Wind Charges never despawn
Wind Charges have no data that determines when they despawn, making them last forever.
Created Issue:
Wind Charges never despawn
Wind Charges have no data that determines when they despawn, making them last forever.
Removed Category: (Unassigned)
Added Area: Expansion B
Added Mojang Priority:
Important
Added ADO: 1182010
Added Labels: wind_charge
Added Linked Issues:
relates to
Added Assignee:
[Mojang] Markus Gustavsson
Added Linked Issues:
relates to
Confirmed, Relates to MC-268350 (Which was fixed in 24w09a)
This is the fix of MC-268350. Also see MCPE-179376.
Can confirm as of 24w06a.
Confirmed in 24w06a
From my testing this appears to happen when the player modifies the charge's "power" nbt data.
Way to replicate:
{power:[1.0d,1.0d,1.0d]}1. /tick freeze
2. throw a wind charge
3. /data merge entity @e[type=wind_charge,limit=1,sort=nearest]
4. /tick unfreeze
5. wait for the charge to hit a surface. (note that you don't see any effects like particles happening)
6. use /kill @e[type=wind_charge]
7. you'll see that the command killed one wind charge, which already hit the ground and should've despawned.
Along with what YZERO said, it also seems that just throwing a wind charge to the sky causes it to never get unloaded if its chunk is loaded. Perhaps they should despawn after a minute like fireballs do to prevent this.