Unused sign cache when rendering signs
In the class net.minecraft.client.renderer.Sheets, the method signTexture does not use the cache SIGN_MATERIALS. According to tests by JellySquid, implementing this correctly results in a 30% FPS increase.
Note that JellySquid is the one that found this, I'm simply reporting it with the knowledge I have of the issue.
Created Issue:
Unused sign cache when for rendering signs
In the class net.minecraft.client.renderer.Sheets, the method signTexture does not use the cache SIGN_MATERIALS. According to tests by JellySquid, implementing this correctly results in a 30% FPS increase.
Note that JellySquid is the one that found this, I'm simply reporting it with the knowledge I have of the issue.
Unused sign cache whenforrendering signs
I don't understand why this isn't a bug, it is reminds me of MC-205629 and that one was considered a bug. I think I will prepare a better explanation demonstating what Dhranios said.

