Using a Riptide Trident to whirl below slabs causes player to glitch to the top of them
We had a bug by using Trident Riptide Echantments
Build the slab {type=bottom} in the up/air, facing down and right click and walk into the under slab
Linked Issues
testing discovered1
Created Issue:
Bug Reports | Crawling by using Trident Riptide Enchantments
We had a bug by using Trident Riptide Echantments
Build the slab {type=bottom} in the up/air, facing down and right click and walk into the under slab
Bug Reports |Crawling by using Trident Riptide Enchantments
Crawling by using Trident Riptide EnchantmentsUsing a Riptide Trident to whirl below slabs causes player to glitch to the top of them
relates to
testing discovered
Relates to MC-133573, they seem to be the same general issue with the player somehow being positioned higher when using riptide while facing downward.
The player is able to walk or run during the riptide animation. While this doesn't appear too unusual in first-person considering the player cannot see the external animation, it is definitely unusual from the third-person perspective, and gameplay-wise.
Steps to Reproduce:
- Give the player a riptide trident
/give @p trident{Enchantments:[{id:"minecraft:riptide",lvl:3s}]} 1 - Set weather to rainy
/weather rain
- Change camera to third-person
- Throw the trident while walking/running forward or downward
- Continue to walk/run during the animation
Observed & Expected Results:
- The player is able to continue to walk/run during the length of the attack animation.
- The player would not be able to walk/run because they are in the middle of an attack animation.
Screenshots/Videos:
trident_downward.mp4
trident_forward.mp4
Possible Fix(es):
This could be fixed by either putting the player back into the 'standing' state after they hit the ground when using a riptide trident (similar to how the elytra does the same), or disabling movement entirely until the player is standing upright again.
Notes:
When teleporting at a vine attached to a tree using riptide enchanted trident the player switches to swimming animation rather than just teleporting through the vine or climbing it.
How to reproduce
Start by obtaining a riptide enchanted trident
Find a tree with vines on it
Aim at the vines and teleport using the trident, the player will use the swimming animation for no reason.
Observations: Stuck in the swimming animation when targeting vines using riptide trident
Expectations: The player should instead climb the vines or teleport through them.
Note: This may take a couple of tries.
Discovered while testing MC-133573.




As said in
MC-125774comments :"You no longer keep the swimming / crawling animation, and instead stand up, however your eyes are still where your feet are."
Hey Hugman! it not need a swimming, This weather is rain or thunder now you can use Trident
Can confirm in 20w49a.
Can confirm in 20w51a.
Can confirm in 21w06a.
Requesting ownership of this issue considering the original issue poster's inactivity since 2018.
After further testing, this issue can likely be closed as invalid, or Working as Intended. The player does not necessarily glitch on top of the slabs, but instead the 'issue' (or rather, behavior) is that the trident positions the player currently in the riptide animation at the upper half of the 2 block tall player hitbox, ultimately moving the player on top of the slabs. Originally when testing this, hitboxes were not enabled, so the behavior was not as apparent.
Here is a video demonstrating how this is likely intentional:
2024-04-10_21-13-05.mp4
[Mod] Jiingy It still shouldn't act like that in third person, if you try to glitch through the blocks in first person, nothing seems to happen, you pass above the blocks. So why does third person differ?
Anyways this also seems to affect 1.20.5 pre-release 1.
Update: Cannot reproduce this in 1.20.5 pre-release 2, so I think it's fixed.
It doesn't differ in third-person. The camera is positioned above the blocks, just as in first-person. The player's model (not hitbox) appearing underneath the slab is due to the same general behavior as
MC-125848, just with the trident instead of swimming.