Observer rotates when being udpated, moved and then reloaded
In 16w41a this bug has changed significantly.
Bug summary for 16w41a+:
If you activate an observer by updating him, then start moving the observer while it still gives out power, and then reload the game before the observer finishes moving, then the rotation of the observer will change.
If the output of the observer was facing into the +y direction, he will rotate to face into +z.
If he was facing into +z then he´ll face into +x.
If he was facing into +x then he´ll face into +y.
Same happens with negative directions. -y goes to -z. -z goes to -x. -x goes to -y.
Here´s a video demonstrating the bug:
https://www.youtube.com/watch?v=qFKHRlapufQ
Initial bug report (fixed in 16w41a):
If you place an observer block with /setblock it will always face in the positive z / south direction, independent of which additional data value you type in the /setblock command.
You can verify this by using the commands "/setblock ~ ~ ~ observer 1", "/setblock ~ ~ ~ observer 2" etc. and seeing that they all face in the same direction.
If you move an observer with a piston and reload the game while the observer is moving, then the observer will face into the positive z / south direction.
You can verify this by placing down a piston, then place an observer facing upwards in front of the piston, then activate the piston and quickly relog before the piston finishes his extension. After that you will see that the observer no longer faces upwards but south.
I post these two bugs in one bug report, because they´re probably related.
Video provided by Nicklas Ekstrand.
Linked Issues
is duplicated by2
Created Issue:
Observer rotates towards +z, when reloaded while being moved or set with /setblock
If you place an observer block with /setblock it will always face in the positive z / south direction, independent of which additional data value you type in the /setblock command.
You can verify this by using the commands "/setblock ~ ~ ~ 1", "/setblock ~ ~ ~ 2" etc. and seeing that they all face in the same direction.If you move an observer with a piston and reload the game while the observer is moving, then the observer will face into the positive z / south direction.
You can verify this by placing down a piston, then place an observer facing upwards in front of the piston, then activate the piston and quickly relog before the piston finishes his extension. After that you will see that the observer no longer faces upwards but south.I post these two bugs in one bug report, because they´re probably related.
If you place an observer block with /setblock it will always face in the positive z / south direction, independent of which additional data value you type in the /setblock command.
You can verify this by using the commands "/setblock ~ ~ ~ observer 1", "/setblock ~ ~ ~ observer 2" etc. and seeing that they all face in the same direction.If you move an observer with a piston and reload the game while the observer is moving, then the observer will face into the positive z / south direction.
You can verify this by placing down a piston, then place an observer facing upwards in front of the piston, then activate the piston and quickly relog before the piston finishes his extension. After that you will see that the observer no longer faces upwards but south.I post these two bugs in one bug report, because they´re probably related.
duplicates
relates to
duplicates
If you place an observer block with /setblock it will always face in the positive z / south direction, independent of which additional data value you type in the /setblock command.
You can verify this by using the commands "/setblock ~ ~ ~ observer 1", "/setblock ~ ~ ~ observer 2" etc. and seeing that they all face in the same direction.If you move an observer with a piston and reload the game while the observer is moving, then the observer will face into the positive z / south direction.
You can verify this by placing down a piston, then place an observer facing upwards in front of the piston, then activate the piston and quickly relog before the piston finishes his extension. After that you will see that the observer no longer faces upwards but south.I post these two bugs in one bug report, because they´re probably related.
Video provided by Nicklas Ekstrand.
is duplicated by
is duplicated by
In 16w41a this bug has changed significantly.
Bug summary for 16w41a+:If you activate an observer by updating him, then start moving the observer while it still gives out power, and then reload the game before the observer finishes moving, then the rotation of the observer will change.
If the output of the observer was facing into the +y direction, he will rotate to face into +z.
If he was facing into +z then he´ll face into +x.
If he was facing into +x then he´ll face into +y.
Same happens with negative directions. -y goes to -z. -z goes to -x. -x goes to -y.Here´s a video demonstrating the bug:
https://www.youtube.com/watch?v=qFKHRlapufQInitial bug report (fixed in 16w41a):
If you place an observer block with /setblock it will always face in the positive z / south direction, independent of which additional data value you type in the /setblock command.
You can verify this by using the commands "/setblock ~ ~ ~ observer 1", "/setblock ~ ~ ~ observer 2" etc. and seeing that they all face in the same direction.If you move an observer with a piston and reload the game while the observer is moving, then the observer will face into the positive z / south direction.
You can verify this by placing down a piston, then place an observer facing upwards in front of the piston, then activate the piston and quickly relog before the piston finishes his extension. After that you will see that the observer no longer faces upwards but south.I post these two bugs in one bug report, because they´re probably related.
Video provided by Nicklas Ekstrand.
Observer rotatestowards +z, when reloaded while being moved or set with /setblockObserver rotates when being udpated, moved and then reloaded
In 16w41a this bug has changed significantly.
Bug summary for 16w41a+:If you activate an observer by updating him, then start moving the observer while it still gives out power, and then reload the game before the observer finishes moving, then the rotation of the observer will change.
If the output of the observer was facing into the +y direction, he will rotate to face into +z.
If he was facing into +z then he´ll face into +x.
If he was facing into +x then he´ll face into +y.
Same happens with negative directions. -y goes to -z. -z goes to -x. -x goes to -y.Here´s a video demonstrating the bug:
https://www.youtube.com/watch?v=qFKHRlapufQInitial bug report (fixed in 16w41a):
If you place an observer block with /setblock it will always face in the positive z / south direction, independent of which additional data value you type in the /setblock command.
You can verify this by using the commands "/setblock ~ ~ ~ observer 1", "/setblock ~ ~ ~ observer 2" etc. and seeing that they all face in the same direction.If you move an observer with a piston and reload the game while the observer is moving, then the observer will face into the positive z / south direction.
You can verify this by placing down a piston, then place an observer facing upwards in front of the piston, then activate the piston and quickly relog before the piston finishes his extension. After that you will see that the observer no longer faces upwards but south.I post these two bugs in one bug report, because they´re probably related.
Video provided by Nicklas Ekstrand.
When using /setblock to place a dispenser with a rotation datavalue, if the front of the block is against a wall the dispenser will point the opposite direction when placed.
To Replicate: Place a block. Attempt to spawn a dispenser one block north of it, with a rotation data value of 3 (Telling the dispenser to "look" south). The block will instead face north. Same happens for east/west.
Affects the following blocks:
- dropper
- dispenser
- observer
(can't see due to MC-108054, may be affected if that's fixed) - (lit_)furnace
Code analysis by Marcono1234 can be found in this comment.
Seems to be a dupe. Will reopen MC-108054.
If this bug report ( MC-108695 ) is considered to be a dupe of ( MC-108054 ), then I will heavily edit that bug report ( MC-108054 ), because there are the following differences between the two bugs:
1. Since 16w41a it´s not enough to move and reload the observers to produce the bug. You need to update them first, otherwise the bug doesn´t occur.
2. /setblock commands work fine in 16w41a
3. Since 16w41a observers now don´t always rotate towards +z anymore, but they also rotate towards other directions,
Basically I will have to rewrite the entire MC-108054 bug report, and I thought it would be more logical to just submit a new bug report for this. But I will just copy paste what I´ve written here into MC-108054 if you want.
Confirmed for
Not a duplicate,
MC-70188is only if the block faces a wall whereas this one happens even if the observer would not face a wall.Might be related however.
Sorry, I searched for all tickets that could've been a duplicate and I misunderstood this one because of that.
Not fixed in 16w41a. Video from Myren Eario.