Endermen don't teleport to the player when they can't pathfind/get to them
Hostile Endermen don't teleport to the player, even in situations when there is no (other) clear way to them.
For example you can hide in a house or a cave, and even if there would be room for them, they don't teleport there to go after the player.
Or, when you hit them and they teleport away, they sometimes get stuck in a cave or other unreachable area, and never teleport back. This seems to consistently happen when fighting them in the Nether's Warped Forests.
This sometimes even happens when they are on a higher platform than you, and they don't want to take fall damage. Instead of teleporting, they just stay there, waiting for the player to come to them. And sometimes the opposite happens, and they decide take the huge fall damage still instead of teleporting.
How to reproduce:
- Provoke an Enderman
- Enter a house with a roof taller than 3 blocks high, and observe the Enderman
= Instead of the Enderman teleporting to the player, they instead just stare and wait outside next to the wall or door.
And when they can't get to the player, they soon forget about them and turn neutral again, far away from the player.
Linked Issues
Created Issue:
Endermen don't teleport to the player when they can't pathfind to them
Hostile Endermen don't teleport to the player, even when there is no clear path to them. (Hitting the Enderman to make them teleport doesn't count)
How to reproduce:
- Provoke an Enderman.**
- Enter a house with a roof taller than 3 blocks high, and observe the Enderman
= Instead of the Enderman teleporting to the player, they instead just stare and wait outside next to the wall or door.
Hostile Endermen don't teleport to the player, even when there is no clear path to them. (Hitting the Enderman to make them teleport doesn't count)
How to reproduce:
- Provoke an Enderman
.**- Enter a house with a roof taller than 3 blocks high, and observe the Enderman
= Instead of the Enderman teleporting to the player, they instead just stare and wait outside next to the wall or door.
Hostile Endermen don't teleport to the player, even when there is no clear path to them. (Hitting the Enderman to make them teleport doesn't count)
How to reproduce:
- Provoke an Enderman
- Enter a house with a roof taller than 3 blocks high, and observe the Enderman
= Instead of the Enderman teleporting to the player, they instead just stare and wait outside next to the wall or door.
And when they can't get to the player, they soon forget about them and turn neutral again.
Hostile Endermen don't teleport to the player, even when there is no clear path to them. (Hitting the Enderman to make them teleport doesn't count)
How to reproduce:
- Provoke an Enderman
- Enter a house with a roof taller than 3 blocks high, and observe the Enderman
= Instead of the Enderman teleporting to the player, they instead just stare and wait outside next to the wall or door.
And when they can't get to the player, they soon forget about them and turn neutral again. It's especially annoying when fighting them in cave systems.
Hostile Endermen don't teleport to the player, even when there is no
clear path to them. (Hitting the Enderman to make them teleport doesn't count)How to reproduce:
- Provoke an Enderman
- Enter a house with a roof taller than 3 blocks high, and observe the Enderman
= Instead of the Enderman teleporting to the player, they instead just stare and wait outside next to the wall or door.
And when they can't get to the player, they soon forget about them and turn neutral again. It's especially annoying when fighting them in cave systems.
Hostile Endermen don't teleport to the player, even in situations when there is no (other) clear way to them.
For example you can hide in a house or a cave, and even if there would be room for them, they don't teleport there to go after the player.
How to reproduce:
- Provoke an Enderman
- Enter a house with a roof taller than 3 blocks high, and observe the Enderman
= Instead of the Enderman teleporting to the player, they instead just stare and wait outside next to the wall or door.
And when they can't get to the player, they soon forget about them and turn neutral again. It's especially annoying when fighting them in cave systems.
Hostile Endermen don't teleport to the player, even in situations when there is no (other) clear way to them.
For example you can hide in a house or a cave, and even if there would be room for them, they don't teleport there to go after the player.
How to reproduce:
- Provoke an Enderman
- Enter a house with a roof taller than 3 blocks high, and observe the Enderman
= Instead of the Enderman teleporting to the player, they instead just stare and wait outside next to the wall or door.
