Shaddatic
- Shaddatic
- shaddatic
- Europe/Stockholm
- Yes
- No
Shearsheld sideways in left handSome items are held sideways in left hand
Regardless of dominant hand, some items are held sideways when in the left hand. It's only graphical, but looks very odd when playing left handed, or having the effected items in both hands.
The list of items affected include:
Shears, Arrows, Book, Enchanted Book, Book and Quill, BreadCode Analysis by Shaddatic found here
Regardless of dominant hand,
someitems are held sideways when in the left hand. It's only graphical, but looks very odd when playing left handed, or having the effected items in both hands.The list of items affected include:
Shears, Arrows, Book, Enchanted Book, Book and Quill, BreadCode Analysis by Shaddatic found here
Regardless of dominant hand, items are held sideways when in the left hand. It's only graphical, but looks very odd when playing left handed, or having the effected items in both hands.
While this doesn't visibly effect every item, every item gets treated the same in the left hand; this means the issue lies in the way items are rotated in the left hand, and the effect only becomes visible with items that have diagonal textures. For example, the bucket has a texture that goes top to bottom, and is unaffected. But shears, just like all tools, has a texture that goes corner to corner, and is turned sideways when in the left hand.
I personally recommend the same fix applied to tools (such as the Sword, Pickaxe, Axe, etc), which adds
The list of items affected include:
Shears, Arrows, Book, Enchanted Book, Book and Quill, BreadCode Analysis by Shaddatic found here
Regardless of dominant hand, items are held sideways when in the left hand. It's only graphical, but looks very odd when playing left handed, or having the effected items in both hands.
While this doesn't visibly effect every item, every item gets treated the same in the left hand; this means the issue lies in the way items are rotated in the left hand, and the effect only becomes visible with items that have diagonal textures. For example, the bucket has a texture that goes top to bottom, and is unaffected. But shears, just like all tools, has a texture that goes corner to corner, and is turned sideways when in the left hand.
I personally recommend the same fix applied to tools (such as the Sword, Pickaxe, Axe, etc), which adds
"firstperson_lefthand":
{ "rotation": [ 90, -90, 25 ], "translation": [ 1.13, 3.2, 1.13], "scale": [ 0.68, 0.68, 0.68 ] }
The list of items affected include:
Shears, Arrows, Book, Enchanted Book, Book and Quill, BreadCode Analysis by Shaddatic found here
Regardless of dominant hand, items are held sideways when in the left hand. It's only graphical, but looks very odd when playing left handed, or having the effected items in both hands.
While this doesn't visibly effect every item, every item gets treated the same in the left hand; this means the issue lies in the way items are rotated in the left hand, and the effect only becomes visible with items that have diagonal textures. For example, the bucket has a texture that goes top to bottom, and is unaffected. But shears, just like all tools, has a texture that goes corner to corner, and is turned sideways when in the left hand.
I personally recommend the same fix applied to tools (such as the Sword, Pickaxe, Axe, etc), which adds
"firstperson_lefthand":
{ "rotation": [ 90, -90, 25 ], "translation": [ 1.13, 3.2, 1.13], "scale": [ 0.68, 0.68, 0.68 ] }
The list of items affected include:
Shears, Arrows, Book, Enchanted Book, Book and Quill, BreadCode Analysis by Shaddatic found here
Regardless of dominant hand, some items are held sideways when in the left hand. It's only graphical, but looks very odd when playing left handed, or having the effected items in both hands.
While this doesn't visibly effect every item, every item gets treated the same in the left hand; this means the issue lies in the way items are rotated in the left hand, and the effect only becomes visible with items that have diagonal textures. For example, the bucket has a texture that goes top to bottom, and is unaffected. But shears, just like all tools, has a texture that goes corner to corner, and is turned sideways when in the left hand.
The easiest way to fix this issue, is to use the same method that fixes the tools, and add a "" "generated.json" for all items except the Clock and Compass, as they must be rotated in order to work correctly. Not only does this cause the issue to never occur
The list of items visibly affected include:
Shears, Arrows, Book, Enchanted Book, Book and Quill, Bread, Sweet Berries, All Fish (Raw or Cooked), Porkchop (Raw or Cooked), Beef (Raw or Cooked), Kelp, Dried KelpDespite being diagonal, Bamboo isn't affected, since it uses the parent file "handheld.json"
Code Analysis by Shaddatic found here
Regardless of dominant hand, some items are held sideways when in the left hand. It's only graphical, but looks very odd when playing left handed, or having the effected items in both hands.
While this doesn't visibly effect every item, every item gets treated the same in the left hand; this means the issue lies in the way items are rotated in the left hand, and the effect only becomes visible with items that have diagonal textures. For example, the bucket has a texture that goes top to bottom, and is unaffected. But shears, just like all tools, has a texture that goes corner to corner, and is turned sideways when in the left hand.
The easiest way to fix this issue, is to use the same method that fixes the tools, and add a "" "generated.json" for all items except the Clock and Compass, as they must be rotated in order to work correctly. Not only does this cause the issue to never occur
The list of items visibly affected include:
Shears, Arrows, Book, Enchanted Book, Book and Quill, Bread, Sweet Berries, All Fish (Raw or Cooked), Porkchop (Raw or Cooked), Beef (Raw or Cooked), Kelp, Dried KelpDespite being diagonal, Bamboo isn't affected, since it uses the parent file "handheld.json"
Code Analysis by Shaddatic found here
Regardless of dominant hand, some items are held sideways when in the left hand. It's only graphical, but looks very odd when playing left handed, or having the effected items in both hands.
While this doesn't visibly effect every item, every item gets treated the same in the left hand; this means the issue lies in the way items are rotated in the left hand, and the effect only becomes visible with items that have diagonal textures. For example, the bucket has a texture that goes top to bottom, and is unaffected. But shears, just like all tools, has a texture that goes corner to corner, and is turned sideways when in the left hand.
The easiest way to fix this issue, is to use the same method that fixes the tools, and add a "firstperson_lefthand" case into "generated.json", specifically
for all items except the Clock and Compass, as they must be rotated in order to work correctly. Not only does this cause the issue to never occur
The list of items visibly affected include:
Shears, Arrows, Book, Enchanted Book, Book and Quill, Bread, Sweet Berries, All Fish (Raw or Cooked), Porkchop (Raw or Cooked), Beef (Raw or Cooked), Kelp, Dried KelpDespite being diagonal, Bamboo isn't affected, since it uses the parent file "handheld.json"
Code Analysis by Shaddatic found here
Regardless of dominant hand, some items are held sideways when in the left hand. It's only graphical, but looks very odd when playing left handed, or having the
effected items in both hands.While this doesn't visibly
effect every item, every item gets treated the same in the left hand; this means the issue lies in the way items are rotated in the left hand, and the effect only becomes visible with items that have diagonal textures. For example, the bucket has a texture that goes top to bottom, and is unaffected. But shears, just like all tools, has a texture that goes corner to corner, andisturned sideways when in the left hand.The easiest way to fix this issue, is to use the same method that fixes the tools, and add a "firstperson_lefthand" case into "generated.json", specifically
for all items except the Clock and Compass, as they must be rotated in order to work correctly. Not only does thiscausethe issueto never occurThe list of items visibly affected include:
Shears, Arrows, Book, Enchanted Book, Book and Quill, Bread, Sweet Berries, All Fish (Raw or Cooked), Porkchop (Raw or Cooked), Beef (Raw or Cooked), Kelp, Dried KelpDespite being diagonal, Bamboo isn't affected, since it uses the parent file "handheld.json"
Code Analysis by Shaddatic found here
Regardless of dominant hand, some items are held sideways when in the left hand. It's only graphical, but looks very odd when playing left handed, or having the affected items in both hands.
