Zombified piglin spawning in a nether portal in the overworld affected by random tick speed
The bug
The spawn rate of zombified piglins in active nether portals increases when the random tick speed of the current world is set to a higher value.
How to reproduce
- Build a nether portal
- Set the random tick speed to a higher value (e. g. use /gamerule randomTickSpeed 10000)
- Wait a bit and observe the portal
Created Issue:
Zombie Pigman spawning in a nether portal in the overworld affected by random tick speed
Environment
Windows 7
The bug
The spawn rate of zombie pigmen in active nether portals increases when the random tick speed of the current world is set to a higher value.
How to reproduce
- Build a nether portal
- Set the random tick speed to a higher value (e. g. use /gamerule randomTickSpeed 10000)
- Wait a bit and observe the portal
Windows 7
is duplicated by
The bug
The spawn rate of zombi
e pigmenin active nether portals increases when the random tick speed of the current world is set to a higher value.How to reproduce
- Build a nether portal
- Set the random tick speed to a higher value (e. g. use /gamerule randomTickSpeed 10000)
- Wait a bit and observe the portal
The bug
The spawn rate of zombified piglins in active nether portals increases when the random tick speed of the current world is set to a higher value.
How to reproduce
- Build a nether portal
- Set the random tick speed to a higher value (e. g. use /gamerule randomTickSpeed 10000)
- Wait a bit and observe the portal
Zombiepigman spawning in a nether portal in the overworld affected by random tick speedZombified piglin spawning in a nether portal in the overworld affected by random tick speed
is duplicated by
is duplicated by
is duplicated by
Thank you for your report!
We're actually already tracking this issue in MC-123376, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Have you modified the randomTickSpeed? If so, that would be MC-123376
Since you mentioned that your randomTickSpeed was set to 10000, this is a duplicate of MC-123376.
Thank you for your report!
We're tracking this issue in MC-123376, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Then this is a duplicate of MC-123376.
Thank you for your report!
We're tracking this issue in MC-123376, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
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No worries!
The "randomTickSpeed" gamerule affecting pigman spawning from nether portals is currently being tracked in MC-123376.
Thank you for your report!
We're tracking this issue in MC-123376, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
The spawn rates of zombified piglins can be affected by the "randomTickSpeed" gamerule (see MC-123376). With that being said, may I ask what the "randomTickSpeed" was set to at the time of when experiencing this issue?


I am not sure if someone said somewhere that this should not be the case. Normal mob spawning can likely currently not do this task without a major rewrite. Therefore currently the portal blocks summon the zombie pigmen when they are ticked.
WAI , I think.
WAI, they won't fix this because that spawning works on random ticks and it would be to complicated and unnecessary to change it for this case.
i think that this comand just speeds up the time in minecraft
Confirmed for 1.13.1.
@NikitaM This speeds up random ticks in Minecraft. It is completely different from the actual tick speed of the game.
This is WAI, zombie pigmen spawning in portals is based on random ticking, each portal block has a chance of spawning a pigman when random ticked.
Confirmed for 19w41a
Can confirm in 20w49a.
Can confirm in 21w03a.
Can confirm in 21w05b.
Can confirm in 21w06a.
isn't this intended?
Can confirm in 1.17.1 Release Candidate 1.
Can confirm in 21w40a.
I can confirm this in 1.18.1. Since this has been specifically coded into the NetherPortalBlock.java class, this leads me to believe that this is possibly intended.
Regardless, here's a code analysis of this issue. The following is based on a decompiled version of Minecraft 1.18.1 using MCP-Reborn.
Code Analysis:
If we look at the above class, we can see that zombified piglin spawning is affected by the randomTickSpeed gamerule.
Can confirm in 1.18.2.