Inconsistent stair transformation when placed next to other stairs
When stairs are placed next to other stairs in certain configurations, they sometimes change into corner stairs and sometimes do not. Does not appear to be related to direction.
See the attached images. In both images I've placed a ring of stairs, and subsequently placed three stair blocks along the side(s) of that ring. The outer 2 of these 3 final stair blocks inconsistently change to corner stairs, as shown. I should note that when placing these final stairs I was facing a consistent direction and angle and was aiming at the ground when placing them.
Also, while different coordinates result in different results, removing and replacing a stair always seems to yield the same result (unless changing the direction/angle you're facing), almost as if each coordinate has a predetermined result.
Possibly related to MC-12642.
Environment
Windows 7 64-bit, Java 7u45 64-bit.
Linked Issues
is duplicated by5
Created Issue:
Inconsistent stair transformation when placed next to other stairs
When stairs are placed next to other stairs in certain configurations, they sometimes change into corner stairs and sometimes do not. Does not appear to be related to direction.
See the attached images. In both images I've placed a ring of stairs, and subsequently placed three stair blocks along the side(s) of that ring. The outer 2 of these 3 final stair blocks inconsistently change to corner stairs, as shown.
Possibly related to MC-12642.
Environment
Windows 7 64-bit, Java 7u45 64-bit.
When stairs are placed next to other stairs in certain configurations, they sometimes change into corner stairs and sometimes do not. Does not appear to be related to direction.
See the attached images. In both images I've placed a ring of stairs, and subsequently placed three stair blocks along the side(s) of that ring. The outer 2 of these 3 final stair blocks inconsistently change to corner stairs, as shown. I should note that when placing these final stairs I was facing a consistent direction and angle and was aiming at the ground when placing them.
Possibly related to MC-12642.
When stairs are placed next to other stairs in certain configurations, they sometimes change into corner stairs and sometimes do not. Does not appear to be related to direction.
See the attached images. In both images I've placed a ring of stairs, and subsequently placed three stair blocks along the side(s) of that ring. The outer 2 of these 3 final stair blocks inconsistently change to corner stairs, as shown. I should note that when placing these final stairs I was facing a consistent direction and angle and was aiming at the ground when placing them.
Also, while different coordinates result in different results, removing and replacing a stair always seems to yield the same result, almost as if each coordinate has a predetermined result.
Possibly related to MC-12642.
When stairs are placed next to other stairs in certain configurations, they sometimes change into corner stairs and sometimes do not. Does not appear to be related to direction.
See the attached images. In both images I've placed a ring of stairs, and subsequently placed three stair blocks along the side(s) of that ring. The outer 2 of these 3 final stair blocks inconsistently change to corner stairs, as shown. I should note that when placing these final stairs I was facing a consistent direction and angle and was aiming at the ground when placing them.
Also, while different coordinates result in different results, removing and replacing a stair always seems to yield the same result (unless changing the direction/angle you're facing), almost as if each coordinate has a predetermined result.
Possibly related to MC-12642.
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Exactly like I said. Working as intended per MC-44698.
Thank you for your report!
We're tracking this issue in MC-44698, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Thank you for your report!
We're tracking this issue in MC-44698, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
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Duplicate of MC-44698, WAI; the 2 stairs that are desired to be connected may not face the same nor opposite directions and must be on the same half. In order to make the same shake in 2.png as in 1.png, all the stairs along the line must be rotated to face the other direction.
Thank you for your report!
We're tracking this issue in MC-44698, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Is this still a concern in the current Minecraft version 14w10c / Launcher version 1.3.11 or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Still exists in 14w11b. See latest screenshot.
Is this still a concern in the current Minecraft version 14w19a / Launcher version 1.3.11 or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Still valid for 14w20b
Is this still a concern in the current Minecraft version 14w32d (upcoming 1.8 pre-release) / Launcher version 1.5.2 or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Still an issue in 14w32d. See attached SS.
Still an issue in 1.8.
Still an issue in 1.8.1 pre4.
Not a bug. Just a little misunderstanding. It is actually dependent on the orientation of the corner stair blocks. I can show you why just on paper.
Let's say that an "N" stands for "North" orientation, "S" for "South", "E" for "East", and "W" for "West".
Stairs MUST have an orientation that is perpendicular to an adjacent stair, like so:
NE,
Turning the "E" into an inner-corner block.
What is happening is that you are creating TWO different patterns, the first being this:
NNN,
NNN;
And the second is this:
ENW,
NNN.
I'm not sure I entirely follow you, but regardless, I don't see how that explains the inconsistency. Why would some stairs turn into a corner while others, having been placed the same exact way in another location, stay straight. Take a close look at the screenshot titled stair_behavior2.png
During these tests I even made sure to face in the same directions while placing stairs (or as best I could without using command blocks to orient the player).
@Roachy: It explains EVERYTHING. It's the orientation of the CORNER blocks that's causing this behavior. Let's take "stair_behavior.png": you see two "circle"s of stairs. The difference being that one has a three-block long line of stairs with no corner stairs, while the other one has corners. Now, as I said, the ORIENTATION of the stair block (FYI if it is facing North, South, East or West) must be PERPENDICULAR to an adjacent stair to turn it into a corner block. THIS INCLUDES INNER AND OUTER CORNER STAIR BLOCKS. So, a corner stair, if its orientation is PERPENDICULAR to another stair, the non-corner stair will become a corner stair. Now, if you STILL don't follow me, look at these:
ESW SSS
E W And E W
ENW NNN
Without this alleged "glitch" in the works, they look EXACTLY the same. Don't believe me? Try building these in creative, MAKING SURE that you do the N and S blocks FIRST, then E and W blocks.
Now, try placing stairs in front of both, along the edge with the N in the middle.
ESW SSS
E W And E W
ENW NNN
NNN NNN
Observe, the left design with have corner blocks on the edges of the "N" lines, while the right will not.
Ah, I see what you mean now, and I think this makes sense as to the inconsistencies in my images. When I made the multiple circles of stairs, I placed down the outer lines of stairs the same way, and I placed down the inner ring of stairs using the same method, but not probably always starting facing the same direction. I will test this again when I can and post back.
To clarify for myself and any others reading, the non-obvious behavior here is that a corner stair can exist in one of two orientations, depending on which direction it was originally placed. It will look identical in either orientation, however this "invisible" orientation will dictate which transformation style certain adjacent stairs will take on.
So this issue is a non-issue ?
ThePhysician2000 has the right of it. As shown in this latest attachment (using 1.8), the oak stairs were placed in a straight row, and then the stone stairs placed to complete the rings. Then the spruce stairs were placed in rows on each side of the ring.
The spruce stairs clearly follow the behavior described by ThePhysician2000.
An unfortunate but inevitable confusing effect of the way stairs transform, but most definitely not a bug.
@Kumasasa: Yes, this is a non-issue. It works, while in an inconvenient way for builders, as intended.