While this doesn't visibly affect every item, every item gets treated the same in the left hand; this means the issue lies in the way items are rotated in the left hand, and the effect only becomes visible with items that have diagonal textures. For example, the bucket has a texture that goes top to bottom, and is unaffected. But shears, just like all tools, has a texture that goes corner to corner, and are turned sideways when in the left hand.
The easiest way to fix this issue, is to use the same method that fixes the tools, and add a "firstperson_lefthand" case into "generated.json", specifically:
"firstperson_lefthand": {
"rotation": [ 0, 90, -25 ],
"translation": [ 1.13, 3.2, 1.13],
"scale": [ 0.68, 0.68, 0.68 ]
?? },??
for all items except the Clock and Compass, as they must be rotated in order to work correctly. Not only does this fix the issue, but it also doesn't negatively affect items that weren't effected beforehand!The list of items visibly affected include:
Shears, Arrows, Book, Enchanted Book, Book and Quill, Bread, Sweet Berries, All Fish (Raw or Cooked), Porkchop (Raw or Cooked), Beef (Raw or Cooked), Kelp, Dried Kelp, Saddle (to some extent)Despite being diagonal, Bamboo isn't affected, since it uses the parent file "handheld.json"
Code Analysis by Shaddatic found here
Regardless of dominant hand, some items are held sideways when in the left hand. It's only graphical, but looks very odd when playing left handed, or having the affected items in both hands.
While this doesn't visibly affect every item, every item gets treated the same in the left hand; this means the issue lies in the way items are rotated in the left hand, and the effect only becomes visible with items that have diagonal textures. For example, the bucket has a texture that goes top to bottom, and is unaffected. But shears, just like all tools, has a texture that goes corner to corner, and are turned sideways when in the left hand.
The easiest way to fix this issue, is to use the same method that fixes the tools, and add a "firstperson_lefthand" case into "generated.json", specifically:
"firstperson_lefthand": {
"rotation": [ 0, 90, -25 ],
"translation": [ 1.13, 3.2, 1.13],
"scale": [ 0.68, 0.68, 0.68 ]
?? },??
for all items except the Clock and Compass, as they must be rotated in order to work correctly. Not only does this fix the issue, but it also doesn't negatively affect items that weren't effected beforehand!The list of items visibly affected include:
Shears, Arrows, Book, Enchanted Book, Book and Quill, Bread, Sweet Berries, All Fish (Raw or Cooked), Porkchop (Raw or Cooked), Beef (Raw or Cooked), Kelp, Dried Kelp, Saddle (to some extent), Boat (to some extent), Minecart (to some extent).Despite being diagonal, Bamboo isn't affected, since it uses the parent file "handheld.json"
Code Analysis by Shaddatic found here
Regardless of dominant hand, some items are held sideways when in the left hand. It's only graphical, but looks very odd when playing left handed, or having the affected items in both hands.
While this doesn't visibly affect every item, every item gets treated the same in the left hand; this means the issue lies in the way items are rotated in the left hand, and the effect only becomes visible with items that have diagonal textures. For example, the bucket has a texture that goes top to bottom, and is unaffected. But shears, just like all tools, has a texture that goes corner to corner, and are turned sideways when in the left hand.
The easiest way to fix this issue, is to use the same method that fixes the tools, and add a "firstperson_lefthand" case into "generated.json", specifically:
"firstperson_lefthand": {
"rotation": [ 0, 90, -25 ],
"translation": [ 1.13, 3.2, 1.13],
"scale": [ 0.68, 0.68, 0.68 ]?? },??
for all items except the Clock and Compass, as they must be rotated in order to work correctly. Not only does this fix the issue, but it also doesn't negatively affect items that weren't effected beforehand!The list of items visibly affected include:
Shears, Arrows, Book, Enchanted Book, Book and Quill, Bread, Sweet Berries, All Fish (Raw or Cooked), Porkchop (Raw or Cooked), Beef (Raw or Cooked), Kelp, Dried Kelp, Saddle (to some extent), Boat (to some extent), Minecart (to some extent).Despite being diagonal, Bamboo isn't affected, since it uses the parent file "handheld.json"
Code Analysis by Shaddatic found here
Regardless of dominant hand, some items are held sideways when in the left hand. It's only graphical, but looks very odd when playing left handed, or having the affected items in both hands.
While this doesn't visibly affect every item, every item gets treated the same in the left hand; this means the issue lies in the way items are rotated in the left hand, and the effect only becomes visible with items that have diagonal textures. For example, the bucket has a texture that goes top to bottom, and is unaffected. But shears, just like all tools, has a texture that goes corner to corner, and are turned sideways when in the left hand.
The easiest way to fix this issue, is to use the same method that fixes the tools, and add a "firstperson_lefthand" case into "generated.json", specifically:
{ "rotation": [ 0, 90, -25 ], "translation": [ 1.13, 3.2, 1.13], "scale": [ 0.68, 0.68, 0.68 ] }
"firstperson_lefthand":,
for all items except the Clock and Compass, as they must be rotated in order to work correctly. Not only does this fix the issue, but it also doesn't negatively affect items that weren't effected beforehand!The list of items visibly affected include:
Shears, Arrows, Book, Enchanted Book, Book and Quill, Wheat, Bread, Sweet Berries, All Fish (Raw or Cooked), Porkchop (Raw or Cooked), Beef (Raw or Cooked), Kelp, Dried Kelp, Saddle (to some extent), Boat (to some extent), Minecart (to some extent).Despite being diagonal, Bamboo isn't affected, since it uses the parent file "handheld.json"
Code Analysis by Shaddatic found here
Regardless of dominant hand, some items are held sideways when in the left hand. It's only graphical, but looks very odd when playing left handed, or having the affected items in both hands.
While this doesn't visibly affect every item, every item gets treated the same in the left hand; this means the issue lies in the way items are rotated in the left hand, and the effect only becomes visible with items that have diagonal textures. For example, the bucket has a texture that goes top to bottom, and is unaffected. But shears, just like all tools, has a texture that goes corner to corner, and are turned sideways when in the left hand.
