Player data lost when moving from BDS to Singleplayer (and vice versa)
Summary:
Player data on a singleplayer world isn't used when that world is moved to/used with BDS.
Steps to reproduce:
- Create a new local world, give yourself a bunch of items and tame a pet
- Save and close the world
- Upload the world to a BDS install and start the server
- Join the server while still logged into the same account
- Note you enter as a new player, items and levels are gone, pets are no longer yours etc.
You can move the world back to singleplayer and progress while the world was on BDS will be lost but items etc from before the move will be back.
What I expected to happen:
My player data should be linked to my account, allowing me to move it between BDS and Singleplayer without losing progress
What actually happened:
Player data is stored differently for local and network players causing inconsistencies when moving between BDS and Singleplayer.
Some more detail (all educated assumption):
At the moment when playing a world in singleplayer, your data is stored under a local_player entry (with no link to your xbox account). When that same world is moved onto a BDS and you connect you instead get a new player_server_guid entry. Because your progress is stored under local_player its not applied to the player.
Realms is able to get around this by (I believe) "copying" the player data of the local_player to the owners player_server_guid account.
BDS isn't linked to an "owner" in the same way realms are so the same process may not be possible.
Linked Issues
is duplicated by5
Created Issue:
playerdata does not transfer from world I played in with a friend
I wanted to make a server of a world a friend and I played in so I didn't have to be online for him to be able to be online. So I made a server and I copiëd the save files to the save files of the server, I made sure the names were the same in the world file as well as in the server.properties file. When I start the server the playerdata is erased and I do not have the playerdata. The rest of the world is the same and works.
Environment
windows 10, Minecraft windows 10 and Android edition
I wanted to make a server of a world a friend and I played in so I didn't have to be online for him to be able to be online. So I made a server and I copiëd the save files to the save files of the server, I made sure the names were the same in the world file as well as in the server.properties file. When I
startthe servertheplayerdata iserased and I do not have the playerdata. The rest of the world is the same and works.I wanted to make a server of a world a friend and I played in so I didn't have to be online for him to be able to be online. So I made a server and I copiëd the save files to the save files of the server, I made sure the names were the same in the world file as well as in the server.properties file. When I join the server my playerdata is not there but when my friend joins he does have his playerdata.
is duplicated by
I wanted to make a server of a world a friend and I played in so I didn't have to be online for him to be able to be online. So I made a server and I copiëd the save files to the save files of the server, I made sure the names were the same in the world file as well as in the server.properties file. When I join the server my playerdata is not there but when my friend joins he does have his playerdata.
Summary:
Player data on a singleplayer world isn't used when that world is moved to/used with BDS.Steps to reproduce:
- Create a new local world, give yourself a bunch of items and tame a pet
- Save and close the world
- Upload the world to a BDS install and start the server
- Join the server while still logged into the same account
- Note you enter as a new player, items and levels are gone, pets are no longer yours etc.
You can move the world back to singleplayer and progress while the world was on BDS will be lost but items etc from before the move will be back.
What I expected to happen:
My player data should be linked to my account, allowing me to move it between BDS and Singleplayer without losing progressWhat actually happened:
Player data is stored differently for local and network players causing inconsistencies when moving between BDS and Singleplayer.Some more detail (all educated assumption):
At the moment when playing a world in singleplayer, your data is stored under a local_player entry (with no link to your xbox account). When that same world is moved onto a BDS and you connect you instead get a new player_server_guid entry. Because your progress is stored under local_player its not applied to the player.Realms is able to get around this by (I believe) "copying" the player data of the local_player to the owners player_server_guid account.
BDS isn't linked to an "owner" in the same way realms are so the same process may not be possible.
playerdatadoes not transfer from world I played in with a friendPlayer data lost when moving from BDS to Singleplayer (and vice versa)
is duplicated by
is cloned by
is duplicated by
is duplicated by
windows 10, Minecraft windows 10 and Android edition
We're tracking this issue as BDS-5121, so this ticket is being resolved and linked as a duplicate.
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We're tracking this issue as BDS-5121, so this ticket is being resolved and linked as a duplicate.
If you aren't already, please don't forget to use the search feature, the less time volunteers spend linking duplicates the more time we have to update new reports.
Voting on an existing report has a greater impact on getting the bugs most important to you fixed!
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 BDS Wiki – 📖 FAQs
Ignore my original comment. I mistakenly assumed Realms was affected by BDS-5121.
Its possible you were affected by MCPE-50467. Did anything else change?
Putting your items in a chest is, at best, only a partial workaround. You also lose control of you pets (as mentioned by a commenter on BDS-5121), and you lose your levels.
We're tracking this issue as BDS-5121, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in BDS-5121, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 BDS Wiki – 📖 FAQs
For some additional information about the limitations of transferring player data between BDS, local world, and Realm, please see BDS-5121.
Hi Cirnel,
When you play a world locally you are considered the "local" player, however when you play on a BDS everyone is considered a "network" player. I'm assuming changing this would break worlds for people that play with no network connection etc. Your stuff is all still there, if you move the world back to a local instance all your stuff will be there still.
To work around the issue you need to place all items in a box before you transfer the world over to BDS.
Ionic
I experienced the same issue. I confirm putting items into box does work but this is just a workaround.
I think this is bug and items should be kept because this happens when I use xbox account in both local computer and BDS.
So I suggest do not differentiate players based on local and network connection if they use the same account.
Inventory is one thing but you also lose your pets.
As a workaround if you are switching from single player to BDS, I found that uploading my world to a Realm before moving my world to a BDS copies the local player into the network player in my local world. This is a one way operation though, meaning if you go from BDS back to single player, your local player will not have all your data.
I ran into this when trying to transfer my son's preferred world to a server to make it easier to play with family members not in the same house. I managed to piece together a workaround that doesn't involve placing all your items in a box before transferring the world, and that preserves things like pets. It's a bit involved, but thanks to previous helpful people doing the hard work of writing Python bindings to the Bedrock database format, the difficult bit was working out what the various player_... UUIDs needed to be.
You can find my code in cjwatson/minecraft-convert-local-player on GitHub. I've tested it on exactly one world, and I've only implemented the local-to-BDS direction, so bear that in mind!
Having same problem
And found easy solution after hard work on online research. Let me know if you want to know how I fixed it easily.
adsummit what is your easy fix