Heads and skulls on a wall cause z-fighting
The bug
Heads and skulls on a wall cause z-fighting when viewed in Spectator mode or at certain angles. This is not the case for Dragon Heads.
The bug is caused by the fix of MC-183915.
How to reproduce
- Place a head or skull on a wall.
- If a wall head is placed, switch to Spectator mode to view it from the inside.
→
The head shows z-fighting from the side. - If a wall skull is placed, view it from below.
→
The skull shows z-fighting from the side.
Linked Issues
Created Issue:
Heads and skulls cause z-fighting
The bug
Skulls and heads now cause z-fighting when observed in Spectator mode or at certain angles. This is not the case for Dragon Heads.
Half of the bug is caused by the fix of
MC-183915.How to reproduce
- Place a head or skull on the floor or a wall.
- If a floor head or skull is placed, switch to Spectator mode to observe it from the inside.
→The floor head or skull shows z-fighting from the bottom.
- If a wall skull is placed, observe it from below.
→The wall skull shows z-fighting from the side.
The bug
Skulls and heads now cause z-fighting when observed in Spectator mode or at certain angles. This is not the case for Dragon Heads.
Half of the bug is caused by the fix ofMC-183915.How to reproduce
- Place a head or skull on the floor or a wall.
- If a floor head or skull is placed, switch to Spectator mode to observe it from the inside.
→The floor head or skull shows z-fighting from the bottom.
- If a wall skull is placed, observe it from below.
→The wall skull shows z-fighting from the side.
The bug
Skulls and heads now cause z-fighting when observed in Spectator mode or at certain angles. This is not the case for Dragon Heads.
The bug is caused by the fix of
MC-183915.How to reproduce
- Place a head or skull on the floor or a wall.
- If a floor head or skull is placed, switch to Spectator mode to observe it from the inside.
→The floor head or skull shows z-fighting from the bottom.
- If a wall skull is placed, observe it from below.
→The wall skull shows z-fighting from the side.
The bug
Skulls and heads now cause z-fighting when observed in Spectator mode or at certain angles. This is not the case for Dragon Heads.
The bug is caused by the fix of
MC-183915.How to reproduce
- Place a head or skull on the floor or a wall.
- If a floor head or skull is placed, switch to Spectator mode to observe it from the inside.
→The floor head or skull shows z-fighting from the bottom.
- If a wall skull is placed, observe it from below.
→The wall skull shows z-fighting from the side.
Fix
Block models can be used instead of entity rendering to prevent the bug. It has also been suggested in this comment.
The bug
Skulls and heads now cause z-fighting when observed in Spectator mode or at certain angles. This is not the case for Dragon Heads.
The bug is caused by the fix ofMC-183915.How to reproduce
- Place a head or skull on the floor or a wall.
- If a floor head or skull is placed, switch to Spectator mode to observe it from the inside.
→The floor head or skull shows z-fighting from the bottom.
- If a wall skull is placed, observe it from below.
→The wall skull shows z-fighting from the side.
Fix
Block models can be used instead of entity rendering to prevent the bug. It has also been suggested in this comment.
The bug
Skulls and heads now cause z-fighting when observed in Spectator mode or at certain angles. This is not the case for Dragon Heads.
Half of the bug is caused by the fix of
MC-183915.How to reproduce
- Place a head or skull on the floor or a wall.
- If a floor head or skull is placed, switch to Spectator mode to observe it from the inside.
→The floor head or skull shows z-fighting from the bottom.
- If a wall skull is placed, observe it from below.
→The wall skull shows z-fighting from the side.
Fix
Block models can be used instead of entity rendering to prevent the bug. It has also been suggested in this comment.
The bug
Skulls and heads
nowcause z-fighting when observed in Spectator mode or at certain angles. This is not the case for Dragon Heads.Half of the bug is caused by the fix of
MC-183915.How to reproduce
- Place a head or skull on the floor or a wall.
- If a floor head or skull is placed, switch to Spectator mode to observe it from the inside.
→The floor head or skull shows z-fighting from the bottom.
- If a wall skull is placed, observe it from below.
→The wall skull shows z-fighting from the side.
Fix
Block models can be used instead of entity rendering to prevent the bug. It has also been suggested in this comment.
The bug
Skulls andheads cause z-fighting when observed in Spectator mode or at certain angles. This is not the case for Dragon Heads.Half of the bug is caused by the fix of
MC-183915.How to reproduce
- Place a head or skull on the floor or a wall.
- If a floor head or skull is placed, switch to Spectator mode to observe it from the inside.
→The floor head or skull shows z-fighting from the bottom.
- If a wall skull is placed, observe it from below.
→The wall skull shows z-fighting from the side.
Fix
Block models can be used instead of entity rendering to prevent the bug. It has also been suggested in this comment.
The bug
Heads and skulls cause z-fighting when observed in Spectator mode or at certain angles. This is not the case for Dragon Heads.
Half of the bug is caused by the fix of
MC-183915.How to reproduce
- Place a head or skull on the floor or a wall.
- If a floor head or skull is placed, switch to Spectator mode to observe it from the inside.