The easiest way to fix this issue, is to use the same method that fixes the tools, and add a "firstperson_lefthand" case into "generated.json", specifically:
{ "rotation": [ 0, 90, -25 ], "translation": [ 1.13, 3.2, 1.13], "scale": [ 0.68, 0.68, 0.68 ] }
"firstperson_lefthand":,
for all items except the Clock and Compass, as they must be rotated in order to work correctly. Not only does this fix the issue, but it also doesn't negatively affect items that weren't effected beforehand!The list of items visibly affected include:
Shears, Arrows, Book, Enchanted Book, Book and Quill, Wheat, Bread, Sweet Berries, All Fish (Raw or Cooked), Porkchop (Raw or Cooked), Beef (Raw or Cooked), Kelp, Dried Kelp, Saddle (to some extent), Boat (to some extent), Minecart (to some extent).Despite being diagonal, Bamboo isn't affected, since it uses the parent file "handheld.json"
Code Analysis by Shaddatic found here
Regardless of dominant hand, some items are held sideways when in the left hand. It's only graphical, but looks very odd when playing left handed, or having the affected items in both hands.
While this doesn't visibly affect every item, every item gets treated the same in the left hand; this means the issue lies in the way items are rotated in the left hand, and the effect only becomes visible with items that have diagonal textures. For example, the bucket has a texture that goes top to bottom, and is unaffected. But shears, just like all tools, has a texture that goes corner to corner, and are turned sideways when in the left hand.
The easiest way to fix this issue, is to use the same method that fixes the tools, and add a "firstperson_lefthand" case into "generated.json", specifically:
"firstperson_lefthand": { "rotation": [ 0, 90, -25 ], "translation": [ 1.13, 3.2, 1.13], "scale": [ 0.68, 0.68, 0.68 ] }
for all items except the Clock and Compass, as they must be rotated in order to work correctly. Not only does this fix the issue, but it also doesn't negatively affect items that weren't effected beforehand!The list of items visibly affected include:
Shears, Arrows, Book, Enchanted Book, Book and Quill, Paper, Sugar Cane, Wheat, Bread, Sweet Berries, Rotten Flesh, All Fish (Raw or Cooked), Carrots, Porkchop (Raw or Cooked), Beef (Raw or Cooked), Kelp, Dried Kelp, Saddle (to some extent), Boat (to some extent), Minecart (to some extent).Despite being diagonal, Bamboo isn't affected, since it uses the parent file "handheld.json"
Code Analysis by Shaddatic found here
Regardless of dominant hand, some items are held sideways when in the left hand. It's only graphical, but looks very odd when playing left handed, or having the affected items in both hands.
While this doesn't visibly affect every item, every item gets treated the same in the left hand; this means the issue lies in the way items are rotated in the left hand, and the effect only becomes visible with items that have diagonal textures. For example, the bucket has a texture that goes top to bottom, and is unaffected. But shears, just like all tools, has a texture that goes corner to corner, and are turned sideways when in the left hand.
The easiest way to fix this issue, is to use the same method that fixes the tools, and add a "firstperson_lefthand" case into "generated.json", specifically:
"firstperson_lefthand": { "rotation": [ 0, 90, -25 ], "translation": [ 1.13, 3.2, 1.13], "scale": [ 0.68, 0.68, 0.68 ] }
for all items except the Clock and Compass, as they must be rotated in order to work correctly. Not only does this fix the issue, but it also doesn't negatively affect items that weren't effected beforehand!The list of items visibly affected include:
Shears, Arrows, Book, Enchanted Book, Book and Quill, Paper, Sugar Cane, Wheat, Bread, Sweet Berries, Rotten Flesh, All Fish (Raw or Cooked), Carrots, Porkchop (Raw or Cooked), Beef (Raw or Cooked), Kelp, Dried Kelp,Saddle (to some extent), Boat (to some extent), Minecart (to some extent).Despite being diagonal, Bamboo
isn't affected, sinceit usesthe parent file "handheld.json"Code Analysis by Shaddatic found here
Regardless of dominant hand, some items are held sideways when in the left hand. It's only graphical, but looks very odd when playing left handed, or having the affected items in both hands.
While this doesn't visibly affect every item, every item gets treated the same in the left hand; this means the issue lies in the way items are rotated in the left hand, and the effect only becomes visible with items that have diagonal textures. For example, the bucket has a texture that goes top to bottom, and is unaffected. But shears, just like all tools, has a texture that goes corner to corner, and are turned sideways when in the left hand.
The easiest way to fix this issue, is to use the same method that fixes the tools, and add a "firstperson_lefthand" case into "generated.json", specifically:
"firstperson_lefthand": { "rotation": [ 0, 90, -25 ], "translation": [ 1.13, 3.2, 1.13], "scale": [ 0.68, 0.68, 0.68 ] }
for all items except the Clock and Compass, as they must be rotated in order to work correctly. Not only does this fix the issue, but it also doesn't negatively affect items that weren't effected beforehand!The list of items visibly affected include:
Shears, All Arrows, All ingots, Brick, Netherite Scrap, Lapis Lazuli, Book, Enchanted Book, Book and Quill, Feather, Paper, Sugar Cane, Wheat, Bread, Sweet Berries, Rotten Flesh, All Fish (Raw or Cooked), Carrots, Porkchop (Raw or Cooked), Beef (Raw or Cooked), Kelp, Dried Kelp, White Dye, Yellow Dye, Green Dye, Banner Pattern, and more.Despite being diagonal, Sticks, Bones, Blaze Rods, & Bamboo aren't affected, since they use the parent file "handheld.json" and not "generated.json"
Code Analysis by Shaddatic found here
Regardless of dominant hand, some items are held sideways when in the left hand. It's only graphical, but looks very odd when playing left handed, or having the affected items in both hands.
While this doesn't visibly affect every item, every item gets treated the same in the left hand; this means the issue lies in the way items are rotated in the left hand, and the effect only becomes visible with items that have diagonal textures. For example, the bucket has a texture that goes top to bottom, and is unaffected. But shears, just like all tools, has a texture that goes corner to corner, and are turned sideways when in the left hand.
The easiest way to fix this issue, is to use the same method that fixes the tools, and add a "firstperson_lefthand" case into "generated.json", specifically:
"firstperson_lefthand": { "rotation": [ 0, 90, -25 ], "translation": [ 1.13, 3.2, 1.13], "scale": [ 0.68, 0.68, 0.68 ] }
for all items except the Clock and Compass, as they must be rotated in order to work correctly. Not only does this fix the issue, but it also doesn't negatively affect items that weren't effected beforehand!The list of items visibly affected include:
Shears, All Arrows, All ingots, Brick, Netherite Scrap, Lapis Lazuli, Book, Enchanted Book, Book and Quill, Feather, Paper, Sugar Cane, Wheat, Bread, Sweet Berries, Rotten Flesh, All Fish (Raw or Cooked), Carrots, Porkchop (Raw or Cooked), Beef (Raw or Cooked), Kelp, Dried Kelp, White Dye, Yellow Dye, Green Dye, Banner Pattern, and more.Despite being diagonal, Sticks, Bones, Blaze Rods, & Bamboo aren't affected, since they use the parent file "handheld.json" and not "generated.json"
I have supplied a resource pack made by myself as a fix for this issue in the attachments, or alternatively Left Hand Fix.zip
Code Analysis by Shaddatic found here
Regardless of dominant hand, some items are held sideways when in the left hand. It's only graphical, but looks very odd when playing left handed, or having the affected items in both hands.
