ThePhysician2000
- ThePhysician2000
- thephysician2000
- America/New_York
- Yes
- No
Boats can't be dismounted with LSHIFT or right click, and no button appears for such an action.Dismounting key is bound to SPACEBAR and not to LSHIFT.
Cannotdismount boatsDismount is bound to wrong key
Dismounting key is bound to SPACEBAR and not to LSHIFT.
Dismounting key is bound to SPACEBAR and not to LSHIFT.
Additionally, the dismount message does not mention which key dismount is.
If you save a world with a Concrete Powder in falling sand entity form, it will lose its block NBT data if you load it in the snapshots.
Saved in 1.12.2:
Reloaded in 18w20c:
If you save a world with a Concrete Powder in falling sand entity form, it will lose its block NBT data if you load it in the snapshots.
Saved in 1.12.2:
Reloaded in 18w20c:
If you save a world with a Concrete Powder in falling sand entity form, it will lose its block NBT data if you load it in the snapshots.
Saved in 1.12.2:
Reloaded in 18w20c:
If you save a world with a Concrete Powder in falling sand entity form, it will lose its block NBT data if you load it in the snapshots.
The first image is saved from 1.12.2. The second is reloaded in 18w20c.








It is still an error, and very inconvenient if you try to breed dyed sheared sheep....... And no, not THAT kind of colored.
@Kumasasa: maybe not, but item frames break when hit with an arrow.
Not a bug. Just a little misunderstanding. It is actually dependent on the orientation of the corner stair blocks. I can show you why just on paper.
Let's say that an "N" stands for "North" orientation, "S" for "South", "E" for "East", and "W" for "West".
Stairs MUST have an orientation that is perpendicular to an adjacent stair, like so:
NE,
Turning the "E" into an inner-corner block.
What is happening is that you are creating TWO different patterns, the first being this:
NNN,
NNN;
And the second is this:
ENW,
NNN.
@Roachy: It explains EVERYTHING. It's the orientation of the CORNER blocks that's causing this behavior. Let's take "stair_behavior.png": you see two "circle"s of stairs. The difference being that one has a three-block long line of stairs with no corner stairs, while the other one has corners. Now, as I said, the ORIENTATION of the stair block (FYI if it is facing North, South, East or West) must be PERPENDICULAR to an adjacent stair to turn it into a corner block. THIS INCLUDES INNER AND OUTER CORNER STAIR BLOCKS. So, a corner stair, if its orientation is PERPENDICULAR to another stair, the non-corner stair will become a corner stair. Now, if you STILL don't follow me, look at these:
ESW SSS
E W And E W
ENW NNN
Without this alleged "glitch" in the works, they look EXACTLY the same. Don't believe me? Try building these in creative, MAKING SURE that you do the N and S blocks FIRST, then E and W blocks.
Now, try placing stairs in front of both, along the edge with the N in the middle.
ESW SSS
E W And E W
ENW NNN
NNN NNN
Observe, the left design with have corner blocks on the edges of the "N" lines, while the right will not.
@Kumasasa: Yes, this is a non-issue. It works, while in an inconvenient way for builders, as intended.
Ahem This is still a bug in 1.8.3.
Can confirm, on 15w31a.
It's actually because they don't drop more than one seed when farmed. I guess my report duplicates yours.
Confirmed for 15w31b. But they do seem to drop more than one seed now.
Confirmed for 15w31c.
@Anomie X: That seems like a waste of a perfectly good Fortune enchantment, but thanks anyway for the info.
Confirmed for 15w32a.
Confirmed for 15w32b.
Confirmed for 15w32c.
This is a, though related, separate bug from "Beetroot farming non-sustainable", as this is talking about the how many beetroots THEMSELVES are being dropped from farming, rather than their seeds. From what I've seen, the drop rate of beetroot per crop is 1-3 in Minecraft: Pocket Edition, whereas in Minecraft PC it's only 1.
Also, confirmed for 15w32c.
@Florian Dueller: No. It's on the QWERTY setting, like it should be.
Thank you @Dylan.
Try pressing SPACE.
@Liam: No, it doesn't. It doesn't even pop up a blurb about dismounting.
Confirmed for 15w39c. It seems to only happen when a Redstone contraption is running.
@rplathem Yes, it more of a consistency issue, but since Mojang plans on having cross-platform gaming, I though consistency would be considered at least a semi-important issue. It's also very inconvenient if you're swimming to your boat and try to ride it (since you have to hold SPACEBAR to swim). Another issue is that the dismount message is "Slow down to exit the boat", and says NOTHING about using SPACEBAR.
Yeah, I noticed this one myself. And so did Xisuma (a guy from YouTube).
I think Mojang overwrote the default code for tipped arrows so it would always consume the arrow, but didn't take into account that it might affect Creative as well.
Edit: Additionally, you can GENERATE tipped arrows by left/right clicking them.
I've never been able to understand this glitch. Even if the sound would cause performance issues (probably why it's made to clip the sound), you usually get more issues for rendering the entities instead.
Additionally, @Nathanael Tronerud's idea sounds pretty good to me
@Thomas: Maybe, maybe not. Point remains they have bound the key wrong.
If they ever plan on adding something like horses, regardless of whether or not they have cross-compatibility, the jump and dismount keys would conflict.
Unless you want people to get used to the wrong key, when there is even a remote possibility that you might change it, or you have people going from the 'old' platform to the 'new', you probably want to bind it correctly the first time. (Stuff like that makes old players not want to play the new game). Hence why I am calling this a 'bug'.
@Luis Robles Confirmed for Windows 10 Edition version 0.14.1
@AMAN4700 Bug is now fixed.
Confirmed for 16w39b
@CDES5, no, this is not a suggestion.
A command specifically for locating structures that cannot locate all structures, regardless of what, is an incomplete command.
It's not a bug, per se, but something that should be fixed, like Villagers not planting Beetroots.