Armor and Weapon tooltips are improperly capitalized
The armor and weapon tooltips are improperly capitalized
"When in *m*ain *h*and"
"When on *b*ody"
"When on *h*ead"
"When on *l*egs"
"When on *f*eet"
(Asterisk means improperly capitalized)
This is not WAI because NO OTHER TOOLTIPS ARE CAPITALIZED INCORRECTLY LIKE THIS (Including "When Applied")
Linked Issues
Created Issue:
Armor and Weapon tooltips improperly capitalized
The armor and weapon tooltips are improperly capitalized
"When in *m*ain hand"
"When on body"
"When on head"
"When on legs"
"When on feet"
(Bolded is improperly capitalized)
This is not WAI because NO OTHER TOOLTIPS ARE CAPITALIZED INCORRECTLY LIKE THIS (Including "When Applied")
Armor and Weapon tooltips are improperly capitalized
The armor and weapon tooltips are improperly capitalized
"When in *m*ain
hand""When on
body""When on
head""When on
legs""When on
feet"(Bolded is improperly capitalized)
This is not WAI because NO OTHER TOOLTIPS ARE CAPITALIZED INCORRECTLY LIKE THIS (Including "When Applied")
The armor and weapon tooltips are improperly capitalized
"When in *m*ain *h*and"
"When on *b*ody"
"When on *h*ead"
"When on *l*egs"
"When on *f*eet"
(Bolded is improperly capitalized)
This is not WAI because NO OTHER TOOLTIPS ARE CAPITALIZED INCORRECTLY LIKE THIS (Including "When Applied")
The armor and weapon tooltips are improperly capitalized
"When in *m*ain *h*and"
"When on *b*ody"
"When on *h*ead"
"When on *l*egs"
"When on *f*eet"
(
Bolded is improperly capitalized)This is not WAI because NO OTHER TOOLTIPS ARE CAPITALIZED INCORRECTLY LIKE THIS (Including "When Applied")
The armor and weapon tooltips are improperly capitalized
"When in *m*ain *h*and"
"When on *b*ody"
"When on *h*ead"
"When on *l*egs"
"When on *f*eet"
(Asterisk means improperly capitalized)
This is not WAI because NO OTHER TOOLTIPS ARE CAPITALIZED INCORRECTLY LIKE THIS (Including "When Applied")
duplicates
Some strings in the UI don't seem to have consistent capitalization.
This ticket serves as a collection ticket for all such capitalization issues in the UI.
The column "Valid" is to be used by Mojang for deciding how to resolve this issue:
unknown if valid or not
valid, will be/have already been fixed
correct as it is
Affected strings
| Translation key | Current string | Ticket | Valid |
|---|---|---|---|
| container.enchant.level.requirement | Level *r*equirement: %s | – | |
| deathScreen.spectate | Spectate *w*orld | ||
| deathScreen.title | You *d*ied! | ||
| deathScreen.title.hardcore | Game *o*ver! | ||
| deathScreen.titleScreen | Title *s*creen | ||
| debug.cycle_renderdistance.help | F3 + F = Cycle render distance (*S*hift to invert) | ||
| debug.pause.help | F3 + Esc = Pause without pause menu (*i*f pausing is possible) | ||
| event.minecraft.raid.raiders_remaining | Raiders *r*emaining: %s | – | |
| gamerule.category.updates | World *u*pdates | ||
| gui.recipebook.moreRecipes | Right Click for *m*ore | ||
| gui.recipebook.toggleRecipes.all | Showing *a*ll | ||
| gui.recipebook.toggleRecipes.blastable | Showing *b*lastable | ||
| gui.recipebook.toggleRecipes.craftable | Showing *c*raftable | ||
| gui.recipebook.toggleRecipes.smeltable | Showing *s*meltable | ||
| gui.recipebook.toggleRecipes.smokable | Showing *s*mokable | ||
| gui.toMenu | Back to *s*erver *l*ist | ||
| gui.toTitle | Back to *t*itle *s*creen | ||
| item.modifiers.chest | When on *b*ody: | ||
| item.modifiers.feet | When on *f*eet: | ||
| item.modifiers.head | When on *h*ead: | ||
| item.modifiers.legs | When on *l*egs: | ||
| item.modifiers.mainhand | When in *m*ain *h*and: | ||
| item.modifiers.offhand | When in *o*ff *h*and: | ||
| jigsaw_block.joint_label | Joint *t*ype: | ||
| jigsaw_block.target | Target *n*ame: | ||
| jigsaw_block.target_pool | Target *p*ool: | ||
| menu.paused | Game *p*aused | ||
| mount.onboard | Press %1$s to *d*ismount | ||
| options.graphics.warning.accept | Continue without *s*upport | ||
| options.graphics.warning.cancel | Take me *b*ack | ||
| optimizeWorld.confirm.title | Optimize *w*orld | ||
| record.nowPlaying | Now *p*laying: %s | ||
| structure_block.include_entities | Include entities: | ||
| structure_block.mode_info.corner | Corner *m*ode - *p*lacement and *s*ize *m*arker | ||
| structure_block.mode_info.data | Data *m*ode - *g*ame *l*ogic *m*arker | ||
| structure_block.mode_info.load | Load *m*ode - *l*oad from *f*ile | ||
| structure_block.mode_info.save | Save *m*ode - *w*rite to *f*ile | ||
| structure_block.show_air | Show *i*nvisible *b*locks: | ||
| structure_block.show_boundingbox | Show *b*ounding *b*ox: | ||
| subtitles.item.armor.equip_turtle | Turtle *s*hell thunks | ||
| None | Chunk-*r*elative | ||
| None | Integrated *s*erver | ||
| Cover Me *W*ith Diamonds |
"When in off hand:" ( item.modifiers.offhand )
Going forward, we're going to track all UI related text capitalization-related issues in a single ticket. As such, I've merged this ticket into
MC-190102and resolved it as a duplicate.If you notice any more text capitalization issues, please leave a comment in
MC-190102.Quick Links:
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