Enties not functioning in forceloaded chunks
Entities (namely minecarts) do not function in chunks that are in forceload areas.
Environment
Windows 10
Linked Issues
is duplicated by1
Created Issue:
Enties not functioning in ForceLoad chunks
Entities (namely minecarts) do not function in chunks that are in forceload.
Environment
Windows 10
Added Affects Versions: 1.14.1
Removed Affects Versions: 1.14.2-pre1
Added Affects Versions: 1.14.2-pre1
Removed Affects Versions: 1.14.2-pre1
Added Affects Versions: 1.14.2-pre3
Changed Description:
Entities (namely minecarts) do not function in chunks that are in forceload areas.
Added Affects Versions: 1.14.2-pre4
Changed Summary:
Enties not functioning inForceLoad chunksEnties not functioning in forceloaded chunks
Added Affects Versions: 1.14.2
Added Linked Issues:
is duplicated by
Added Attachments:
Removed Attachments:
Added Triaged Time:
Added Assignee:
[Mojang] Georgii Gavrichev
Added Fixed Versions: 1.14.3-pre3
Please do not mark unreleased versions as affected.
You don't have access to them yet.
Please do not mark unreleased versions as affected.
You don't have access to them yet.
Minecarts in 1.13.2 were able to continue moving when the chunks for the track were covered by the /forceload command. This has not been the case in 1.14 or 1.14.1.
I tested this by doing the following...
You will be able to see the chunk count as the minecart continues. Once it is far enough away, the counting will stop.
Move closer to the minecart and the count will continue.
Expected behavior: The minecart should traverse the entire track since all the chunks around it are forceloaded.
Actual behavior: The minecart gets as far as normally loaded chunks. Once in the chunks covered only by the forceload command, the minecart will stop.
Please do not mark unreleased versions as affected.
You don't have access to them yet.
This is still the case with 1.14.2 pre-release 3
In case you weren't aware – you can update the Affected Versions list yourself since you're the reporter of this ticket.
Also experiencing this issue. Using MC server 1.14.1 with chunks along track being forceloaded. Sending multiple minecarts down the track will result in some coming back – bouncing off the stopped minecart in the lead.
Can also confirm this affects entities like sand, concrete and gravel as well.
I cannot reproduce this anymore in 1.14.3-pre1. Can anyone else? The setup I used is in this screenshot, with a 5×5 grid of forceloaded chunks centered on it: [^2019-06-03_18.02.46.png]
I still cannot reproduce it in pre2 with that setup.
quickly tested by forceloading the end, throwing in some entities into the end portal and waiting for items to despawn. After 5 minutes, I can still hop into the portal and collect the items.
Still not processing entities in 1.14.3 pre2.
I just tried that (with the setup from my screenshot, not items despawning, because I'm impatient) and it worked properly. Did you make sure to load a 5×5 grid of chunks around the items? Also I'm pretty sure that something about adding ranges is currently broken, so to be safe, please mark them all one by one.
Tried individually loading chunks, even expanding the radius to a 7x7 area around the chunks in question and then repeating the test (my lazy no redstone version) to no success. Something still isn't working unfortunately.
Weird, the item actually didn't despawn for me either. Even though the armour stand is clearly moving. I'll try some more different setups.
I made a minecart track and it also doesn't work in the forceloaded End. So I guess something is special about pistons pushing entities.