And when they can't get to the player, they soon forget about them and turn neutral again.
It's especially annoying when fighting them in cave systems.
Hostile Endermen don't teleport to the player, even in situations when there is no (other) clear way to them.
For example you can hide in a house or a cave, and even if there would be room for them, they don't teleport there to go after the player.
How to reproduce:
- Provoke an Enderman
- Enter a house with a roof taller than 3 blocks high, and observe the Enderman
= Instead of the Enderman teleporting to the player, they instead just stare and wait outside next to the wall or door.
And when they can't get to the player, they soon forget about them and turn neutral again.
It's especially annoying when fighting them in cave systems.
Hostile Endermen don't teleport to the player, even in situations when there is no (other) clear way to them.
For example you can hide in a house or a cave, and even if there would be room for them, they don't teleport there to go after the player.
How to reproduce:
- Provoke an Enderman
- Enter a house with a roof taller than 3 blocks high, and observe the Enderman
= Instead of the Enderman teleporting to the player, they instead just stare and wait outside next to the wall or door.
And when they can't get to the player, they soon forget about them and turn neutral again.
It's especially annoying when fighting them in cave systems, and they teleport away not to be seen again.
Hostile Endermen don't teleport to the player, even in situations when there is no (other) clear way to them.
For example you can hide in a house or a cave, and even if there would be room for them, they don't teleport there to go after the player.
Or, when you hit them and they teleport away, they sometimes get stuck in a cave, and can't get out.
How to reproduce:
- Provoke an Enderman
- Enter a house with a roof taller than 3 blocks high, and observe the Enderman
= Instead of the Enderman teleporting to the player, they instead just stare and wait outside next to the wall or door.
And when they can't get to the player, they soon forget about them and turn neutral again.
It's especially annoying when fighting them in cave systems, and they teleport away not to be seen again.
Hostile Endermen don't teleport to the player, even in situations when there is no (other) clear way to them.
For example you can hide in a house or a cave, and even if there would be room for them, they don't teleport there to go after the player.
Or, when you hit them and they teleport away, they sometimes get stuck in a cave, and can't get out. This seems to consistently happen in the Nether's Warped Forests.
How to reproduce:
- Provoke an Enderman
- Enter a house with a roof taller than 3 blocks high, and observe the Enderman
= Instead of the Enderman teleporting to the player, they instead just stare and wait outside next to the wall or door.
And when they can't get to the player, they soon forget about them and turn neutral again.
It's especially annoying when fighting them in cave systems, and they teleport away not to be seen again.
Hostile Endermen don't teleport to the player, even in situations when there is no (other) clear way to them.
For example you can hide in a house or a cave, and even if there would be room for them, they don't teleport there to go after the player.
Or, when you hit them and they teleport away, they sometimes get stuck in a cave, and can't get out. This seems to consistently happen in the Nether's Warped Forests.
How to reproduce:
- Provoke an Enderman
- Enter a house with a roof taller than 3 blocks high, and observe the Enderman
= Instead of the Enderman teleporting to the player, they instead just stare and wait outside next to the wall or door.
And when they can't get to the player, they soon forget about them and turn neutral again.
It's especially annoying when fighting them in cave systems, and they teleport away not to be seen again.
Hostile Endermen don't teleport to the player, even in situations when there is no (other) clear way to them.
For example you can hide in a house or a cave, and even if there would be room for them, they don't teleport there to go after the player.
Or, when you hit them and they teleport away, they sometimes get stuck in a cave, and can't get out. This seems to consistently happen when fighting them in the Nether's Warped Forests.
How to reproduce:
- Provoke an Enderman
- Enter a house with a roof taller than 3 blocks high, and observe the Enderman
= Instead of the Enderman teleporting to the player, they instead just stare and wait outside next to the wall or door.
And when they can't get to the player, they soon forget about them and turn neutral again.
Hostile Endermen don't teleport to the player, even in situations when there is no (other) clear way to them.
