Jigsaw block has inconsistent capitalization
The Bug
The "p" in Target pool, "n" in Name and "t" in Joint type inside the jigsaw block UI are not capitalized despite them being main words to describe the field.
Environment
Java Edition
Linked Issues
Created Issue:
Jigsaw block has inconsistant capitalization
The Bug
The "p" in Target pool and "n" in Name inside the jigsaw block UI are not capitalized despite them being main words to describe the field.Environment
Java Edition
The Bug
The "p" in Target pool and "n" inName inside the jigsaw block UI are not capitalized despite them being main words to describe the field.The Bug
The "p" in Target pool, "n" in Name and "t" in Joint type inside the jigsaw block UI are not capitalized despite them being main words to describe the field.
Jigsaw block has inconsistant capitalizationJigsaw block has inconsistent capitalization
duplicates
Some strings in the UI don't seem to have consistent capitalization.
This ticket serves as a collection ticket for all such capitalization issues in the UI.
The column "Valid" is to be used by Mojang for deciding how to resolve this issue:
unknown if valid or not
valid, will be/have already been fixed
correct as it is
Affected strings
| Translation key | Current string | Ticket | Valid |
|---|---|---|---|
| container.enchant.level.requirement | Level *r*equirement: %s | – | |
| deathScreen.spectate | Spectate *w*orld | ||
| deathScreen.title | You *d*ied! | ||
| deathScreen.title.hardcore | Game *o*ver! | ||
| deathScreen.titleScreen | Title *s*creen | ||
| debug.cycle_renderdistance.help | F3 + F = Cycle render distance (*S*hift to invert) | ||
| debug.pause.help | F3 + Esc = Pause without pause menu (*i*f pausing is possible) | ||
| event.minecraft.raid.raiders_remaining | Raiders *r*emaining: %s | – | |
| gamerule.category.updates | World *u*pdates | ||
| gui.recipebook.moreRecipes | Right Click for *m*ore | ||
| gui.recipebook.toggleRecipes.all | Showing *a*ll | ||
| gui.recipebook.toggleRecipes.blastable | Showing *b*lastable | ||
| gui.recipebook.toggleRecipes.craftable | Showing *c*raftable | ||
| gui.recipebook.toggleRecipes.smeltable | Showing *s*meltable | ||
| gui.recipebook.toggleRecipes.smokable | Showing *s*mokable | ||
| gui.toMenu | Back to *s*erver *l*ist | ||
| gui.toTitle | Back to *t*itle *s*creen | ||
| item.modifiers.chest | When on *b*ody: | ||
| item.modifiers.feet | When on *f*eet: | ||
| item.modifiers.head | When on *h*ead: | ||
| item.modifiers.legs | When on *l*egs: | ||
| item.modifiers.mainhand | When in *m*ain *h*and: | ||
| item.modifiers.offhand | When in *o*ff *h*and: | ||
| jigsaw_block.joint_label | Joint *t*ype: | ||
| jigsaw_block.target | Target *n*ame: | ||
| jigsaw_block.target_pool | Target *p*ool: | ||
| menu.paused | Game *p*aused | ||
| mount.onboard | Press %1$s to *d*ismount | ||
| options.graphics.warning.accept | Continue without *s*upport | ||
| options.graphics.warning.cancel | Take me *b*ack | ||
| optimizeWorld.confirm.title | Optimize *w*orld | ||
| record.nowPlaying | Now *p*laying: %s | ||
| structure_block.include_entities | Include entities: | ||
| structure_block.mode_info.corner | Corner *m*ode - *p*lacement and *s*ize *m*arker | ||
| structure_block.mode_info.data | Data *m*ode - *g*ame *l*ogic *m*arker | ||
| structure_block.mode_info.load | Load *m*ode - *l*oad from *f*ile | ||
| structure_block.mode_info.save | Save *m*ode - *w*rite to *f*ile | ||
| structure_block.show_air | Show *i*nvisible *b*locks: | ||
| structure_block.show_boundingbox | Show *b*ounding *b*ox: | ||
| subtitles.item.armor.equip_turtle | Turtle *s*hell thunks | ||
| None | Chunk-*r*elative | ||
| None | Integrated *s*erver | ||
| Cover Me *W*ith Diamonds |

Joint "T"ype too?
Target pool affects 1.15.2 but Target name and Joint type do not
Going forward, we're going to track all UI related text capitalization-related issues in a single ticket. As such, I've merged this ticket into
MC-190102and resolved it as a duplicate.If you notice any more text capitalization issues, please leave a comment in
MC-190102.Quick Links:
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