Villages and pillager outposts don't spawn in windswept savannas
Linked Issues
Created Issue:
Biome-Specific Structures don't generate on Mutated Variations
Selecting Mutated Desert, Mutated Jungle, or Mutated Plains will disable all spawning for: Villages (Plains), Villages (Desert), Jungle Temples, and Desert Temples.
Reproduce:
- Select Buffet World
- Select Mutated Desert, Mutated Jungle, or Mutated Plains
- Type one of the following when world is created:
/locate Desert_Pyramid, /locate Village, or /locate Jungle_Pyramid
it will say cannot find structure.
Biome-Specific Structures don't generate on Mutated Variations of Biomes
Selecting Mutated Desert
,Mutated Jungle,or Mutated Plainswill disable all spawning for:Villages (Plains),Villages (Desert), Jungle Temples, and Desert Temples.
Reproduce:
- Select Buffet World
- Select Mutated Desert
,Mutated Jungle, or Mutated Plains- Type one of the following when world is created:
/locate Desert_Pyramid, /locate Village, or /locate Jungle_Pyramid
it will say cannot find structure.Selecting Mutated Desert or Mutated Jungle, will disable all spawning for: Villages (Desert), Jungle Temples, and Desert Temples.
Reproduce:
- Select Buffet World
- Select Mutated Desert or Mutated Jungle
- Type one of the following when world is created:
/locate Desert_Pyramid, /locate Village, or /locate Jungle_Pyramid
it will say cannot find structure.
EDIT: will also apply to Mutated Savanna
Selecting Mutated Desert or Mutated Jungle, will disable all spawning for: Villages (Desert), Jungle Temples, and Desert Temples.
Reproduce:
- Select Buffet World
- Select Mutated Desert or Mutated Jungle
- Type one of the following when world is created:
/locate Desert_Pyramid, /locate Village, or /locate Jungle_Pyramid
it will say cannot find structure.
EDIT: will also apply to Mutated Savanna and Mutated Savanna Plateau
relates to
Works as Intended. Mutated biomes aren't supposed to generate villages, temples, or other complex surface structures, and that's for a reason. I mean, every M biome will generate steep cliffs that can reach 20 blocks high or more, so it wouldn't make sense for villages to originate in such harsh environments. I also reported a bug that relates to this one that found an inconsistency with the regular M biome generation, which is
MC-128770.
Selecting Mutated Desert or Mutated Jungle, will disable all spawning for: Villages (Desert), Jungle Temples, and Desert Temples.
Reproduce:
- Select Buffet World
- Select Mutated Desert or Mutated Jungle
- Type one of the following when world is created:
/locate Desert_Pyramid, /locate Village, or /locate Jungle_Pyramid
it will say cannot find structure.
EDIT: will also apply to Mutated Savanna and Mutated Savanna PlateauThe bug
Selecting mutated desert or mutated jungle, will disable all spawning for: villages (desert), jungle temples, and desert temples.
How to reproduce
- Select buffet world
- Select mutated desert or mutated jungle
- Try to /locate one of the following structures: desert_pyramid, village, or jungle_pyramid
→Notice it says: Could not find that structure nearby
Note: also applies to mutated savanna and mutated savanna plateau.
Biome-SpecificStructures don't generate onMutatedVariations ofBiomesBiome-specific structures don't generate on mutated variations of biomes
The bug
Selecting mutated desert or mutated jungle, will disable all spawning for: villages (desert), jungle temples, and desert temples.How to reproduce
- Select
buffetworld- Select
mutated desert or mutated jungle- Try to /locate one of the following structures: desert_pyramid, village, or
jungle_pyramid
→Notice it says: Could not find that structure nearby
Note: also applies to mutated savanna and mutated savanna plateau.
Biome-specific structures don't generate on mutated variations of biomesVillages and pillager outposts don't spawn in windswept savannas
Aren't sparse jungles affected as well? (Jungle Pyramids)
Relates to MC-128686


Confirmed for 1.15.2 and 20w12a. Can you change the reporter to me, so I can update this ticket?
Confirmed for 20w21a
Can these names be changed to the new biome names?
Confirmed for 1.16pre5
Confirmed for 20w51a
In 21w03a
A possible fix is to parent mutated versions of biomes to their regular counterparts. Make the structures generate on the selected biomes and their child biomes.
Can confirm for 21w16a.
Because most "mutated" biomes are removed, and the only biome mentioned in this ticket that still exists is the windswept savanna, I summarized the report to only include windswept savannas.