Mojira Archive

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randomTickSpeed issues

13 issues
Key
Summary
Status
Reporter
Assignee
Created
Minecraft: Java EditionMC-76044
randomTickSpeed, spawnRadius, maxEntityCramming and maxCommandChainLength accept non-integer value
Fixed
Minecraft: Java EditionMC-93320
Water freezes even if randomTickSpeed is 0
Fixed
Minecraft: Java EditionMC-93468
Water and lava flow affected by random ticks
Fixed
Minecraft: Java EditionMC-93820
Rain filling cauldrons is not affected by randomTickSpeed
Fixed
Minecraft: Java EditionMC-100342
Several Non-Ticking blocks are marked as ticking forcing the growth-algorithm to check chunks needlessly
Fixed
Minecraft: Java EditionMC-120709
Lava and water updates do not resolve completely when random ticking is disabled
Fixed
Minecraft: Java EditionMC-123376
Zombified piglin spawning in a nether portal in the overworld affected by random tick speed
Confirmed
Minecraft: Java EditionMC-134008
Coral death unaffected by randomTickSpeed gamerule
Duplicate
Minecraft: Java EditionMC-143233
Composters aren't affected by the randomTickSpeed gamerule
Works As Intended
Minecraft: Java EditionMC-155460
Frozen World after changing Random Tick Speed
Awaiting Response
Minecraft (Bedrock codebase)MCPE-69305
Breaking Twisting Vines/Weeping Vines From Middle Doesn't Pop Off when random tick speed is 0
Fixed
Minecraft: Java EditionMC-231745
RandomTickSpeed does not affect powder snow accumulation in cauldron
Duplicate
Minecraft: Java EditionMC-249308
The "randomTickSpeed" gamerule does not affect the speed at which tadpoles hatch from frogspawn
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