Worldgen settings with empty structures parameter generates all structures extremely frequent
The bug
When setting the generator.settings.structures parameter to an empty map, I would expect no structures to spawn. Instead every possible structure spawns in their respective biome, with the default settings for spacing, separation and salt. This causes the structures to spawn extremely frequent.
The expected behavior is that either no structures spawn, or that they spawn with more sensible defaults.
Relevant section in the worldgen settings
"generator": { "settings": { "structures": { "structures": {} } } }
How to reproduce
- Download the worldgen settings frequent_structures.json

- Create a new world and select the downloaded file when importing world settings
- Teleport to the custom:icy dimension
/execute in custom:icy run tp @s ~ 100 ~
Notice that all types of structures spawn excessively and close to each other
Linked Issues
is duplicated by4
Created Issue:
Worldgen settings with empty structures parameter generates all structures extremely frequent
When setting the generator.settings.structures parameter to an empty map, I would expect no structures to spawn. Instead every possible structure spawns in their respective biome, with the default settings for spacing, separation and salt. This causes the structures to spawn extremely frequent.
The expected behavior is that either no structures spawn, or that they spawn with more sensible defaults.
Relevant section in the worldgen settings
"generator": { "settings": { "structures": { "structures": {} } } }How to reproduce
- Download the worldgen settings [^icy.json]
- Create a new world and select the downloaded file when importing world settings
- Teleport to the custom:icy dimension
/execute in custom:icy run tp @s ~ 100 ~
Notice that all types of structures spawn excessively and close to each other
When setting thegenerator.settings.structures parameter to an empty map, I would expect no structures to spawn. Instead every possible structure spawns in their respective biome, with the default settings for spacing, separation and salt. This causes the structures to spawn extremely frequent.The expected behavior is that either no structures spawn, or that they spawn with more sensible defaults.
Relevant section in the worldgen settings
"generator": { "settings": { "structures": { "structures": {} } } }How to reproduce
- Download the worldgen settings [^icy.json]
- Create a new world and select the downloaded file when importing world settings
- Teleport to the custom:icy dimension
/execute in custom:icy run tp @s ~ 100 ~
Notice that all types of structures spawn excessively and close to each other
The bug
When setting the generator.settings.structures parameter to an empty map, I would expect no structures to spawn. Instead every possible structure spawns in their respective biome, with the default settings for spacing, separation and salt. This causes the structures to spawn extremely frequent.
The expected behavior is that either no structures spawn, or that they spawn with more sensible defaults.
Relevant section in the worldgen settings
"generator": { "settings": { "structures": { "structures": {} } } }How to reproduce
- Download the worldgen settings [^icy.json]
- Create a new world and select the downloaded file when importing world settings
- Teleport to the custom:icy dimension
/execute in custom:icy run tp @s ~ 100 ~
Notice that all types of structures spawn excessively and close to each other
is duplicated by
The bug
When setting the generator.settings.structures parameter to an empty map, I would expect no structures to spawn. Instead every possible structure spawns in their respective biome, with the default settings for spacing, separation and salt. This causes the structures to spawn extremely frequent.
The expected behavior is that either no structures spawn, or that they spawn with more sensible defaults.
Relevant section in the worldgen settings
"generator": { "settings": { "structures": { "structures": {} } } }How to reproduce
- Download the worldgen settings [^icy.json]
- Create a new world and select the downloaded file when importing world settings
- Teleport to the custom:icy dimension
/execute in custom:icy run tp @s ~ 100 ~
Notice that all types of structures spawn excessively and close to each other
The bug
When setting the generator.settings.structures parameter to an empty map, I would expect no structures to spawn. Instead every possible structure spawns in their respective biome, with the default settings for spacing, separation and salt. This causes the structures to spawn extremely frequent.
The expected behavior is that either no structures spawn, or that they spawn with more sensible defaults.
Relevant section in the worldgen settings
"generator": { "settings": { "structures": { "structures": {} } } }How to reproduce
- Download the worldgen settings frequent_structures.json
- Create a new world and select the downloaded file when importing world settings
- Teleport to the custom:icy dimension
/execute in custom:icy run tp @s ~ 100 ~
Notice that all types of structures spawn excessively and close to each other
is duplicated by
is duplicated by
is duplicated by
Thank you for your report!
We're tracking this issue in MC-185019, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-185019, which is a report that has not been resolved yet.
If you want, you can upvote the parent ticket, and enable watching to receive any updates about it - if you believe you have any information that may be important for this issue, please leave a comment on the parent. Please also use the search function in the future to prevent duplicate reports.
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Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-185019, which is a report that has not been resolved yet.
If you want, you can upvote the parent ticket, and enable watching to receive any updates about it - if you believe you have any information that may be important for this issue, please leave a comment on the parent. Please also use the search function in the future to prevent duplicate reports.
Quick Links:
📓 Issue Guidelines – 🛠 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
💬 Mojira Subreddit – 💬 Mojira Discord
Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-185019, which is a report that has not been resolved yet.
If you want, you can upvote the parent ticket, and enable watching to receive any updates about it - if you believe you have any information that may be important for this issue, please leave a comment on the parent. Please also use the search function in the future to prevent duplicate reports.
Quick Links:
📓 Issue Guidelines – 🛠 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
💬 Mojira Subreddit – 💬 Mojira Discord
If it matters at all, I've had the same experience. I came to create a ticket about this exact behavior, and found this ticket.
I accidentally made the duplicate report
MC-192056(because trying to search for stuff requires you to be exact), but in it I gave a suggested fix. To summarize it: They should bring back the 1.12-1.13 Customized World Settings we had in-game.Uh, the customized world settings were not in 1.13