PrOF
- PrOF
- prof
- Europe/Rome
- Yes
- No
In a singleplayer world with seed 7798153096121680426 i got randomly stuck in a piece dirt near a farmland with potatoes at the earliest stage of growth. I paused the game and i recorded a video where i manage to get out. I can't jump, but going near the edge of a sandstone block got me out.
Attached is a .flv video, the lack of sound is a recording software issue
Sorry for the mispelling of any word, English is not my main language.
I don't know how to replicate the bug, sorry
In a singleplayer world with seed 7798153096121680426 i got randomly stuck in a piece dirt near a farmlandwith potatoes at the earliest stage of growth. I paused the game and i recorded a video where i manage to get out. I can't jump, but going near the edge of a sandstone block got me out.
Attached is a .flv video, the lack of sound is a recording software issue
Sorry for the mispelling of any word, English is not my main language.
I don't know how to replicate the bug, sorryIn a singleplayer world with seed 7798153096121680426 i got randomly stuck in a piece dirt near a farmland with potatoes at the earliest stage of growth. I paused the game and i recorded a video where i manage to get out. I can't jump, but going near the edge of a sandstone block got me out.
Attached is a .flv video, the lack of sound is a recording software issue
Sorry for the mispelling of any word, English is not my main language.
I don't know how to replicate the bug, sorry
In a singleplayer world with seed 7798153096121680426 i got randomly stuck in a piece dirt near a farmland with potatoes at the earliest stage of growth. I paused the game and i recorded a video where i manage to get out. I can't jump, but going near the edge of a sandstone block got me out.
Attached is a .flvvideo, the lack of sound is a recording software issue
Sorry for the mispelling of any word, English is not my main language.
I don't know how to replicate the bug, sorryIn a singleplayer world with seed 7798153096121680426 i got randomly stuck in a piece dirt near a farmland with potatoes at the earliest stage of growth. I paused the game and i recorded a video where i manage to get out. I can't jump, but going near the edge of a sandstone block got me out.
Attached is a .flv video, the lack of sound is a recording software issue.
Sorry for the misspelling of any word, English is not my main language.
I don't know how to replicate the bug, sorry
Minecart goes crazywhen going up on a slopeMinecart glitches in blocks when going up on a slope
When a Minecart falls it starts to fall normally, but then teleports to the ground.
You can clearly see it in third personAttached is a .flv video (6.30 MB)
If you have any questions, post a comment
-PrOFWhen a Minecart falls it starts to fall normally, but then teleports to the ground.
You can clearly see it in third personAttached is a .flv video (6.30 MB) and a screenshot of the moment where you can see the bug
The screenshot was taken from a frame of the attached videoIf you have any questions, post a comment
-PrOF
When a Minecart falls it starts to fall normally, but then teleports to the ground.
You can clearly see it in third personAttached is a .flv video (6.30 MB) and a screenshot of the moment where you can see the bug
The screenshot was taken from a frame of the attached videoIf you have any questions, post a comment
-PrOFUpdate: the bug seems to occur only when there are rails where the minecart is falling to, so it's probably related to some minecart-rail "union" issue
When a Minecart falls it starts to fall normally, but then teleports to the ground.
You can clearly see it in third personAttached is a .flv video (6.30 MB) and a screenshot of the moment where you can see the bug
The screenshot was taken from a frame of the attached videoIf you have any questions, post a comment
-PrOFUpdate: the bug seems to occur only when there are rails where the minecart is falling to, so it's probably related to some minecart-rail "union" issue: see [#]
When a Minecart falls it starts to fall normally, but then teleports to the ground.
You can clearly see it in third personAttached is a .flv video (6.30 MB) and a screenshot of the moment where you can see the bug
The screenshot was taken from a frame of the attached videoIf you have any questions, post a comment
-PrOFUpdate: the bug seems to occur only when there are rails where the minecart is falling to, so it's probably related to some minecart-rail "union" issue: see [#]
When a Minecart falls it starts to fall normally, but then teleports to the ground.
You can clearly see it in third personAttached is a .flv video (6.30 MB) and a screenshot of the moment where you can see the bug
The screenshot was taken from a frame of the attached videoIf you have any questions, post a comment
-PrOFUpdate: the bug seems to occur only when there are rails where the minecart is falling to, so it's probably related to some minecart-rail "union" issue: see MC-71779
When a Minecart falls it starts to fall normally, but then teleports to the ground.