While this doesn't visibly affect every item, every item gets treated the same in the left hand; this means the issue lies in the way items are rotated in the left hand, and the effect only becomes visible with items that have diagonal textures. For example, the bucket has a texture that goes top to bottom, and is unaffected. But shears, just like all tools, has a texture that goes corner to corner, and are turned sideways when in the left hand.
The easiest way to fix this issue, is to use the same method that fixes the tools, and add a "firstperson_lefthand" case into "generated.json", specifically:
"firstperson_lefthand": { "rotation": [ 0, 90, -25 ], "translation": [ 1.13, 3.2, 1.13], "scale": [ 0.68, 0.68, 0.68 ] }
for all items except the Clock and Compass, as they must be rotated in order to work correctly. Not only does this fix the issue, but it also doesn't negatively affect items that weren't effected beforehand!The list of items visibly affected include:
Shears, All Arrows, All ingots, Brick, Netherite Scrap, Lapis Lazuli, Book, Enchanted Book, Book and Quill, Feather, Paper, Sugar Cane, Wheat, Bread, Sweet Berries, Rotten Flesh, All Fish (Raw or Cooked), Carrots, Porkchop (Raw or Cooked), Beef (Raw or Cooked), Kelp, Dried Kelp, White Dye, Yellow Dye, Green Dye, Banner Pattern, and more.Despite being diagonal, Sticks, Bones, Blaze Rods, & Bamboo aren't affected, since they use the parent file "handheld.json" and not "generated.json"
I have supplied a resource pack made by myself as a fix for this issue in the attachments, or alternatively here!: Left Hand Fix.zip
Code Analysis by Shaddatic found here
Regardless of dominant hand, some items are held sideways when in the left hand. It's only graphical, but looks very odd when playing left handed, or having the affected items in both hands.
While this doesn't visibly affect every item, every item gets treated the same in the left hand; this means the issue lies in the way items are rotated in the left hand, and the effect only becomes visible with items that have diagonal textures. For example, the bucket has a texture that goes top to bottom, and is unaffected. But shears, just like all tools, has a texture that goes corner to corner, and are turned sideways when in the left hand.
The easiest way to fix this issue, is to use the same method that fixes the tools, and add a "firstperson_lefthand" case into "generated.json", specifically:
"firstperson_lefthand": { "rotation": [ 0, 90, -25 ], "translation": [ 1.13, 3.2, 1.13], "scale": [ 0.68, 0.68, 0.68 ] }
for all items except the Clock and Compass, as they must be rotated in order to work correctly. Not only does this fix the issue, but it also doesn't negatively affect items that weren't effected beforehand!The list of items visibly affected include:
Shears, All Arrows, All ingots, Brick, Netherite Scrap, Lapis Lazuli, Book, Enchanted Book, Book and Quill, Feather, Paper, Sugar Cane, Wheat, Bread, Sweet Berries, Rotten Flesh, All Fish (Raw or Cooked), Carrots, Porkchop (Raw or Cooked), Beef (Raw or Cooked), Kelp, Dried Kelp, White Dye, Yellow Dye, Green Dye, Banner Pattern, and more.Despite being diagonal, Sticks, Bones, Blaze Rods, & Bamboo aren't affected, since they use the parent file "handheld.json" and not "generated.json"
I have supplied a resource pack made by myself as a fix for this issue in the attachments, or alternatively here!: Left Hand Fix.zip
Code Analysis by Shaddatic found here
The issue:
Regardless of dominant hand, some items are held sideways when in the left hand. While only graphical, it looks very odd when having said items in your left hand, while playing left handed, & even more odd when having the affected items in both hands.The reason:
While this doesn't seem to visibly affect every item, every item still gets treated the same in the left hand; this means the issue lies in the way items are rotated in the left hand, and the effect only becomes visible with certain textures.In my testing, I have found a good majority of items with diagonal textures (or in other words has a texture that goes from corner to corner) end up encountering this rotating issue. But this doesn't include all of these diagonal textures, which also includes tools. The reason for this is the parent file that is being used, the affected items use "generated.json", while tools and other items that are not affected use "handheld.json". It is however not recommended to use "handheld.json" as the parent for the affected items, as it doesn't just change the left hand position, but also how the items are held in 3rd person too.
For example, the bucket has a texture that goes top to bottom, and is unaffected. As seen here:
But shears, just like all tools, has a texture that goes corner to corner, and are turned sideways when in the left hand. As seen here:
An easy fix:
The easiest way to fix this issue, is to use the same method that fixes the tools, and add a "firstperson_lefthand" case into "generated.json", specifically:
{{"firstperson_lefthand": { "rotation": [ 0, 90, -25 ], "translation": [ 1.13, 3.2, 1.13], "scale": [ 0.68, 0.68, 0.68 ] }}}
for all items except the Clock and Compass, as they must be rotated in order to work correctly. Not only does this fix the issue, but it also doesn't negatively affect items that weren't effected beforehand!An example with this fix in place is here:
And here's the bucket again, but now with the fix in place:
The list of items visibly affected include:
Shears, All Arrows, All ingots, Brick, Netherite Scrap, Lapis Lazuli, Book, Enchanted Book, Book and Quill, Feather, Paper, Sugar Cane, Wheat, Bread, Sweet Berries, Rotten Flesh, All Fish (Raw or Cooked), Carrots, Porkchop (Raw or Cooked), Beef (Raw or Cooked), Kelp, Dried Kelp, White Dye, Yellow Dye, Green Dye, Banner Pattern, and more.Despite being diagonal, Sticks, Bones, Blaze Rods, & Bamboo aren't affected, since they use the parent file "handheld.json" and not "generated.json"
I have supplied a resource pack made by myself as a fix for this issue in the attachments, or alternatively here!: Left Hand Fix.zip
The issue:
Regardless of dominant hand, some items are held sideways when in the left hand. While only graphical, it looks very odd when having said items in your left hand, while playing left handed, & even more odd when having the affected items in both hands.The reason:
While this doesn't seem to visibly affect every item, every item still gets treated the same in the left hand; this means the issue lies in the way items are rotated in the left hand, and the effect only becomes visible with certain textures.In my testing, I have found a good majority of items with diagonal textures (or in other words has a texture that goes from corner to corner) end up encountering this rotating issue. But this doesn't include all of these diagonal textures, which also includes tools. The reason for this is the parent file that is being used, the affected items use "generated.json", while tools and other items that are not affected use "handheld.json". It is however not recommended to use "handheld.json" as the parent for the affected items, as it doesn't just change the left hand position, but also how the items are held in 3rd person too.
