Falling sand entities are invisible or show a solid coloured (red/green/black) texture
When sand fall it has the wrong texture. It's the same thing for gravel.
Linked Issues
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Created Issue:
Texture bugs
When sand fall it has the wrong texture. It's the same thing for gravel.
Texture bugsFalling sand entites don't show at all or show a solid coloured (red/green/black) texture
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Falling sand entitesdon't show at allor show a solid coloured (red/green/black) textureFalling sand entites are invislbe or show a solid coloured (red/green/black) texture
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Falling sand entites are invislbe or show a solid coloured (red/green/black) textureFalling sand entites are invisible or show a solid coloured (red/green/black) texture
Falling sand entities are invisible or show a solid coloured (red/green/black) texture
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Duplicate of MC-59996 – If you searched the tracker before creating this report, and were unable to find the indicated ticket, please comment with the keywords you searched for so that the original report can be improved.
Duplicate of MC-59996 – If you searched the tracker before creating this report, and were unable to find the indicated ticket, please comment with the keywords you searched for so that the original report can be improved.






I also noticed a bug that may be related : when you light up TNT (either with flint and steel or redstone) it does not explode after the usual 4 seconds : it only disappears and the explosion occurs about 4 more seconds after the disappearance.
Interestingly enough, the explosion of a TNT block triggered by another explosion is unaffected.
EDIT : It's open as
MC-59904Is this still an issue in 14w28b ?
No new tickets since a week for this issue --> Fixed in14w28b
I'm not sure if this was fixed in 14w28b but it certainly still doesn't work in 14w29(a/b). Issue is exactly the same.
I cannot reproduce in 14w29b, but I don't believe I ever experienced it. Can you provide some computer specs, particularly information about your graphics card? A manually triggered crash report? Hold F3 + C for 10 seconds while in-game, then attach it to the ticket (minecraft/crash-reports/crash-<DATE>-client.txt).
Here's the crash report.
PC specs:
Processor: AMD Phenom II X6 1045T Processor ~2.7GHz (6-core)
GPU: ATI Radeon HD 7850 2GB
Operating System: Windows 7 Home Premium 64-bit SP 1
Java: Version 7 update 60 (64-bit)
I can't reproduce that in 14w29b with gravel and sand. Did you do that with another block ? Or with a /summon command ?
With the summon command. Specifically when trying to spawn it with its block as water. Unless this is something that is now not possible? /summon FallingSand ~ ~1 ~
{Block:water,Time:1,DropItem:0,Motion:[0.0,0.5,0.5]}@Kraizee M:
MC-28469might have something to do with that, going by the reporter's comments. It could be because the texture for water (and lava) has different dimensions than other textures, and it may not map properly onto falling blocks. Not sure how it worked before, and I think water and lava still have some special cases that aren't exposed to resource packs. Same with falling blocks.If it's any help, this video shows what I was trying to recreate https://www.youtube.com/watch?v=SVX2sg5u9UA I would assume that it's not working due to the block model and block data changes that have been going on. Here is my original bug report that got linked to this one. https://bugs.mojang.com/browse/MC-60440