You can clearly see it in third personAttached is a .flv video (6.30 MB) and a screenshot of the moment where you can see the bug
The screenshot was takenfrom a frame of the attached videoIf you have any questions, post a comment
-PrOFUpdate: the bug seems to occur only when there are rails where the minecart is falling to, so it's probably related to some minecart-rail "union" issue: see MC-71779
When a Minecart falls it starts to fall normally, but then teleports to the ground.
You can clearly see it in third personAttached is a .flv video (6.30 MB) and a screenshot of the moment where you can see the bug
The screenshot was taken almost instantly after the minecart teleportsIf you have any questions, post a comment
-PrOFUpdate: the bug seems to occur only when there are rails where the minecart is falling to, so it's probably related to some minecart-rail "union" issue: see MC-71779
When a Minecart falls it starts to fall normally, but then teleports to the ground.
You can clearly see it in third personAttached is a .flv video (6.30 MB) and a screenshot of the moment where you can see the bug
The screenshot was taken almost instantly after the minecart teleportsIf you have any questions, post a comment
-PrOFUpdate: the bug seems to occur only when there are rails where the minecart is falling to, so it's probably related to
some minecart-rail "union" issue: see MC-71779When a Minecart falls it starts to fall normally, but then teleports to the ground.
You can clearly see it in third personAttached is a .flv video (6.30 MB) and a screenshot of the moment where you can see the bug
The screenshot was taken almost instantly after the minecart teleportsIf you have any questions, post a comment
-PrOFUpdate: the bug seems to occur only when there are rails where the minecart is falling to, so it's probably related to the minecart "snapping" to the rails: see MC-71779
1. Enter a world in creative mode and don't fly
2. Press F3+N or type "/gamemode 3" in chat and don't move
3. Press F3+N or type "/gamemode 1" in chat.Results
The player is stuck in the block even if they did not move while changing from creative to spectator and vice versaWhy does this happen?
This happens because when a player becomes a spectator they get lowered a little, so when they change back to creative mode, they are stuck in a blockSimilar to
MC-47417but it got resolved as Invalid

















This is still an issue in Minecraft 1.10.2
Java 8, Windows 10
The player falls normally
This has also strange effects when the minecart is falling onto a rail. See MC-108595
I used the1 1.9.4 version because there isn't a new one NOT RELATED TO THE BUG
The title screen is in the same location for 1.10.2 and 1.9.4 resource packs: ResourcePackName.zip\assets\minecraft\textures\gui\title\mojang.png so it has no reason not to work
-Added the resource pack used
Can't reproduce using Anon Ymus 's solution in 16w42a
This is still in 1.10.2 and 16w42a also this bug is brobably a combination of MC-71779 and MC-79528 and relates to MC-108595
A Mod should make a "New feature" report based on this
Actually i still found it in 1.11
I have a screenshot if you need it
I think that I might have found the cause:
When you catch something and then you double-click mouse 2 you might accidentally reel in the item that was already coming to you, and that uses 4 durability
Not a dupe, MC-1794 is about blocks and ALL the blocks, while this is an issue only with the fishing rod model/texture
In my opinion, you can flag this a a dupe of
MC-46212but it shouldn't have been closedTaken in 1.11
P.S. you can also see MC-1794 on the fishing rod
It's very random, but I found it more likely to happen when immediately after catching something you spam the right click
It might help to reduce the Max Framerate, to replicate as closely as possible what happened for my old computer
Windows 10 Home x64, Java 8, Intel Core 2 Quad CPU @ 2.50GHz
Minecraft Java basically on the lowest settings except render distance (7)
Minecraft 1.11.2 HAS been released, but it doesn't let me update the versions affected
Minecraft 1.11.2 HAS been released, but it doesn't let me update the versions affected
Minecraft 1.11.2 HAS been released, but it doesn't let me update the versions affected
Apparently this is still an issue as there are 2 duplicates reporting the bug for newer versions.
I personally haven't experienced it
See
MC-111993andMC-5124Confirmed in 1.11.2, in my case I found it to be connected to the "Can't keep up! Did the system time change, or is the server overloaded? Running 27608ms behind, skipping 552 tick(s)" while trying to use too high settings for my PC
Can confirm in 1.11.2
Cannot reproduce in 1.11.2
The trick that i suggested before is really hard to pull off normally, so I find it unlikely that it can be done without really trying
CanPlaceOn and CanDestroy don't use Data Tags
https://www.reddit.com/r/minecraftsuggestions/comments/3h0jx5/allow_candestroy_and_canplaceon_to_use_data_values/
The command he was using was
/give @p minecraft:lever 1 0 {CanPlaceOn:["minecraft:wool 2"]}Confirmed for 17w06a