For example, the bucket has a texture that goes top to bottom, and is unaffected. As seen here:
But shears, just like all tools, has a texture that goes corner to corner, and are turned sideways when in the left hand. As seen here:
An easy fix:
The easiest way to fix this issue, is to use the same method that fixes the tools, and add a "firstperson_lefthand" case into "generated.json", specifically:
{{"firstperson_lefthand": { "rotation": [ 0, 90, -25 ], "translation": [ 1.13, 3.2, 1.13], "scale": [ 0.68, 0.68, 0.68 ] }}}
for all items except the Clock and Compass, as they must be rotated in order to work correctly. Not only does this fix the issue, but it also doesn't negatively affect items that weren't effected beforehand!An example with this fix in place is here:
And here's the bucket again, but now with the fix in place:
The list of items visibly affected include:
Shears, All Arrows, All ingots, Brick, Netherite Scrap, Lapis Lazuli, Book, Enchanted Book, Book and Quill, Feather, Paper, Sugar Cane, Wheat, Bread, Sweet Berries, Rotten Flesh, All Fish (Raw or Cooked), Carrots, Porkchop (Raw or Cooked), Beef (Raw or Cooked), Kelp, Dried Kelp, White Dye, Yellow Dye, Green Dye, Banner Pattern, and more.Despite being diagonal, Sticks, Bones, Blaze Rods, & Bamboo aren't affected, since they use the parent file "handheld.json" and not "generated.json"
I have supplied a resource pack made by myself as a fix for this issue in the attachments, or alternatively here!: Left Hand Fix.zip
The issue:
Regardless of dominant hand, some items are held sideways when in the left hand. While only graphical, it looks very odd when having said items in your left hand, while playing left handed, & even more odd when having the affected items in both hands.The reason:
While this doesn't seem to visibly affect every item, every item still gets treated the same in the left hand; this means the issue lies in the way items are rotated in the left hand, and the effect only becomes visible with certain textures.In my testing, I have found a good majority of items with diagonal textures (or in other words has a texture that goes from corner to corner) end up encountering this rotating issue. But this doesn't include all of these diagonal textures, which also includes tools. The reason for this is the parent file that is being used, the affected items use "generated.json", while tools and other items that are not affected use "handheld.json". It is however not recommended to use "handheld.json" as the parent for the affected items, as it doesn't just change the left hand position, but also how the items are held in 3rd person too.
For example, the bucket has a texture that goes top to bottom, and is unaffected. As seen here:
But shears, just like all tools, has a texture that goes corner to corner, and are turned sideways when in the left hand. As seen here:
An easy fix:
{ "rotation": [ 0, 90, -25 ], "translation": [ 1.13, 3.2, 1.13], "scale": [ 0.68, 0.68, 0.68 ] }
The easiest way to fix this issue, is to use the same method that fixes the tools, and add a "firstperson_lefthand" case into "generated.json", specifically:
*{{"firstperson_lefthand":}}*
for all items except the Clock and Compass, as they must be rotated in order to work correctly. Not only does this fix the issue, but it also doesn't negatively affect items that weren't effected beforehand!An example with this fix in place is here:
And here's the bucket again, but now with the fix in place:
List of visibly affected items:
Shears, All Arrows, All ingots, Brick, Netherite Scrap, Lapis Lazuli, Book, Enchanted Book, Book and Quill, Feather, Paper, Sugar Cane, Wheat, Bread, Sweet Berries, Rotten Flesh, All Fish (Raw or Cooked), Carrots, Porkchop (Raw or Cooked), Beef (Raw or Cooked), Kelp, Dried Kelp, White Dye, Yellow Dye, Green Dye, Banner Pattern, and more.Final notes:
Despite being diagonal, Sticks, Bones, Blaze Rods, & Bamboo aren't affected, since they use the parent file "handheld.json" and not "generated.json"I have supplied a resource pack made by myself as a fix for this issue in the attachments, or alternatively here!: Left Hand Fix.zip
The issue:
Regardless of dominant hand, some items are held sideways when in the left hand. While only graphical, it looks very odd when having said items in your left hand, while playing left handed, & even more odd when having the affected items in both hands.The reason:
While this doesn't seem to visibly affect every item, every item still gets treated the same in the left hand; this means the issue lies in the way items are rotated in the left hand, and the effect only becomes visible with certain textures.In my testing, I have found a good majority of items with diagonal textures (or in other words has a texture that goes from corner to corner) end up encountering this rotating issue. But this doesn't include all of these diagonal textures, which also includes tools. The reason for this is the parent file that is being used, the affected items use "generated.json", while tools and other items that are not affected use "handheld.json". It is however not recommended to use "handheld.json" as the parent for the affected items, as it doesn't just change the left hand position, but also how the items are held in 3rd person too.
For example, the bucket has a texture that goes top to bottom, and is unaffected. As seen here:
But shears, just like all tools, has a texture that goes corner to corner, and are turned sideways when in the left hand. As seen here:
An easy fix:
{ "rotation": [ 0, 90, -25 ], "translation": [ 1.13, 3.2, 1.13], "scale": [ 0.68, 0.68, 0.68 ] }
The easiest way to fix this issue, is to use the same method that fixes the tools, and add a "firstperson_lefthand" case into "generated.json", specifically:
*{{"firstperson_lefthand":}
}*
for all items except the Clock and Compass, as they must be rotated in order to work correctly. Not only does this fix the issue, but it also doesn't negatively affect items that weren't effected beforehand!An example with this fix in place is here:
And here's the bucket again, but now with the fix in place:
List of visibly affected items:
Shears, All Arrows, All ingots, Brick, Netherite Scrap, Lapis Lazuli, Book, Enchanted Book, Book and Quill, Feather, Paper, Sugar Cane, Wheat, Bread, Sweet Berries, Rotten Flesh, All Fish (Raw or Cooked), Carrots, Porkchop (Raw or Cooked), Beef (Raw or Cooked), Kelp, Dried Kelp, White Dye, Yellow Dye, Green Dye, Banner Pattern, and more.Final notes:
Despite being diagonal, Sticks, Bones, Blaze Rods, & Bamboo aren't affected, since they use the parent file "handheld.json" and not "generated.json"I have supplied a resource pack made by myself as a fix for this issue in the attachments, or alternatively here!: Left Hand Fix.zip
The issue:
Regardless of dominant hand, some items are held sideways when in the left hand. While only graphical, it looks very odd when having said items in your left hand, while playing left handed, & even more odd when having the affected items in both hands.The reason:
While this doesn't seem to visibly affect every item, every item still gets treated the same in the left hand; this means the issue lies in the way items are rotated in the left hand, and the effect only becomes visible with certain textures.In my testing, I have found a good majority of items with diagonal textures (or in other words has a texture that goes from corner to corner) end up encountering this rotating issue. But this doesn't include all of these diagonal textures, which also includes tools. The reason for this is the parent file that is being used, the affected items use "generated.json", while tools and other items that are not affected use "handheld.json". It is however not recommended to use "handheld.json" as the parent for the affected items, as it doesn't just change the left hand position, but also how the items are held in 3rd person too.
