The "randomTickSpeed" gamerule does not affect the speed at which tadpoles hatch from frogspawn
The Bug:
The "randomTickSpeed" gamerule does not affect the speed at which tadpoles hatch from frogspawn.
The speed at which turtles hatch from turtle eggs is affected by the "randomTickSpeed" gamerule, so it seems rather strange that this concept doesn't apply to tadpoles hatching from frogspawn.
Steps to Reproduce:
- Place down some frogspawn.
- Set the "randomTickSpeed" gamerule to a high value in an attempt to increase the speed of the frogspawn hatching by using the command provided.
/gamerule randomTickSpeed 3000
- Wait around thirty seconds and watch the frogspawn closely.
- Take note as to whether or not the "randomTickSpeed" gamerule affects the speed at which tadpoles hatch from frogspawn.
Observed Behavior:
The speed at which tadpoles hatch from frogspawn is not affected by the "randomTickSpeed" gamerule.
Expected Behavior:
The speed at which tadpoles hatch from frogspawn would be affected by the "randomTickSpeed" gamerule.
Linked Issues
is duplicated by4
relates to4
Created Issue:
The "randomTickSpeed" gamerule does not affect the speed at which tadpoles hatch from frogspawn
The Bug:
The "randomTickSpeed" gamerule does not affect the speed at which tadpoles hatch from frogspawn.
The speed at which turtles hatch from turtle eggs is affected by the "randomTickSpeed" gamerule, so it seems rather strange that this concept doesn't apply to tadpoles hatching from frogspawn.
Steps to Reproduce:
- Place down some frogspawn.
- Set the "randomTickSpeed" gamerule to a high value in an attempt to increase the speed of the frogspawn hatching.
/gamerule randomTickSpeed 3000
- Wait around thirty seconds and watch the frogspawn closely.
- Take note as to whether or not the "randomTickSpeed" gamerule affects the speed at which tadpoles hatch from frogspawn.
Observed Behavior:
The speed at which tadpoles hatch from frogspawn is not affected by the "randomTickSpeed" gamerule.
Expected Behavior:
The speed at which tadpoles hatch from frogspawn would be affected by the "randomTickSpeed" gamerule.
relates to
is duplicated by
is duplicated by
is duplicated by
relates to
The Bug:
The "randomTickSpeed" gamerule does not affect the speed at which tadpoles hatch from frogspawn.
The speed at which turtles hatch from turtle eggs is affected by the "randomTickSpeed" gamerule, so it seems rather strange that this concept doesn't apply to tadpoles hatching from frogspawn.
Steps to Reproduce:
- Place down some frogspawn.
- Set the "randomTickSpeed" gamerule to a high value in an attempt to increase the speed of the frogspawn hatching.
/gamerule randomTickSpeed 3000
- Wait around thirty seconds and watch the frogspawn closely.
- Take note as to whether or not the "randomTickSpeed" gamerule affects the speed at which tadpoles hatch from frogspawn.
Observed Behavior:
The speed at which tadpoles hatch from frogspawn is not affected by the "randomTickSpeed" gamerule.
Expected Behavior:
The speed at which tadpoles hatch from frogspawn would be affected by the "randomTickSpeed" gamerule.
The Bug:
The "randomTickSpeed" gamerule does not affect the speed at which tadpoles hatch from frogspawn.
The speed at which turtles hatch from turtle eggs is affected by the "randomTickSpeed" gamerule, so it seems rather strange that this concept doesn't apply to tadpoles hatching from frogspawn.
Steps to Reproduce:
- Place down some frogspawn.
- Set the "randomTickSpeed" gamerule to a high value in an attempt to increase the speed of the frogspawn hatching by using the command provided.
/gamerule randomTickSpeed 3000- Wait around thirty seconds and watch the frogspawn closely.
- Take note as to whether or not the "randomTickSpeed" gamerule affects the speed at which tadpoles hatch from frogspawn.
Observed Behavior:
The speed at which tadpoles hatch from frogspawn is not affected by the "randomTickSpeed" gamerule.
Expected Behavior:
The speed at which tadpoles hatch from frogspawn would be affected by the "randomTickSpeed" gamerule.
relates to
relates to
is duplicated by
Summary:
In the java version, the "randomTickSpeed" gamerule does not affect the speed at which tadpoles hatch from frogspawn. In bedrock, on the contrary, "randomTickSpeed" affects the hatching speed. MC-249308 - Java report this issue in java edition which was resolved as a feature request.
Steps to reproduce:
- Place down some frogspawn.
- Set the "randomTickSpeed" gamerule to a high value in an attempt to increase the speed of the frogspawn hatching.
/gamerule randomTickSpeed 3000
- Wait a couple of seconds watching the frogspawn.
Observed results:
The speed at which tadpoles hatch from frogspawn would be affected by the "randomTickSpeed" gamerule.
Expected results:
The speed at which tadpoles hatch from frogspawn is not affected by the "randomTickSpeed" gamerule.
Turtle eggs actually are affected by the "randomTickSpeed" gamerule though they must be placed on sand in order to hatch, therefore the only issue within this report is with frogspawn, therefore making this a duplicate of MC-249308
Thank you for your report!
We're tracking this issue in MC-249308, so this ticket is being resolved and linked as a duplicate.
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Duplicate of MC-249308
Thank you for your report!
We're tracking this issue in MC-249308, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
Thank you for your report!
We're tracking this issue in MC-249308, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Dupe of MC-249308
Thank you for your report!
We're tracking this issue in MC-249308, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki


This is a feature request.
[Mojang] MimmiB: Please consider this issue as a parity issue and not a feature request, as in bedrock version of "randomTickSpeed" affects tadpole hatching.
This has been fixed in bedrock.
https://feedback.minecraft.net/hc/en-us/articles/5992865608205-Minecraft-Beta-Preview-1-19-0-30-31
This "fix" is backwards, random tick speed SHOULD affect frogspawn to be consistent with other game mechanics but instead now both platforms are broken.
randomTickSpeed should absolutely affect the hatch speed to be consistent with other blocks. It should be that way on both Java and Bedrock. I was just making a map and wanted to have them be there as decoration, but they just hatch. That's different behavior compared to so many other blocks.