Fireworks and given dye beyond id 15
What I expected to happen was...:
Uncertain, probably just white firework ball.
What actually happened was...:
Game crash.
Steps to Reproduce:
1.
/give @p dye 1 16
(16 or anything higher which is outside the normal range)
2. Put it in a crafting table with gun powder.
3. Game crashes
Environment
OSX 10.5.8
Java 1.6.0_26
Linked Issues
Created Issue:
Fireworks and given dye beyond id 15
What I expected to happen was...:
Uncertain, probably just white firework ball.What actually happened was...:
Game crash.Steps to Reproduce:
1. /give username 351 16
(16 or anything higher which is outside the normal range shows up as bonemeal, however...)
2. Put it on a crafting table with gun powder.
3. Game go boom
4. Profit?Environment
OSX 10.5.8
Java 1.6.0_26
is duplicated by
is duplicated by
is duplicated by
is duplicated by
What I expected to happen was...:
Uncertain, probably just white firework ball.What actually happened was...:
Game crash.Steps to Reproduce:
1. /give username 351 16(16 or anything higher which is outside the normal rangeshows up as bonemeal, however...)
2. Put iton a crafting table with gun powder.
3. Gamego boom
4. Profit?What I expected to happen was...:
Uncertain, probably just white firework ball.What actually happened was...:
Game crash.Steps to Reproduce:
1./give @p dye 1 16(16 or anything higher which is outside the normal range)
2. Put it in a crafting table with gun powder.
3. Game crashes
Duplicate of MC-5477, please use the search function to see if your bug has already been submitted. Currently over 51% of tickets are being closed as duplicate.
Did use the search function, but apparently I'm a bad searcher. MC-5477 is 100% correct. The dye was given with a too high id. Did not throw the bonemeal away since I thought it had been converted to proper regular bonemeal. Will now incinerate all bonemeal. Thanks though, and sorry for taking up your time.
Duplicate of MC-5477, please use the search function to see if your bug has already been submitted. Currently over 53% of tickets are being closed as duplicate.
Can reproduce, Though step one is incorrect, it should be /give username 351 1 16
Severe, can cause game crash & loss of data.
Doh! I always forget the 'count' parameter when adding damage parameters. But yes, that is the issue. Good intuiting my error'd instructions.
Confirmed
Fixed in 1.8 snapshots.
I'm still getting a crash in 1.8 snapshots including 14w28b. The instructions to reproduce were a little off.
In step 1 in the above instructions, one should include both the quantity and the damage-value after the player selector, so that the instructions are like this:
1. /give @p dye 1 <some number above 15>
2. Put it on a crafting table with gun powder.
3. game crashes
Confirmed that that still causes a crash.
Would someone be able to fix step 1 in the description? EDIT: <3 Thanks
Fixed, but dye items with a data value over 15 are technically not valid and you should not be using them.