For example you can hide in a house or a cave, and even if there would be room for them, they don't teleport there to go after the player.
Or, when you hit them and they teleport away, they sometimes get stuck in a cave, and can't get out. This seems to consistently happen when fighting them in the Nether's Warped Forests.
How to reproduce:
- Provoke an Enderman
- Enter a house with a roof taller than 3 blocks high, and observe the Enderman
= Instead of the Enderman teleporting to the player, they instead just stare and wait outside next to the wall or door.
And when they can't get to the player, they soon forget about them and turn neutral again, far away from the player.
Hostile Endermen don't teleport to the player, even in situations when there is no (other) clear way to them.
For example you can hide in a house or a cave, and even if there would be room for them, they don't teleport there to go after the player.
Or, when you hit them and they teleport away, they sometimes get stuck in a cave or other unreachable area, and can't get out. This seems to consistently happen when fighting them in the Nether's Warped Forests.
How to reproduce:
- Provoke an Enderman
- Enter a house with a roof taller than 3 blocks high, and observe the Enderman
= Instead of the Enderman teleporting to the player, they instead just stare and wait outside next to the wall or door.
And when they can't get to the player, they soon forget about them and turn neutral again, far away from the player.
Hostile Endermen don't teleport to the player, even in situations when there is no (other) clear way to them.
For example you can hide in a house or a cave, and even if there would be room for them, they don't teleport there to go after the player.
Or, when you hit them and they teleport away, they sometimes get stuck in a cave or other unreachable area, and
can't get out. This seems to consistently happen when fighting them in the Nether's Warped Forests.How to reproduce:
- Provoke an Enderman
- Enter a house with a roof taller than 3 blocks high, and observe the Enderman
= Instead of the Enderman teleporting to the player, they instead just stare and wait outside next to the wall or door.
And when they can't get to the player, they soon forget about them and turn neutral again, far away from the player.
Hostile Endermen don't teleport to the player, even in situations when there is no (other) clear way to them.
For example you can hide in a house or a cave, and even if there would be room for them, they don't teleport there to go after the player.
Or, when you hit them and they teleport away, they sometimes get stuck in a cave or other unreachable area, and never teleport back. This seems to consistently happen when fighting them in the Nether's Warped Forests.
How to reproduce:
- Provoke an Enderman
- Enter a house with a roof taller than 3 blocks high, and observe the Enderman
= Instead of the Enderman teleporting to the player, they instead just stare and wait outside next to the wall or door.
And when they can't get to the player, they soon forget about them and turn neutral again, far away from the player.
Endermen don't teleport to the player when they can't pathfind/get to them
Hostile Endermen don't teleport to the player, even in situations when there is no (other) clear way to them.
For example you can hide in a house or a cave, and even if there would be room for them, they don't teleport there to go after the player.
Or, when you hit them and they teleport away, they sometimes get stuck in a cave or other unreachable area, and never teleport back. This seems to consistently happen when fighting them in the Nether's Warped Forests.How to reproduce:
- Provoke an Enderman
- Enter a house with a roof taller than 3 blocks high, and observe the Enderman
= Instead of the Enderman teleporting to the player, they instead just stare and wait outside next to the wall or door.
And when they can't get to the player, they soon forget about them and turn neutral again, far away from the player.
Hostile Endermen don't teleport to the player, even in situations when there is no (other) clear way to them.
For example you can hide in a house or a cave, and even if there would be room for them, they don't teleport there to go after the player.
This even happens when they are on a higher level than you, and dropping down would make them take fall damage. Instead of teleporting, they just stay there.
Or, when you hit them and they teleport away, they sometimes get stuck in a cave or other unreachable area, and never teleport back. This seems to consistently happen when fighting them in the Nether's Warped Forests.
How to reproduce:
- Provoke an Enderman
- Enter a house with a roof taller than 3 blocks high, and observe the Enderman
= Instead of the Enderman teleporting to the player, they instead just stare and wait outside next to the wall or door.