For example, the bucket has a texture that goes top to bottom, and is unaffected. As seen here:
But shears, just like all tools, has a texture that goes corner to corner, and are turned sideways when in the left hand. As seen here:
An easy fix:
{ "rotation": [ 0, 90, -25 ], "translation": [ 1.13, 3.2, 1.13], "scale": [ 0.68, 0.68, 0.68 ] }
The easiest way to fix this issue, is to use the same method that fixes the tools, and add a "firstperson_lefthand" case into "generated.json", specifically:
{"firstperson_lefthand":
}
for all items except the Clock and Compass, as they must be rotated in order to work correctly. Not only does this fix the issue, but it also doesn't negatively affect items that weren't effected beforehand!An example with this fix in place is here:
And here's the bucket again, but now with the fix in place:
List of visibly affected items:
Shears, All Arrows, All ingots, Brick, Netherite Scrap, Lapis Lazuli, Book, Enchanted Book, Book and Quill, Feather, Paper, Sugar Cane, Wheat, Bread, Sweet Berries, Rotten Flesh, All Fish (Raw or Cooked), Carrots, Porkchop (Raw or Cooked), Beef (Raw or Cooked), Kelp, Dried Kelp, White Dye, Yellow Dye, Green Dye, Banner Pattern, and more.Final notes:
Despite being diagonal, Sticks, Bones, Blaze Rods, & Bamboo aren't affected, since they use the parent file "handheld.json" and not "generated.json"I have supplied a resource pack made by myself as a fix for this issue in the attachments, or alternatively here!: Left Hand Fix.zip
The issue:
Regardless of dominant hand, some items are held sideways when in the left hand. While only graphical, it looks very odd when having said items in your left hand, while playing left handed, & even more odd when having the affected items in both hands.The reason:
While this doesn't seem to visibly affect every item, every item still gets treated the same in the left hand; this means the issue lies in the way items are rotated in the left hand, and the effect only becomes visible with certain textures.In my testing, I have found a good majority of items with diagonal textures (or in other words has a texture that goes from corner to corner) end up encountering this rotating issue. But this doesn't include all of these diagonal textures, which also includes tools. The reason for this is the parent file that is being used, the affected items use "generated.json", while tools and other items that are not affected use "handheld.json". It is however not recommended to use "handheld.json" as the parent for the affected items, as it doesn't just change the left hand position, but also how the items are held in 3rd person too.
For example, the bucket has a texture that goes top to bottom, and is unaffected. As seen here:
But shears, just like all tools, has a texture that goes corner to corner, and are turned sideways when in the left hand. As seen here:
An easy fix:
{ "rotation": [ 0, 90, -25 ],
The easiest way to fix this issue, is to use the same method that fixes the tools, and add a "firstperson_lefthand" case into "generated.json", specifically:
{"firstperson_lefthand":
"translation": [ 1.13, 3.2, 1.13],"scale": [ 0.68, 0.68, 0.68 ] }}
for all items except the Clock and Compass, as they must be rotated in order to work correctly. Not only does this fix the issue, but it also doesn't negatively affect items that weren't effected beforehand!An example with this fix in place is here:
And here's the bucket again, but now with the fix in place:
List of visibly affected items:
Shears, All Arrows, All ingots, Brick, Netherite Scrap, Lapis Lazuli, Book, Enchanted Book, Book and Quill, Feather, Paper, Sugar Cane, Wheat, Bread, Sweet Berries, Rotten Flesh, All Fish (Raw or Cooked), Carrots, Porkchop (Raw or Cooked), Beef (Raw or Cooked), Kelp, Dried Kelp, White Dye, Yellow Dye, Green Dye, Banner Pattern, and more.Final notes:
Despite being diagonal, Sticks, Bones, Blaze Rods, & Bamboo aren't affected, since they use the parent file "handheld.json" and not "generated.json"I have supplied a resource pack made by myself as a fix for this issue in the attachments, or alternatively here!: Left Hand Fix.zip
The issue:
Regardless of dominant hand, some items are held sideways when in the left hand. While only graphical, it looks very odd when having said items in your left hand, while playing left handed, & even more odd when having the affected items in both hands.The reason:
While this doesn't seem to visibly affect every item, every item still gets treated the same in the left hand; this means the issue lies in the way items are rotated in the left hand, and the effect only becomes visible with certain textures.In my testing, I have found a good majority of items with diagonal textures (or in other words has a texture that goes from corner to corner) end up encountering this rotating issue. But this doesn't include all of these diagonal textures, which also includes tools. The reason for this is the parent file that is being used, the affected items use "generated.json", while tools and other items that are not affected use "handheld.json". It is however not recommended to use "handheld.json" as the parent for the affected items, as it doesn't just change the left hand position, but also how the items are held in 3rd person too.
For example, the bucket has a texture that goes top to bottom, and is unaffected. As seen here:
But shears, just like all tools, has a texture that goes corner to corner, and are turned sideways when in the left hand. As seen here:
An easy fix:
{ "rotation": [ 0, 90, -25 ], "translation": [ 1.13, 3.2, 1.13], "scale": [ 0.68, 0.68, 0.68 ] }
The easiest way to fix this issue, is to use the same method that fixes the tools, and add a "firstperson_lefthand" case into "generated.json", specifically:
{ "firstperson_lefthand":}
for all items except the Clock and Compass, as they must be rotated in order to work correctly. Not only does this fix the issue, but it also doesn't negatively affect items that weren't effected beforehand!An example with this fix in place is here:
And here's the bucket again, but now with the fix in place:
List of visibly affected items:
Shears, All Arrows, All ingots, Brick, Netherite Scrap, Lapis Lazuli, Book, Enchanted Book, Book and Quill, Feather, Paper, Sugar Cane, Wheat, Bread, Sweet Berries, Rotten Flesh, All Fish (Raw or Cooked), Carrots, Porkchop (Raw or Cooked), Beef (Raw or Cooked), Kelp, Dried Kelp, White Dye, Yellow Dye, Green Dye, Banner Pattern, and more.Final notes:
Despite being diagonal, Sticks, Bones, Blaze Rods, & Bamboo aren't affected, since they use the parent file "handheld.json" and not "generated.json"I have supplied a resource pack made by myself as a fix for this issue in the attachments, or alternatively here!: Left Hand Fix.zip
The issue:
Regardless of dominant hand, some items are held sideways when in the left hand. While only graphical, it looks very odd when having said items in your left hand, while playing left handed, & even more odd when having the affected items in both hands.The reason:
While this doesn't seem to visibly affect every item, every item still gets treated the same in the left hand; this means the issue lies in the way items are rotated in the left hand, and the effect only becomes visible with certain textures.In my testing, I have found a good majority of items with diagonal textures (or in other words has a texture that goes from corner to corner) end up encountering this rotating issue. But this doesn't include all of these diagonal textures, which also includes tools. The reason for this is the parent file that is being used, the affected items use "generated.json", while tools and other items that are not affected use "handheld.json". It is however not recommended to use "handheld.json" as the parent for the affected items, as it doesn't just change the left hand position, but also how the items are held in 3rd person too.
