Already was confirmed in 21w11a, want to add that I have found this to impact walking, swimming, and breathing of frogs.
It also impacts the tongue animation, which causes a slight desync between the animation and when the target entity is pulled in.
Along with what YZERO said, it also seems that just throwing a wind charge to the sky causes it to never get unloaded if its chunk is loaded. Perhaps they should despawn after a minute like fireballs do to prevent this.
Already was confirmed in 21w11a, want to add that I have found this to impact walking, swimming, and breathing of frogs.
It also impacts the tongue animation, which causes a slight desync between the animation and when the target entity is pulled in.
Does this also apply to zombies becoming drowned?
Along with what YZERO said, it also seems that just throwing a wind charge to the sky causes it to never get unloaded if its chunk is loaded. Perhaps they should despawn after a minute like fireballs do to prevent this.