And when they can't get to the player, they soon forget about them and turn neutral again, far away from the player.
Hostile Endermen don't teleport to the player, even in situations when there is no (other) clear way to them.
For example you can hide in a house or a cave, and even if there would be room for them, they don't teleport there to go after the player.
This even happens when they are on a higher level than you, and dropping down would make them take fall damage. Instead of either dropping down or teleporting, they just stay there.
Or, when you hit them and they teleport away, they sometimes get stuck in a cave or other unreachable area, and never teleport back. This seems to consistently happen when fighting them in the Nether's Warped Forests.
How to reproduce:
- Provoke an Enderman
- Enter a house with a roof taller than 3 blocks high, and observe the Enderman
= Instead of the Enderman teleporting to the player, they instead just stare and wait outside next to the wall or door.
And when they can't get to the player, they soon forget about them and turn neutral again, far away from the player.
Hostile Endermen don't teleport to the player, even in situations when there is no (other) clear way to them.
For example you can hide in a house or a cave, and even if there would be room for them, they don't teleport there to go after the player.
This even happens when they are on a higher level than you, and dropping down would make them take fall damage. Instead of either
dropping down orteleporting, they just stay there.Or, when you hit them and they teleport away, they sometimes get stuck in a cave or other unreachable area, and never teleport back. This seems to consistently happen when fighting them in the Nether's Warped Forests.
How to reproduce:
- Provoke an Enderman
- Enter a house with a roof taller than 3 blocks high, and observe the Enderman
= Instead of the Enderman teleporting to the player, they instead just stare and wait outside next to the wall or door.
And when they can't get to the player, they soon forget about them and turn neutral again, far away from the player.
Hostile Endermen don't teleport to the player, even in situations when there is no (other) clear way to them.
For example you can hide in a house or a cave, and even if there would be room for them, they don't teleport there to go after the player.
This even happens when they are on a higher level than you, and dropping down would make them take fall damage. Instead of either teleporting, they just stay there.
Or, when you hit them and they teleport away, they sometimes get stuck in a cave or other unreachable area, and never teleport back. This seems to consistently happen when fighting them in the Nether's Warped Forests.
How to reproduce:
- Provoke an Enderman
- Enter a house with a roof taller than 3 blocks high, and observe the Enderman
= Instead of the Enderman teleporting to the player, they instead just stare and wait outside next to the wall or door.
And when they can't get to the player, they soon forget about them and turn neutral again, far away from the player.
Hostile Endermen don't teleport to the player, even in situations when there is no (other) clear way to them.
For example you can hide in a house or a cave, and even if there would be room for them, they don't teleport there to go after the player.
This even happens when they are on a higher level than you, and dropping down would make them take fall damage. Instead of either teleporting, they just stay there, waiting for the player to come to them.
Or, when you hit them and they teleport away, they sometimes get stuck in a cave or other unreachable area, and never teleport back. This seems to consistently happen when fighting them in the Nether's Warped Forests.
How to reproduce:
- Provoke an Enderman
- Enter a house with a roof taller than 3 blocks high, and observe the Enderman
= Instead of the Enderman teleporting to the player, they instead just stare and wait outside next to the wall or door.
And when they can't get to the player, they soon forget about them and turn neutral again, far away from the player.
Hostile Endermen don't teleport to the player, even in situations when there is no (other) clear way to them.
For example you can hide in a house or a cave, and even if there would be room for them, they don't teleport there to go after the player.
This even happens when they are on a higher level than you, and dropping down would make them take fall damage. Instead of
eitherteleporting, they just stay there, waiting for the player to come to them.Or, when you hit them and they teleport away, they sometimes get stuck in a cave or other unreachable area, and never teleport back. This seems to consistently happen when fighting them in the Nether's Warped Forests.
How to reproduce:
- Provoke an Enderman
- Enter a house with a roof taller than 3 blocks high, and observe the Enderman
= Instead of the Enderman teleporting to the player, they instead just stare and wait outside next to the wall or door.