For example, the bucket has a texture that goes top to bottom, and is unaffected. As seen here:
But shears, just like all tools, has a texture that goes corner to corner, and are turned sideways when in the left hand. As seen here:
An easy fix:
The easiest way to fix this issue, is to use the same method that fixes the tools, and add a "firstperson_lefthand" case into "generated.json", specifically:
{ "firstperson_lefthand":
{ "rotation": [ 0, 90, -25 ], "translation": [ 1.13, 3.2, 1.13], "scale": [ 0.68, 0.68, 0.68 ] }}
for all items except the Clock and Compass, as they must be rotated in order to work correctly. Not only does this fix the issue, but it also doesn't negatively affect items that weren't effected beforehand!An example with this fix in place is here:
And here's the bucket again, but now with the fix in place:
List of visibly affected items:
Shears, All Arrows, All ingots, Brick, Netherite Scrap, Lapis Lazuli, Book, Enchanted Book, Book and Quill, Feather, Paper, Sugar Cane, Wheat, Bread, Sweet Berries, Rotten Flesh, All Fish (Raw or Cooked), Carrots, Porkchop (Raw or Cooked), Beef (Raw or Cooked), Kelp, Dried Kelp, White Dye, Yellow Dye, Green Dye, Banner Pattern, and more.Final notes:
Despite being diagonal, Sticks, Bones, Blaze Rods, & Bamboo aren't affected, since they use the parent file "handheld.json" and not "generated.json"I have supplied a resource pack made by myself as a fix for this issue in the attachments, or alternatively here!: Left Hand Fix.zip
The issue:
Regardless of dominant hand, some items are held sideways when in the left hand. While only graphical, it looks very odd when having said items in your left hand, while playing left handed, & even more odd when having the affected items in both hands.The reason:
While this doesn't seem to visibly affect every item, every item still gets treated the same in the left hand; this means the issue lies in the way items are rotated in the left hand, and the effect only becomes visible with certain textures.In my testing, I have found a good majority of items with diagonal textures (or in other words has a texture that goes from corner to corner) end up encountering this rotating issue. But this doesn't include all of these diagonal textures, which also includes tools. The reason for this is the parent file that is being used, the affected items use "generated.json", while tools and other items that are not affected use "handheld.json". It is however not recommended to use "handheld.json" as the parent for the affected items, as it doesn't just change the left hand position, but also how the items are held in 3rd person too.
For example, the bucket has a texture that goes top to bottom, and is unaffected. As seen here:
But shears, just like all tools, has a texture that goes corner to corner, and are turned sideways when in the left hand. As seen here:
An easy fix:
The easiest way to fix this issue, is to use the same method that fixes the tools, and add a "firstperson_lefthand" case into "generated.json", specifically:{{"firstperson_lefthand": { "rotation": [ 0, 90, -25 ], "translation": [ 1.13, 3.2, 1.13], "scale": [ 0.68, 0.68, 0.68 ] }}}
for all items except the Clock and Compass, as they must be rotated in order to work correctly. Not only does this fix the issue, but it also doesn't negatively affect items that weren't effected beforehand!
An example with this fix in place is here:
And here's the bucket again, but now with the fix in place:
List of visibly affected items:
Shears, All Arrows, All ingots, Brick, Netherite Scrap, Lapis Lazuli, Book, Enchanted Book, Book and Quill, Feather, Paper, Sugar Cane, Wheat, Bread, Sweet Berries, Rotten Flesh, All Fish (Raw or Cooked), Carrots, Porkchop (Raw or Cooked), Beef (Raw or Cooked), Kelp, Dried Kelp, White Dye, Yellow Dye, Green Dye, Banner Pattern, and more.Final notes:
Despite being diagonal, Sticks, Bones, Blaze Rods, & Bamboo aren't affected, since they use the parent file "handheld.json" and not "generated.json"I have supplied a resource pack made by myself as a fix for this issue in the attachments, or alternatively here!: Left Hand Fix.zip
The issue:
Regardless of dominant hand, some items are held sideways when in the left hand. While only graphical, it looks very odd when having said items in your left hand, while playing left handed, & even more odd when having the affected items in both hands.The reason:
While this doesn't seem to visibly affect every item, every item still gets treated the same in the left hand; this means the issue lies in the way items are rotated in the left hand, and the effect only becomes visible with certain textures.In my testing, I have found a good majority of items with diagonal textures (or in other words has a texture that goes from corner to corner) end up encountering this rotating issue. But this doesn't include all of these diagonal textures, which also includes tools. The reason for this is the parent file that is being used, the affected items use "generated.json", while tools and other items that are not affected use "handheld.json". It is however not recommended to use "handheld.json" as the parent for the affected items, as it doesn't just change the left hand position, but also how the items are held in 3rd person too.
For example, the bucket has a texture that goes top to bottom, and is unaffected. As seen here:
But shears, just like all tools, has a texture that goes corner to corner, and are turned sideways when in the left hand. As seen here:
An easy fix:
The easiest way to fix this issue, is to use the same method that fixes the tools, and add a "firstperson_lefthand" case into "generated.json", specifically:
{{"firstperson_lefthand": { "rotation": [ 0, 90, -25 ], "translation": [ 1.13, 3.2, 1.13], "scale": [ 0.68, 0.68, 0.68 ] }}}for all items except the Clock and Compass, as they must be rotated in order to work correctly. Not only does this fix the issue, but it also doesn't negatively affect items that weren't effected beforehand!