→The floor head or skull shows z-fighting from the bottom.
- If a wall skull is placed, observe it from below.
→The wall skull shows z-fighting from the side.
Fix
Block models can be used instead of entity rendering to prevent the bug. It has also been suggested in this comment.
The bug
Heads and skulls cause z-fighting when
observed in Spectator mode or at certain angles. This is not the case for Dragon Heads.Half of the bug is caused by the fix of
MC-183915.How to reproduce
- Place a head or skull on the floor or a wall.
- If a floor head or skull is placed, switch to Spectator mode to
observeit from the inside.
→The floor head or skull shows z-fighting from the bottom.
- If a wall skull is placed,
observeit from below.
→The wall skull shows z-fighting from the side.
Fix
Block models can be used instead of entity rendering to prevent the bug. It has also been suggested in this comment.
The bug
Heads and skulls cause z-fighting when viewed in Spectator mode or at certain angles. This is not the case for Dragon Heads.
Half of the bug is caused by the fix of
MC-183915.How to reproduce
- Place a head or skull on the floor or a wall.
- If a floor head or skull is placed, switch to Spectator mode to view it from the inside.
→The floor head or skull shows z-fighting from the bottom.
- If a wall skull is placed, view it from below.
→The wall skull shows z-fighting from the side.
Fix
Block models can be used instead of entity rendering to prevent the bug. It has also been suggested in this comment.
The bug
Heads and skulls cause z-fighting when viewed in Spectator mode or at certain angles. This is not the case for Dragon Heads.
Half of the bug is caused by the fix of
MC-183915.How to reproduce
- Place a head or skull on the floor or a wall.
- If a floor head
or skull is placed, switch to Spectator mode to view it from the inside.
→![]()
The floor head or skullshows z-fighting from the bottom.- If a wall skull is placed, view it from below.
→![]()
The wall skullshows z-fighting from the side.Fix
Block models can be used instead of entity rendering to prevent the bug. It has also been suggested in this comment.
The bug
Heads and skulls cause z-fighting when viewed in Spectator mode or at certain angles. This is not the case for Dragon Heads.
Half of the bug is caused by the fix of
MC-183915.How to reproduce
- Place a head or skull on the floor or a wall.
- If a floor head, wall head, or floor skull is placed, switch to Spectator mode to view it from the inside.
→It shows z-fighting from the bottom.
- If a wall skull is placed, view it from below.
→It shows z-fighting from the side.
Fix
Block models can be used instead of entity rendering to prevent the bug. It has also been suggested in this comment.
Heads and skulls on a wall cause z-fighting
The bug
Heads and skulls on a wall cause z-fighting when viewed in Spectator mode or at certain angles. This is not the case for Dragon Heads.
Half of the bug is caused by the fix of
MC-183915.How to reproduce
- Place a head or skull on the floor or a wall.
- If a floor head, wall head, or floor skull is placed, switch to Spectator mode to view it from the inside.
→It shows z-fighting from the bottom.
- If a wall skull is placed, view it from below.
→It shows z-fighting from the side.
Fix
Block models can be used instead of entity rendering to prevent the bug. It has also been suggested in this comment.
The bug
Heads and skulls on a wall cause z-fighting when viewed in Spectator mode or at certain angles. This is not the case for Dragon Heads.
Half of the bug is caused by the fix of
MC-183915.How to reproduce
- Place a head or skull on the floor or a wall.
- If a floor head, wall head, or floor skull is placed, switch to Spectator mode to view it from the inside.
→It shows z-fighting from the bottom.
- If a wall skull is placed, view it from below.
→It shows z-fighting from the side.
Fix
Block models can be used instead of entity rendering to prevent the bug. It has also been suggested in this comment.
The bug
Heads and skulls on a wall cause z-fighting when viewed in Spectator mode or at certain angles. This is not the case for Dragon Heads.
Half of the bug is caused by the fix ofMC-183915.How to reproduce
- Place a head or skull on
the floor ora wall.- If a
floor head, wall head, or floor skullis placed, switch to Spectator mode to view it from the inside.
→![]()
Itshows z-fighting from thebottom.- If a wall skull is placed, view it from below.
→![]()
Itshows z-fighting from the side.The bug
Heads and skulls on a wall cause z-fighting when viewed in Spectator mode or at certain angles. This is not the case for Dragon Heads.
The bug is caused by the fix of
MC-183915.How to reproduce
- Place a head or skull on a wall.
- If a wall head is placed, switch to Spectator mode to view it from the inside.
→The head shows z-fighting from the side.
- If a wall skull is placed, view it from below.
→The skull shows z-fighting from the side.
relates to
The bug
The ear parts of a Dragon Head when placed still cause z-fighting when viewed from inside in Spectator mode despite MC-188838 being fixed for other heads and skulls with the bottom when placed on the floor and the side when placed at a wall.
The bug relates to MC-130732.
How to reproduce
- Place a Dragon Head at the floor or a wall.
- Switch to Spectator mode, and then view it from the inside.
→
The ears of the Dragon Head still cause z-fighting.





