Veldoc
- Veldoc
- JIRAUSER509338
- Africa/Cairo
- Yes
- No
Affects 1.16.0
Sneak button disappears while flying on android.
Summary:
On mobile When you fly ,sneak button disappears and that make builds and redstone that include interactive blocks too hard to build when flying
How To Reproduce:
- Open a world on android mobile.
- Try to fly by tapping jump button twice
Observed Results:
When doing step 2 you will notice that Flying mode makes sneak button disappears and that make it hard to build properly.
Expected Results:
Sneak button should not disappear in any case.
Summary:
On mobile When you fly ,sneak button disappears
and that make builds and redstonethat includeinteractiveblocks too hard to build when flyingHow To Reproduce:
- Open a world on android mobile.
- Try to fly by tapping jump button twice
Observed Results:
When doing step 2 you will notice that Flying mode makes sneak button disappears and that make it hard to build properly.
Expected Results:
Sneak button should not disappear
in any case.Summary:
On mobile When you fly ,sneak button disappears so you can't sneak and that make redstone contraptions and builds that include GUI blocks too hard to build while you are flying. The "fly down to sneak" method isn't convenient and it is so hard to use it in complicated builds.
How To Reproduce:
- Open a world on android mobile.
- Try to fly by tapping jump button twice
Observed Results:
When doing step 2 you will notice that Flying mode makes sneak button disappears and that make it hard to build properly.
Expected Results:
Sneak button should not disappear while flying.
Summary:
On mobile When you fly ,sneak button disappears so you can't sneak and that make redstone contraptions and builds that include GUI blocks too hard to build while you are flying. The "fly down to sneak" method isn't convenient and it is so hard to use it in complicated builds.
How To Reproduce:
- Open a creative world on android mobile.
- Try to fly by tapping jump button twice
Observed Results:
When doing step 2 you will notice that Flying mode makes sneak button disappears and that make it hard to build properly.
Expected Results:
Sneak button should not disappear while flying.
Summary:
On mobile When you fly ,sneak button disappears so you can't sneak and that make redstone contraptions and builds that include GUI blocks too hard to build while you are flying. The "fly down to sneak" method isn't convenient and it is so hard to use it in complicated builds.
How To Reproduce:
- Open a creative world on android
mobile.- Try to fly by tapping jump button twice
Observed Results:
When doing step 2 you will notice that Flying mode makes sneak button disappears and that make it hard to build properly.
Expected Results:
Sneak button should not disappear while flying.
Summary:
On mobile When you fly ,sneak button disappears so you can't sneak and that make redstone contraptions and builds that include GUI blocks too hard to build while you are flying. The "fly down to sneak" method isn't convenient and it is so hard to use it in complicated builds.
How To Reproduce:
- Open a creative world on an android phone.
- Try to fly by tapping jump button twice
Observed Results:
When doing step 2 you will notice that Flying mode makes sneak button disappears and that make it hard to build properly.
Expected Results:
Sneak button should not disappear while flying.
When you ride a strider and you are in first person perspective ,your view doesn't shake and move up and down like java edition.
When you ride a strider and you are in first person perspective ,your view doesn't shake and move up and down like java edition. See attached videos for more understanding.
When you ride a strider and you are in first person perspective ,your view doesn't shake and move up and down like java edition. See attached videos for more understanding. There Is one for java and one for bedrock to show what I mean.
When you ride a strider
and you are in first person perspective, your view doesn't shake andmoveup and down like Java Edition.Steps to Reproduce:
- Get a saddle and warped fungus on a stick
- Spawn a strider
- Ride the strider
Observed Results:
The camera does not bob when riding the strider.Expected Results:
The camera should bob when riding the strider.When you ride a strider on first person perspective, your view doesn't shake and bob up and down like Java Edition.
Steps to Reproduce:
- Get a saddle and warped fungus on a stick
- Spawn a strider
- Ride the strider
Observed Results:
The camera does not bob when riding the strider.Expected Results:
The camera should bob when riding the strider.
Piglin Brutes
in BedrockEdition do less damage than Java Edition.Summary:
Piglin Brutes on Bedrock Edition do less damage than Java Edition. For instance, they do 9.5 heart damage on hard difficulty without armor on Java Edition while they do 7 heart damage on Bedrock Edition. The damage varies on each difficulty on both but java's damage is higher.
How to reproduce:
- On creative spawn a Piglin Brute using a spawn egg.
- Switch to Survival and observe its damage on each difficulty with and without armor.
- Compare the results to Java Edition.
Observed Results:
Piglin Brutes do less damage on Bedrock than Java while wearing the same armor (and without armor) on the same difficulty.
