need confirmation on other OSes.I've attempted to reproduce this on Windows (64-bit, Java 1.8.0_51), but it does not seem to occur. Saving does still take slightly longer, but it's not much of an issue. This might have to do with driver differences between the two OSes.
The sync-chunk-writes server option added in 20w14a, when enabled, causes massive server lag when loading and saving chunks; both in singleplayer and multiplayer. This is most easily noticed when generating new terrain and traveling through portals, and is so severe that merely flying with elytra through new chunks easily brings the server to a halt, leaving the player suspended over a void while the chunks are being generated. Saving chunks also takes much longer (~10-20 times slower) and causes lengthy loading screens when e.g. changing dimensions or returning to the main menu.
Choice of storage medium has an effect; worlds stored in faster media, such as SSDs, experience less severe (but still very noticeable) effects than those in slower media, such as HDDs. Overall, opening region files in synchronous mode seems to limit the game speed more directly to the (slower) underlying disk speed.
This option is enabled by default and cannot be changed in singleplayer, rendering the game nearly unplayable when traveling long distances. Disabling it in a dedicated server by setting sync-chunk-writes to false in server.properties resolves the issue.
I've attached a video demonstrating the issue in singleplayer, a corresponding server log excerpt (notice the "Can't keep up!" messages and the time gap between "Saving chunks for level" and "All chunks are saved"), and a crash report from holding F3+C while flying over the unloaded chunks.
I have only tested this on Linux (Ubuntu), need confirmation on other OSes.Update: I've attempted to reproduce this on Windows (64-bit, Java 1.8.0_51), but it does not seem to occur. Saving does still take slightly longer, but it's not much of an issue. This might have to do with driver differences between the two OSes.
Update 2: Attempted running Minecraft on Linux with Oracle Java (1.8.0_241 64-bit) instead of OpenJDK, issue persists.
The sync-chunk-writes server option added in 20w14a, when enabled, causes massive server lag when loading and saving chunks; both in singleplayer and multiplayer. This is most easily noticed when generating new terrain and traveling through portals, and is so severe that merely flying with elytra through new chunks easily brings the server to a halt, leaving the player suspended over a void while the chunks are being generated. Saving chunks also takes much longer (~10-20 times slower) and causes lengthy loading screens when e.g. changing dimensions or returning to the main menu.
Choice of storage medium has an effect; worlds stored in faster media, such as SSDs, experience less severe (but still very noticeable) effects than those in slower media, such as HDDs. Overall, opening region files in synchronous mode seems to limit the game speed more directly to the (slower) underlying disk speed.
This option is enabled by default and cannot be changed in singleplayer, rendering the game nearly unplayable when traveling long distances. Disabling it in a dedicated server by setting sync-chunk-writes to false in server.properties resolves the issue.
I've attached a video demonstrating the issue in singleplayer, a corresponding server log excerpt (notice the "Can't keep up!" messages and the time gap between "Saving chunks for level" and "All chunks are saved"), and a crash report from holding F3+C while flying over the unloaded chunks.
I have only tested this on Linux (Ubuntu), need confirmation on other OSes.Update: I've attempted to reproduce this on Windows (64-bit, Java 1.8.0_51), but it does not seem to occur. Saving does still take slightly longer, but it's not much of an issue. This might have to do with driver differences between the two OSes.
Update 2: Attempted running
Minecrafton Linux with Oracle Java (1.8.0_241 64-bit) instead of OpenJDK, issue persists.The sync-chunk-writes server option added in 20w14a, when enabled, causes massive server lag when loading and saving chunks; both in singleplayer and multiplayer. This is most easily noticed when generating new terrain and traveling through portals, and is so severe that merely flying with elytra through new chunks easily brings the server to a halt, leaving the player suspended over a void while the chunks are being generated. Saving chunks also takes much longer (~10-20 times slower) and causes lengthy loading screens when e.g. changing dimensions or returning to the main menu.
Choice of storage medium has an effect; worlds stored in faster media, such as SSDs, experience less severe (but still very noticeable) effects than those in slower media, such as HDDs. Overall, opening region files in synchronous mode seems to limit the game speed more directly to the (slower) underlying disk speed.
This option is enabled by default and cannot be changed in singleplayer, rendering the game nearly unplayable when traveling long distances. Disabling it in a dedicated server by setting sync-chunk-writes to false in server.properties resolves the issue.
I've attached a video demonstrating the issue in singleplayer, a corresponding server log excerpt (notice the "Can't keep up!" messages and the time gap between "Saving chunks for level" and "All chunks are saved"), and a crash report from holding F3+C while flying over the unloaded chunks.
