Spore blossom top leaf texture not culled by blocks above it
As solid blocks completely occlude this face, a cullface argument here would be logical.
Created Issue:
Spore blossom top leaf texture not culled by blocks above it
Added Affects Versions: 21w06a
Added Attachments:
Added Affects Versions: 21w11a
Added Attachments:
Added Affects Versions: 21w13a
Added Affects Versions: 21w14a
Added Affects Versions: 21w16a
Added Affects Versions: 21w17a
Added Assignee:
[Mojang] Grum (Erik Broes)
For a comprehensive list of other examples of issues with 2D planes in models not being mirrored as expected, click here.
The bug
The plane composing the top attachment for spore blossoms does not mirror on the back as one would expect, resulting in physical/illogical weirdness.
How to reproduce
- Place a spore blossom
- View a specific section of the leaf, preferably a 2x2 area on the corner
- View the exact same section of that texture plane on the direct opposite side
- Note that the exact texture pattern at that position is different, even though it should be the same
How to fix
The resource pack attached to MC-237445 fixes this issue completely, alongside fixing multiple other issues with flat plane models.
The attached spore_blossom.json can also be used, however it "fixes" MC-214185 as well, which has since been considered intended.
Model file to fix this and MC-214185 attached:
spore_blossom.json



Can confirm.
Can confirm in 21w06a.
The face is actually not at the top just very close to. We'd have to figure out why.
Can confirm in 21w11a. Video attached.
Model file to fix this and MC-214700 attached:
spore_blossom.json
Can confirm in 21w13a.
Can confirm in 21w14a.
Can confirm in 21w16a.
Can confirm in 21w17a.