Player movement is not disabled during the attack animation of a riptide trident
The player is able to walk or run during the riptide animation. While this doesn't appear too unusual in first-person considering the player cannot see the external animation, it is definitely unusual from the third-person perspective, and gameplay-wise.
Steps to Reproduce:
- Give the player a riptide trident
/give @p trident{Enchantments:[{id:"minecraft:riptide",lvl:3s}]} 1 - Set weather to rainy
/weather rain
- Change camera to third-person
- Throw the trident while walking/running forward or downward
- Continue to walk/run during the animation
Observed & Expected Results:
- The player is able to continue to walk/run during the length of the attack animation.
- The player would not be able to walk/run because they are in the middle of an attack animation.
Screenshots/Videos:
trident_downward.mp4
trident_forward.mp4
Possible Fix(es):
This could be fixed by either putting the player back into the 'standing' state after they hit the ground when using a riptide trident (similar to how the elytra does the same), or disabling movement entirely until the player is standing upright again.
Notes:
Linked Issues
discovered while testing1
causes2
Created Issue:
Player movement is not disabled during the attack animation of a riptide trident
The player is able to walk or run during the riptide animation. While this doesn't appear too unusual in first-person considering the player cannot see the external animation, it is definitely unusual from the third-person perspective, and gameplay-wise.
Steps to Reproduce:
- Give the player a riptide trident
/give @p trident{Enchantments:[{id:"minecraft:riptide",lvl:3s}]} 1- Set weather to rainy
/weather rain- Change camera to third-person
- Throw the trident while walking/running forward or downward
- Continue to walk/run during the animation
Observed & Expected Results:
- The player is able to continue to walk/run during the length of the attack animation.
- The player would not be able to walk/run because they are in the middle of an attack animation.
Screenshots/Videos:
Possible Fix(es):
This could be fixed by either putting the player back into the 'standing' state after they hit the ground when using a riptide trident (similar to how the elytra does the same), or disabling movement entirely until the player is standing upright again.
Notes:
The player is able to walk or run during the riptide animation. While this doesn't appear too unusual in first-person considering the player cannot see the external animation, it is definitely unusual from the third-person perspective, and gameplay-wise.
Steps to Reproduce:
- Give the player a riptide trident
/give @p trident{Enchantments:[{id:"minecraft:riptide",lvl:3s}]} 1- Set weather to rainy
/weather rain- Change camera to third-person
- Throw the trident while walking/running forward or downward
- Continue to walk/run during the animation
Observed & Expected Results:
- The player is able to continue to walk/run during the length of the attack animation.
- The player would not be able to walk/run because they are in the middle of an attack animation.
Screenshots/Videos:
Possible Fix(es):
This could be fixed by either putting the player back into the 'standing' state after they hit the ground when using a riptide trident (similar to how the elytra does the same), or disabling movement entirely until the player is standing upright again.
Notes:
The player is able to walk or run during the riptide animation. While this doesn't appear too unusual in first-person considering the player cannot see the external animation, it is definitely unusual from the third-person perspective, and gameplay-wise.
Steps to Reproduce:
- Give the player a riptide trident
/give @p trident{Enchantments:[{id:"minecraft:riptide",lvl:3s}]} 1- Set weather to rainy
/weather rain- Change camera to third-person
- Throw the trident while walking/running forward or downward
- Continue to walk/run during the animation
Observed & Expected Results:
- The player is able to continue to walk/run during the length of the attack animation.
- The player would not be able to walk/run because they are in the middle of an attack animation.
Screenshots/Videos:
Possible Fix(es):
This could be fixed by either putting the player back into the 'standing' state after they hit the ground when using a riptide trident (similar to how the elytra does the same), or disabling movement entirely until the player is standing upright again.
Notes:
The player is able to walk or run during the riptide animation. While this doesn't appear too unusual in first-person considering the player cannot see the external animation, it is definitely unusual from the third-person perspective, and gameplay-wise.
Steps to Reproduce:
- Give the player a riptide trident
/give @p trident{Enchantments:[{id:"minecraft:riptide",lvl:3s}]} 1- Set weather to rainy
/weather rain- Change camera to third-person
- Throw the trident while walking/running forward or downward
- Continue to walk/run during the animation
Observed & Expected Results:
- The player is able to continue to walk/run during the length of the attack animation.
- The player would not be able to walk/run because they are in the middle of an attack animation.
Screenshots/Videos:
trident_downward.mp4
![]()
trident_forward.mp4![]()
Possible Fix(es):
This could be fixed by either putting the player back into the 'standing' state after they hit the ground when using a riptide trident (similar to how the elytra does the same), or disabling movement entirely until the player is standing upright again.
Notes:
relates to
discovered while testing
causes
The riptide attack animation continues to play even if you are stationary on the ground, despite the animation implying movement.
Steps to Reproduce:
- Get a riptide trident
/give @p trident{Enchantments:[{id:"minecraft:riptide",lvl:3s}]} 1 - Look directly down
- Use the trident
- Look forward and/or upward
Screenshots/Videos:
Notes:
This issue is likely working as intended based off of the resolution of MC-267296.