I have only tested this on Linux (Ubuntu), need confirmation on other OSes.Update: I've attempted to reproduce this on Windows (64-bit, Java 1.8.0_51), but it does not seem to occur. Saving does still take slightly longer, but it's not much of an issue. This might have to do with driver differences between the two OSes.
Update 2: Attempted running 20w15a on Linux with Oracle Java (1.8.0_241 64-bit) instead of OpenJDK, issue persists.
The sync-chunk-writes server option added in 20w14a, when enabled, causes massive server lag when loading and saving chunks; both in singleplayer and multiplayer. This is most easily noticed when generating new terrain and traveling through portals, and is so severe that merely flying with elytra through new chunks easily brings the server to a halt, leaving the player suspended over a void while the chunks are being generated. Saving chunks also takes much longer (~10-20 times slower) and causes lengthy loading screens when e.g. changing dimensions or returning to the main menu.
Choice of storage medium has an effect; worlds stored in faster media, such as SSDs, experience less severe (but still very noticeable) effects than those in slower media, such as HDDs. Overall, opening region files in synchronous mode seems to limit the game speed more directly to the (slower) underlying disk speed.
This option is enabled by default and cannot be changed in singleplayer, rendering the game nearly unplayable when traveling long distances. Disabling it in a dedicated server by setting sync-chunk-writes to false in server.properties resolves the issue.
I've attached a video demonstrating the issue in singleplayer, a corresponding server log excerpt (notice the "Can't keep up!" messages and the time gap between "Saving chunks for level" and "All chunks are saved"), and a crash report from holding F3+C while flying over the unloaded chunks.
I have only tested this on Linux (Ubuntu), need confirmation on other OSes.Update: I've attempted to reproduce this on Windows (64-bit, Java 1.8.0_51), but it does not seem to occur. Saving does still take slightly longer, but it's not much of an issue. This might have to do with driver differences between the two OSes.
Update 2: Attempted running 20w15a on Linux with Oracle Java (1.8.0_241 64-bit) instead of OpenJDK, issue persists.
The sync-chunk-writes server option added in 20w14a, when enabled, causes massive server lag when loading and saving chunks; both in singleplayer and multiplayer. This is most easily noticed when generating new terrain and traveling through portals, and is so severe that merely flying with elytra through new chunks easily brings the server to a halt, leaving the player suspended over a void while the chunks are being generated. Saving chunks also takes much longer (~10-20 times slower) and causes lengthy loading screens when e.g. changing dimensions or returning to the main menu.
Choice of storage medium has an effect; worlds stored in faster media, such as SSDs, experience less severe (but still very noticeable) effects than those in slower media, such as HDDs. Overall, opening region files in synchronous mode seems to limit the game speed more directly to the (slower) underlying disk speed.
This option is enabled by default and cannot be changed in singleplayer, rendering the game nearly unplayable when traveling long distances. Disabling it in a dedicated server by setting sync-chunk-writes to false in server.properties resolves the issue.
I've attached a video demonstrating the issue in singleplayer, a corresponding server log excerpt (notice the "Can't keep up!" messages and the time gap between "Saving chunks for level" and "All chunks are saved"), and a crash report from holding F3+C while flying over the unloaded chunks.
I have only tested this on Linux (Ubuntu), need confirmation on other OSes.Update:
I've attempted to reproduce this on Windows (64-bit, Java 1.8.0_51), but it does not seem to occur. Saving does still take slightly longer, but it's not much of an issue. This might have to do with driver differences between the two OSes.Other users have reported this issue to occur on Windows; the severity of this issue may be setup-dependent.Update 2: Attempted running 20w15a on Linux with Oracle Java (1.8.0_241 64-bit) instead of OpenJDK, issue persists.


The same bug also happens when returning to the overworld via end portal (which attempts to place you at your spawnpoint), but since this doesn't involve death you can just reload the world without getting softlocked into the death screen. So it seems any attempt to respawn a player will cause this bug.
Interestingly, when triggering the bug this way you can still run around but the internal server won't register anything you do (breaking/placing blocks, going through portals etc.). So for instance, if you break a block, it'll become a "ghost block" as the server still thinks it's there, and when you quit and reload the block magically comes back.
Kubuntu Linux 18.04.1, Minecraft is on HDD (Seagate ST1000DM010-2EP102, 1TB, 7200RPM, 64MB cache)
I don't think so. MC-4 is a desync between client and server, this bug is caused by floating point precision errors. These are completely different issues.
I would gladly do so, but I'm unaware of any way for me to transfer ownership; from what I understand, a moderator has to do it.