And when they can't get to the player, they soon forget about them and turn neutral again, far away from the player.
Hostile Endermen don't teleport to the player, even in situations when there is no (other) clear way to them.
For example you can hide in a house or a cave, and even if there would be room for them, they don't teleport there to go after the player.
This even happens when they are on a higher level than you, and dropping down would make them take fall damage. Instead of teleporting, they just stay there, waiting for the player to come
to them.Or, when you hit them and they teleport away, they sometimes get stuck in a cave or other unreachable area, and never teleport back. This seems to consistently happen when fighting them in the Nether's Warped Forests.
How to reproduce:
- Provoke an Enderman
- Enter a house with a roof taller than 3 blocks high, and observe the Enderman
= Instead of the Enderman teleporting to the player, they instead just stare and wait outside next to the wall or door.
And when they can't get to the player, they soon forget about them and turn neutral again, far away from the player.
Hostile Endermen don't teleport to the player, even in situations when there is no (other) clear way to them.
For example you can hide in a house or a cave, and even if there would be room for them, they don't teleport there to go after the player.
Or, when you hit them and they teleport away, they sometimes get stuck in a cave or other unreachable area, and never teleport back. This seems to consistently happen when fighting them in the Nether's Warped Forests.
This sometimes even happens when they are on a higher platform than you, and they don't want to take fall damage. Instead of teleporting, they just stay there, waiting for the player to come to them.
How to reproduce:
- Provoke an Enderman
- Enter a house with a roof taller than 3 blocks high, and observe the Enderman
= Instead of the Enderman teleporting to the player, they instead just stare and wait outside next to the wall or door.
And when they can't get to the player, they soon forget about them and turn neutral again, far away from the player.
Hostile Endermen don't teleport to the player, even in situations when there is no (other) clear way to them.
For example you can hide in a house or a cave, and even if there would be room for them, they don't teleport there to go after the player.
Or, when you hit them and they teleport away, they sometimes get stuck in a cave or other unreachable area, and never teleport back. This seems to consistently happen when fighting them in the Nether's Warped Forests.
This sometimes even happens when they are on a higher platform than you, and they don't want to take fall damage. Instead of teleporting, they just stay there, waiting for the player to come to them.
How to reproduce:
- Provoke an Enderman
- Enter a house with a roof taller than 3 blocks high, and observe the Enderman
= Instead of the Enderman teleporting to the player, they instead just stare and wait outside next to the wall or door.
And when they can't get to the player, they soon forget about them and turn neutral again, far away from the player.
Hostile Endermen don't teleport to the player, even in situations when there is no (other) clear way to them.
For example you can hide in a house or a cave, and even if there would be room for them, they don't teleport there to go after the player.
Or, when you hit them and they teleport away, they sometimes get stuck in a cave or other unreachable area, and never teleport back. This seems to consistently happen when fighting them in the Nether's Warped Forests.
This sometimes even happens when they are on a higher platform than you, and they don't want to take fall damage. Instead of teleporting, they just stay there, waiting for the player to come to them. And sometimes the opposite happens, and they decide take the huge fall damage still instead of teleporting.
How to reproduce:
- Provoke an Enderman
- Enter a house with a roof taller than 3 blocks high, and observe the Enderman
= Instead of the Enderman teleporting to the player, they instead just stare and wait outside next to the wall or door.
And when they can't get to the player, they soon forget about them and turn neutral again, far away from the player.
is duplicated by
It also affects bedrock edition in version 1.18.30
is duplicated by
relates to
I also noticed this. playing on 1.16 Pre-release 5. Endermen sometimes teleport away when hit but do not always teleport back (see MC-185641), making it seem as if they vanished.
Thank you for your report!
We're tracking this issue in MC-185641, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MC-185641, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Can confirm in 1.16.5.
In 22w05a
In 22w14a
In 1.19-pre1
Can confirm for 1.19
In 23w32a
In 23w33a
In 1.20.2 Pre-Release 2
In 1.20.4 and 24w04a
In 24w35a