An example with this fix in place is here:
And here's the bucket again, but now with the fix in place:
List of visibly affected items:
Shears, All Arrows, All ingots, Brick, Netherite Scrap, Lapis Lazuli, Book, Enchanted Book, Book and Quill, Feather, Paper, Sugar Cane, Wheat, Bread, Sweet Berries, Rotten Flesh, All Fish (Raw or Cooked), Carrots, Porkchop (Raw or Cooked), Beef (Raw or Cooked), Kelp, Dried Kelp, White Dye, Yellow Dye, Green Dye, Banner Pattern, and more.Final notes:
Despite being diagonal, Sticks, Bones, Blaze Rods, & Bamboo aren't affected, since they use the parent file "handheld.json" and not "generated.json"I have supplied a resource pack made by myself as a fix for this issue in the attachments, or alternatively here!: Left Hand Fix.zip
The issue:
Regardless of dominant hand, some items are held sideways when in the left hand. While only graphical, it looks very odd when having said items in your left hand, while playing left handed, & even more odd when having the affected items in both hands.The reason:
While this doesn't seem to visibly affect every item, every item still gets treated the same in the left hand; this means the issue lies in the way items are rotated in the left hand, and the effect only becomes visible with certain textures.In my testing, I have found a good majority of items with diagonal textures (or in other words has a texture that goes from corner to corner) end up encountering this rotating issue
. But this doesn't include all of these diagonal textures, which also includes tools. The reason for this is the parent file that is being used, the affected items use "generated.json", while tools and other items that are not affected use "handheld.json". It is however not recommended to use "handheld.json" as the parent for the affected items, as it doesn't just change the left hand position, but also how the items are held in 3rd person too.For example, the bucket has a texture that goes top to bottom, and is unaffected. As seen here:
But shears, just like all tools, has a texture that goes corner to corner, and are turned sideways when in the left hand. As seen here:
An easy fix:
The easiest way to fix this issue, is to use the same method that fixes the tools, and add a "firstperson_lefthand" case into "generated.json", specifically:"firstperson_lefthand": { "rotation": [ 0, 90, -25 ], "translation": [ 1.13, 3.2, 1.13], "scale": [ 0.68, 0.68, 0.68 ] }
for all items except the Clock and Compass, as they must be rotated in order to work correctly. Not only does this fix the issue, but it also doesn't negatively affect items that weren't effected beforehand!
An example with this fix in place is here:
And here's the bucket again, but now with the fix in place:
List of visibly affected items:
Shears, All Arrows, All ingots, Brick, Netherite Scrap, Lapis Lazuli, Book, Enchanted Book, Book and Quill, Feather, Paper, Sugar Cane, Wheat, Bread, Sweet Berries, Rotten Flesh, All Fish (Raw or Cooked), Carrots, Porkchop (Raw or Cooked), Beef (Raw or Cooked), Kelp, Dried Kelp, White Dye, Yellow Dye, Green Dye, Banner Pattern, and more.Final notes:
Despite being diagonal, Sticks, Bones, Blaze Rods, & Bamboo aren't affected, since they use the parent file "handheld.json" and not "generated.json"I have supplied a resource pack made by myself as a fix for this issue in the attachments, or alternatively here!: Left Hand Fix.zip
The issue:
Regardless of dominant hand, some items are held sideways when in the left hand. While only graphical, it looks very odd when having said items in your left hand, while playing left handed, & even more odd when having the affected items in both hands.The reason:
While this doesn't seem to visibly affect every item, every item still gets treated the same in the left hand; this means the issue lies in the way items are rotated in the left hand, and the effect only becomes visible with certain textures.In my testing, I have found a good majority of items with diagonal textures (or in other words has a texture that goes from corner to corner) end up encountering this rotating issue, but this doesn't include all of these diagonal textures, which also includes tools. The reason for this is the parent file that is being used!
The affected items use "generated.json", while tools and other items that are not affected use "handheld.json". It is however not recommended to use "handheld.json" as the parent for the affected items, as it doesn't just change the left hand position, but also how the items are held in 3rd person too.
For example, the bucket has a texture that goes top to bottom, and is unaffected. As seen here:
But shears, just like all tools, has a texture that goes corner to corner, and are turned sideways when in the left hand. As seen here:
An easy fix:
The easiest way to fix this issue, is to use the same method that fixes the tools, and add a "firstperson_lefthand" case into "generated.json", specifically:"firstperson_lefthand": { "rotation": [ 0, 90, -25 ], "translation": [ 1.13, 3.2, 1.13], "scale": [ 0.68, 0.68, 0.68 ] }
for all items except the Clock and Compass, as they must be rotated in order to work correctly. Not only does this fix the issue, but it also doesn't negatively affect items that weren't effected beforehand!
An example with this fix in place is here:
And here's the bucket again, but now with the fix in place:
List of visibly affected items:
Shears, All Arrows, All ingots, Brick, Netherite Scrap, Lapis Lazuli, Book, Enchanted Book, Book and Quill, Feather, Paper, Sugar Cane, Wheat, Bread, Sweet Berries, Rotten Flesh, All Fish (Raw or Cooked), Carrots, Porkchop (Raw or Cooked), Beef (Raw or Cooked), Kelp, Dried Kelp, White Dye, Yellow Dye, Green Dye, Banner Pattern, and more.Final notes:
Despite being diagonal, Sticks, Bones, Blaze Rods, & Bamboo aren't affected, since they use the parent file "handheld.json" and not "generated.json"I have supplied a resource pack made by myself as a fix for this issue in the attachments, or alternatively here!: Left Hand Fix.zip











I've found it can be fixed by adding
"firstperson_lefthand":
{ "rotation": [ 90, -90, 25 ], "translation": [ 1.13, 3.2, 1.13], "scale": [ 0.68, 0.68, 0.68 ] }to models/item/generated.json! I haven't tested everything, but shears are back to normal!
Edit 1 & 2: A better solution might be to { "scale": [ -0.68, 0.68, -0.68 ] } or { "rotation": [ 0, 90, -25 ] } for left hand, as this flips the model around; fixing these issues and also fixes the other inconsistencies in each hand! Only the clock and compass should be excluded, as they'd then move the wrong way
Edit 3: This may be linked to the arrow, as it would make sense, when in the non-dominant hand, for it to be rotated outward to be loaded into the bow. However, this doesn't work for left handed players as its always upright in the right hand. Perhaps this property could be kept for the arrow only in either hand! it would be a pretty cool detail to include!
From what I can gather from the ticket, this is working as intended; as Minecraft doesn't have any window scaling support. So if your screen is 1440p, then windowed fullscreen is also 1440p - 1080p would be windowed at 2/3 the screen size, & 720p would be half the screen size.
There are 3rd party programs that can upscale windows, but Minecraft itself cannot do this in windowed fullscreen - it can however in actual fullscreen!
I got a really clear image of the issue, should hopefully help clarify
I can confirm this issue, my Windows Store launcher is stuck in the same loop. I've tried logging out and logging back in, removing my account details and re-adding them, no luck. My profile icon is also missing and on the login screen even my username is missing! I did nothing different than usual, just opened the launcher after a while, it updated, and it began bugging out. The only thing of note I did is change my email and password, but that shouldn't cause this right?
I managed to track a fix down! You need to log into the Xbox Console Companion app, then restart the Minecraft Launcher! We shouldn't need to log into another app just to use this one though... but it works!
Ahh damn! I did search for a duplicate but I was looking for darker, not brighter! Oh well, hopefully I've still added something!