Expected Results:
Piglin Brutes damage on Bedrock should be like Java.
Piglinbrutes do less damagein BedrockPiglin Brutes do less damage on Bedrock.
Summary:
Piglin Brutes on Bedrock Edition do less damage than Java Edition. For instance, they do 9.5 heart damage on hard difficulty without armor on Java Edition while they do 7 heart damage on Bedrock Edition.
The damage varies on each difficulty on bothbutjava'sdamage ishigher.How to reproduce:
- On creative spawn a Piglin Brute using a spawn egg.
- Switch to Survival and observe its damage on each difficulty with and without armor.
- Compare the results to Java Edition.
Observed Results:
Piglin Brutes do less damage on Bedrock than Java while wearing the same armor (and without armor) on the same difficulty.
Expected Results:
Piglin Brutes damage on Bedrock should be like Java.
Summary:
Piglin Brutes on Bedrock Edition do less damage than Java Edition. For instance, they do 9.5 heart damage on hard difficulty without armor on Java Edition while they do 7 heart damage on Bedrock Edition. Difficulty and armor type affects their damage but Java Edition damage is always higher when using the same armor on the same difficulty.
How to reproduce:
- On creative spawn a Piglin Brute using a spawn egg.
- Switch to Survival and observe its damage on each difficulty with and without armor.
- Compare the results to Java Edition.
Observed Results:
Piglin Brutes do less damage on Bedrock than Java while wearing the same armor (and without armor) on the same difficulty.
Expected Results:
Piglin Brutes damage on Bedrock should be like Java.
I am playing on hard difficulty and they do 7 heart damage while on Java they do 9.5 heart damage.
Summary:
Piglin Brutes on Bedrock Edition do less damage than Java Edition. For instance, they do 9.5 heart damage on hard difficulty without armor on Java Edition while they do 7 heart damage on Bedrock Edition. Difficulty and armor type affects their damage but Java Edition damage is always higher when using the same armor on the same difficulty.
How to reproduce:
- On creative spawn a Piglin Brute using a spawn egg.
- Switch to Survival and observe its damage on each difficulty with and without armor.
- Compare the results to Java Edition.
Observed Results:
Piglin Brutes do less damage on Bedrock than Java while wearing the same armor (and without armor) on the same difficulty.
Expected Results:
Piglin Brutes damage
on Bedrock should be like Java.Summary:
Piglin Brutes on Bedrock Edition do less damage than Java Edition. For instance, they do 9.5 heart damage on hard difficulty without armor on Java Edition while they do 7 heart damage on Bedrock Edition. Difficulty and armor type affects their damage but Java Edition damage is always higher when using the same armor on the same difficulty.
How to reproduce:
- On creative spawn a Piglin Brute using a spawn egg.
- Switch to Survival and observe its damage on each difficulty with and without armor.
- Compare the results to Java Edition.
Observed Results:
Piglin Brutes do less damage on Bedrock than Java while wearing the same armor (and without armor) on the same difficulty.
Expected Results:
Piglin Brutes damage should be the same on Java and Bedrock.
Yeah villagers don't restock until the next day and they suppose to restock up to two times per day. I have minecraft on android and windows 10 and the bug affects the two platforms too
Summary:
Stider
will not try to pathfind back lava when they are away from it despite being cold andshivering.Repro Steps:
1. Go to the nether through a portal
2. S
ummona Stridernear a lava lake witha spawn eggObeserved Results:
Stider
don't try to pathfind back to lava whenthey get out ofitExpected Results:
Striders should
pathfind back to lava when they get away from it considering they become cold and shiver out of it.Summary:
Striders don't shiver when they get out of lava. Their texture do change but they don't shiver.
Repro Steps:
1. Go to the nether through a portal
2. Spot a Strider out of lava or summon a Strider using a spawn egg
Obeserved Results:
Striders will not shiver if they get out of lava
Expected Results:
Striders should should get cold and shiver if they aren't in lava
Striders don'tpathfind back tolavaStriders don't shiver when they are out of lava.
Summary:
**All netherite items make burn sounds when they are in lava. The items themselves don't disappear but they just make burn sound. They shouldn't do that as they are lava resistantRepro Steps:
1. Get some netherite items on creative
2. Throw the items in a lava pool
Observed Results:
You will hear some burning sounds from the lava but the items isn't affected. The sounds don't stop and they increase by throwing more items into lava.
Expexted Results:
Netherite items shouldn't make burn sounds in lava as they don't burn.
Summary:
EDIT: Apparently, there is a bug MCPE-96015 that prevents all items from making burning sounds in lava including nertherite items so this bug is kind of fixed.
