Enderman can teleport when hit in cases where they previously would not teleport
I built an enderman farm at world-height in the Warped Forest biome in the Nether. It is this design by EagleEye621, for reference. https://www.youtube.com/watch?v=bSVyjuxouxo
There are no spawnable blocks within range, so unless Enderman behavior has been changed, I don't believe they should be able to teleport out when damaged with a sword.
In the attached video, it can be seen that some of the endermen teleport out to the glass. Some, however, disappear completely.
I am unsure if the problem is that they can teleport far beyond their normal boundaries, thus being able to teleport all the way down to the bedrock or lower still to the biomes beneath the bedrock, but this behavior does break many farm designs and I would consider it a bug.
Linked Issues
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Created Issue:
Endermen Sometimes Vanish
I built an enderman farm at world-height in the Warped Forest biome in the Nether. It is this design by EagleEye621, for reference. https://www.youtube.com/watch?v=bSVyjuxouxo
There are no spawnable blocks within range, so unless Enderman behavior has been changed, I don't believe they should be able to teleport out when damaged with a sword.
In the attached video, it can be seen that some of the endermen teleport out to the glass. Some, however, disappear completely.
I am unsure if the problem is that they can teleport far beyond their normal boundaries, thus being able to teleport all the way down to the bedrock or lower still to the biomes beneath the bedrock, but this behavior does break many farm designs and I would consider it a bug.
Environment
Java 20w21a, Warped Forest Biome, y = 246.5
Endermen Sometimes VanishEnderman can teleport when hit in cases where they previously would not teleport
Java 20w21a, Warped Forest Biome, y = 246.5
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Endermen teleporting more frequently than previously is tracked in MC-185684 - them just teleporting because they take natural damage is intentional.
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Thank you for your report!
We're tracking this issue in MC-185684, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-185684, which has been marked as Fixed for an upcoming version.
Please use the search function in the future to prevent duplicate reports.
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Please keep it to one issue per report - the enderman teleporting when it should not is MC-185684, please open new reports for any other issues you encounter, and please attach a screenshot of your game with the F3 debug screen enabled to the new report.
Confirmed in 20w28a
Reason being that this bug has been re-added into the game via false bug report MC-185684
Not a false bug report, MC-185684 refers to situations where there is nowhere to teleport to within the enderman's 32 block max range. Specifically people building endermen farms with nowhere within range for them to escape to. Due to the bug their max range was changed in 1.16 to "infinite", at least height-wise.
Not sure why it's actually needed since you can just attack their bottom third to avoid them teleporting away (intended behavior).
I agree that attacking their middle third SHOULD cause them to teleport-dodge. Good to see bug reporters work to get the old intended enderman behaviors back (like "you have to STOP looking them in the face before they get triggered because it's a staring contest").
Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-185684, which has been marked as Fixed for an upcoming version.
Please use the search function in the future to prevent duplicate reports.
Quick Links:
📓 Issue Guidelines – 🛠 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
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Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-185684, which has been marked as Fixed for an upcoming version.
Please use the search function in the future to prevent duplicate reports.
Quick Links:
📓 Issue Guidelines – 🛠 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
💬 Mojira Subreddit – 💬 Mojira Discord
Huge respect for eagleye build... try nametagging and enderman with the name of "a"
Then run this command:
/tp @p @e[limit=1,sort=nearest,name=a]
That will show you where enderman went
Followed Justin's advice and the Endermen were teleporting down to the bedrock below. I would still consider this a bug, though it is good to know that they are not vanishing into thin air.
Just to confirm, this does not occur in 1.15.2?
@Galaxy_2Alex Just confirmed in a testing world. Endermen do not even teleport away when hit in 1.15.2
@[Mod] Galaxy_2Alex
I also noticed this. playing on 1.16 Pre-release 5. Endermen sometimes teleport away when hit but do not always teleport back (see MC-185641), making it seem as if they vanished.
I added a couple videos that demonstrate that endermen do in fact tp away in 1.16 rc1 but NOT in 1.15.2
Bug_1_16_video_2_Trim.mp4
Bug_1_15_2_Trim (2).mp4
Ummm... So you guys just reintroduced
MC-101374back which was finally fixed?This bug report is specifically about cases where you've denied them anywhere to teleport to within their 32 block max range. It should not affect cases where they DO have somewhere to teleport to. And yes, "swing at their bottom third and they won't dodge" is intended behavior (although you're talking about the middle third in that other bug report).