"Take me back" is improperly capitalized
"Take me back" button in the new Graphics Device Unsupported screen is improperly capitalized. It should be "Take Me Back"
Linked Issues
Created Issue:
"Take me back" is improperly capitalized
"Take me back" button in the new Graphics Device Unsupported screen is improperly capitalized. It should be "Take Me Back"
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We're tracking this issue in MC-189079, so this ticket is being resolved and linked as a duplicate.
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Some strings in the UI don't seem to have consistent capitalization.
This ticket serves as a collection ticket for all such capitalization issues in the UI.
The column "Valid" is to be used by Mojang for deciding how to resolve this issue:
unknown if valid or not
valid, will be/have already been fixed
correct as it is
Affected strings
| Translation key | Current string | Ticket | Valid |
|---|---|---|---|
| container.enchant.level.requirement | Level *r*equirement: %s | – | |
| deathScreen.spectate | Spectate *w*orld | ||
| deathScreen.title | You *d*ied! | ||
| deathScreen.title.hardcore | Game *o*ver! | ||
| deathScreen.titleScreen | Title *s*creen | ||
| debug.cycle_renderdistance.help | F3 + F = Cycle render distance (*S*hift to invert) | ||
| debug.pause.help | F3 + Esc = Pause without pause menu (*i*f pausing is possible) | ||
| event.minecraft.raid.raiders_remaining | Raiders *r*emaining: %s | – | |
| gamerule.category.updates | World *u*pdates | ||
| gui.recipebook.moreRecipes | Right Click for *m*ore | ||
| gui.recipebook.toggleRecipes.all | Showing *a*ll | ||
| gui.recipebook.toggleRecipes.blastable | Showing *b*lastable | ||
| gui.recipebook.toggleRecipes.craftable | Showing *c*raftable | ||
| gui.recipebook.toggleRecipes.smeltable | Showing *s*meltable | ||
| gui.recipebook.toggleRecipes.smokable | Showing *s*mokable | ||
| gui.toMenu | Back to *s*erver *l*ist | ||
| gui.toTitle | Back to *t*itle *s*creen | ||
| item.modifiers.chest | When on *b*ody: | ||
| item.modifiers.feet | When on *f*eet: | ||
| item.modifiers.head | When on *h*ead: | ||
| item.modifiers.legs | When on *l*egs: | ||
| item.modifiers.mainhand | When in *m*ain *h*and: | ||
| item.modifiers.offhand | When in *o*ff *h*and: | ||
| jigsaw_block.joint_label | Joint *t*ype: | ||
| jigsaw_block.target | Target *n*ame: | ||
| jigsaw_block.target_pool | Target *p*ool: | ||
| menu.paused | Game *p*aused | ||
| mount.onboard | Press %1$s to *d*ismount | ||
| options.graphics.warning.accept | Continue without *s*upport | ||
| options.graphics.warning.cancel | Take me *b*ack | ||
| optimizeWorld.confirm.title | Optimize *w*orld | ||
| record.nowPlaying | Now *p*laying: %s | ||
| structure_block.include_entities | Include entities: | ||
| structure_block.mode_info.corner | Corner *m*ode - *p*lacement and *s*ize *m*arker | ||
| structure_block.mode_info.data | Data *m*ode - *g*ame *l*ogic *m*arker | ||
| structure_block.mode_info.load | Load *m*ode - *l*oad from *f*ile | ||
| structure_block.mode_info.save | Save *m*ode - *w*rite to *f*ile | ||
| structure_block.show_air | Show *i*nvisible *b*locks: | ||
| structure_block.show_boundingbox | Show *b*ounding *b*ox: | ||
| subtitles.item.armor.equip_turtle | Turtle *s*hell thunks | ||
| None | Chunk-*r*elative | ||
| None | Integrated *s*erver | ||
| Cover Me *W*ith Diamonds |
Going forward, we're going to track all UI related text capitalization-related issues in a single ticket. As such, I've merged this ticket into
MC-190102and resolved it as a duplicate.If you notice any more text capitalization issues, please leave a comment in
MC-190102.Quick Links:
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