All netherite items make burn sounds when they are in lava. The items themselves don't disappear but they just make burn sound. They shouldn't do that as they are lava resistant
Repro Steps:
1. Get some netherite items on creative
2. Throw the items in a lava pool
Observed Results:
You will hear some burning sounds from the lava but the items isn't affected. The sounds don't stop and they increase by throwing more items into lava.
Expexted Results:
Netherite items shouldn't make burn sounds in lava as they don't burn.
@Ahmed Z
Yeah the discount is permanent on java and bedrock should be like it.
@Ziad_06 You're welcome! btw I was not complaining. I was just stating information about the bug fix because I thought it might be useful. I am also very happy that it is finally fixed
@Ziad El-Moursy You're welcome! btw I was not complaining. I was just stating information about the bug fix because I thought it might be useful. I am also very happy that it is finally fixed
How is this a WAI ? armor stands are very buggy. They aren't mobs but they act like mobs. They took mob cap previously (fixed), They are affected by status effects and effects like wither effect or harming can "kill" them and they will turn red and fall to their side and disappear like mobs, lava and campfires have the same effect on them, Zoglins and Johnny Vindicators try to attack them, they have a chance of dropping items equipped to them when they "die" like normal hostile mobs and maybe there are other bugs related to them. Please fix them.
Veldoc, thank you very much for these observations. They likely just missed it while coding. This is very minor though. Can't really complain about it. Bastion Remnants are finally fair! I was waiting for the bug to be fixed to visit a Treasure Room near my Nether base. Now I'm much more likely to find Pigstep!


In java, they float I think you should label this as vanilla parity
I think this should be the case because that will make both redstone and building communities pleased.
please make this bug for multiple platforms because its on all bedrock edition platform.
The bug tracker can track parity issues that fall under 3 main rules (more info here) and this issue meet all the rules.
The basalt and black stone just don't generate the correct level. they generate around y 125 instead of generating on the ceiling. I've test that on 5 different worlds and it applied to all of them and it is the same on soulsand valley.
This ticket is a duplicate to
MCPE-84790Netherite items don't burn in lava anymore that was fixed in 1.16.1
I noticed that the game crashes instantly crashes when you log into it without internet connection preventing you from playing as it always crashes during the loading screen when you open the game or after seconds in the main menu. I also noticed that if you sign out of your Xbox Live account, it will not crash neither online nor offline. I tested that on android and that began to happen on 1.16.20 .
This also affects android
Hey leo190, This is not a duplicate of MCPE-61978. However it relates to it because it covers a similar issue.
some villagers need to be cured only 2 times to make everything for one emerald others needed 5 cures. It really depends on the trades prices so you need to cure a villager 5 times if his trades if his trades are so expensive. Also the villagers around the cured will only decrease the trade by 1 emerald so if you want to have good discounts cure the villagers. If you have a lot of villagers you can cure a villager more than once and the villagers around will decrease the prices more but they will not decrease after 10 cures
This is not the case in 1.16.100 and even before that cured villager discounts are permanent. Discounts offered by villagers around the cured villager are also permanent but I noticed that sometimes their discount can go back to normal this doesn't happen to all the trades. It happens when you trade a certain trade a lot. I thought that discounts of the nearby villagers are temporary but this wasn't the case for me
I compared all the numbers of the new bastion loot tables provided on the Wiki with Java loot tables and they are the same except for two differences: arrows and ancient debris. The first difference is arrows in "Bridge" and "Generic" loot tables having higher chances of generating in chests on Bedrock than on Java. Also, in these two loot tables, Bedrock arrows have the weight and stack sizes of Java arrows and spectral arrows combined. I think these differences between arrows on the two versions are intentional to kinda compensate for the absence of spectral arrows on Bedrock and this is pretty understandable. The second one is ancient debris in "Hoglin Stable" loot table having a stack size of 2 on Java but of 1 on Bedrock. That means (if I undestand it right) if a chest in the Hoglin Stable structure is to generate ancient debris, it always generates 2 on Java but on bedrock it genrates only 1 .I don't know if this is intentional or the devs just missed it.
Edit: added two attachments to demonstrate what I am saying. I know my editing is bad.
@Ziad_06 You're welcome! btw I was not complaining. I was just stating information about the bug fix because I thought it might be useful. I am also very happy that it is finally fixed
It is still an issue in 1.20.12. When I load the game offline, there is no way to create a Marketplace world due to this issue so you should reopen it. I want to add that they still appear "settings">"storage">"world templates" while offline but the only option is to delete. No option to create the world. Sorry for the late reply btw.