2x2 tiled frames required for flowing lava & water animations
sorry if this is a duplicate, could not find anything while searching
so say I wanted to create a 32x32 texture pack. most animations would look like this (frame positions in image)
[ 0 ]
[ 1 ]
[ 2 ]
[ 3 ]
etc...
but flowing water & flowing lava animations require this:
[ 0 ][ _ ]
[ _ ][ _ ]
[ 1 ][ _ ]
[ _ ][ _ ]
[ 2 ][ _ ]
[ _ ][ _ ]
etc...
this is not a problem normally, but for things that use these textures (for example mods, falling block entities with custom ids created by mods, server plugins, etc.) they will display the full
[ # ][ _ ]
[ _ ][ _ ]
(in this case a 64x64 square, with only the top left hand corner being textured)
I know this relates to modifications, but like I said, custom id falling blocks can be created on servers with plugins which require no client modifications. please fix it, it is driving me crazy.
Created Issue:
2x2 tiled frames required for flowing lava & water animations
sorry if this is a duplicate, could not find anything while searching
so say I wanted to create a 32x32 texture pack. most animations would look like this (frame positions in image)
[0]
[1]
[2]
[3]
etc...but flowing water & flowing lava animations require this:
[0][ ]
[ ][ ]
[1][ ]
[ ][ ]
[2][ ]
[ ][ ]
etc...this is not a problem normally, but for things that use these textures (for example mods, falling block entities with custom ids created by mods, server plugins, etc.) they will display the full
[#][ ]
[ ][ ]
(in this case a 64x64 square, with only the top left hand corner being textured)I know this relates to modifications, but like I said, custom id falling blocks can be created on servers with plugins which require no client modifications. please fix it, it is driving me crazy.
sorry if this is a duplicate, could not find anything while searching
so say I wanted to create a 32x32 texture pack. most animations would look like this (frame positions in image)
[0][1][2][3]
etc...but flowing water & flowing lava animations require this:
[0][ ][ ][ ][1][ ]
[ ][ ][2][ ]
[ ][ ]
etc...this is not a problem normally, but for things that use these textures (for example mods, falling block entities with custom ids created by mods, server plugins, etc.) they will display the full
[#][ ]
[ ][ ]
(in this case a 64x64 square, with only the top left hand corner being textured)I know this relates to modifications, but like I said, custom id falling blocks can be created on servers with plugins which require no client modifications. please fix it, it is driving me crazy.
sorry if this is a duplicate, could not find anything while searching
so say I wanted to create a 32x32 texture pack. most animations would look like this (frame positions in image)
[ 0 ]
[ 1 ]
[ 2 ]
[ 3 ]
etc...but flowing water & flowing lava animations require this:
[ 0 ][   ]
[   ][   ]
[ 1 ][   ]
[  ][  ]
[ 2 ][  ]
[  ][  ]
etc...this is not a problem normally, but for things that use these textures (for example mods, falling block entities with custom ids created by mods, server plugins, etc.) they will display the full
[ # ][  ]
[  ][  ]
(in this case a 64x64 square, with only the top left hand corner being textured)I know this relates to modifications, but like I said, custom id falling blocks can be created on servers with plugins which require no client modifications. please fix it, it is driving me crazy.
sorry if this is a duplicate, could not find anything while searching
so say I wanted to create a 32x32 texture pack. most animations would look like this (frame positions in image)
[ 0 ]
[ 1 ]
[ 2 ]
[ 3 ]
etc...but flowing water & flowing lava animations require this:
[ 0 ][ ]
[ ][ ]
[ 1 ][ ][ ][  ]
[ 2 ][ ][ ][  ]
etc...this is not a problem normally, but for things that use these textures (for example mods, falling block entities with custom ids created by mods, server plugins, etc.) they will display the full
[ # ][ ][  ][ ]
(in this case a 64x64 square, with only the top left hand corner being textured)I know this relates to modifications, but like I said, custom id falling blocks can be created on servers with plugins which require no client modifications. please fix it, it is driving me crazy.
sorry if this is a duplicate, could not find anything while searching
so say I wanted to create a 32x32 texture pack. most animations would look like this (frame positions in image)
[ 0 ]
[ 1 ]
[ 2 ]
[ 3 ]
etc...but flowing water & flowing lava animations require this:
[ 0 ][ ]
[ ][ ]
[ 1 ][ ]
[ ][ ]
[ 2 ][ ]
[ ][ ]
etc...this is not a problem normally, but for things that use these textures (for example mods, falling block entities with custom ids created by mods, server plugins, etc.) they will display the full
[ # ][ ]
[ ][ ]
(in this case a 64x64 square, with only the top left hand corner being textured)I know this relates to modifications, but like I said, custom id falling blocks can be created on servers with plugins which require no client modifications. please fix it, it is driving me crazy.
sorry if this is a duplicate, could not find anything while searching
so say I wanted to create a 32x32 texture pack. most animations would look like this (frame positions in image)
[ 0 ]
[ 1 ]
[ 2 ]
[ 3 ]
etc...but flowing water & flowing lava animations require this:
[ 0 ][]
[][]
[ 1 ][]
[][]
[ 2 ][]
[][]
etc...this is not a problem normally, but for things that use these textures (for example mods, falling block entities with custom ids created by mods, server plugins, etc.) they will display the full
[ # ][]
[][]
(in this case a 64x64 square, with only the top left hand corner being textured)I know this relates to modifications, but like I said, custom id falling blocks can be created on servers with plugins which require no client modifications. please fix it, it is driving me crazy.
sorry if this is a duplicate, could not find anything while searching
so say I wanted to create a 32x32 texture pack. most animations would look like this (frame positions in image)
[ 0 ]
[ 1 ]
[ 2 ]
[ 3 ]
etc...but flowing water & flowing lava animations require this:
[ 0 ][ _ ]
[ _ ][ _ ]
[ 1 ][ _ ]
[ _ ][ _ ]
[ 2 ][ _ ]
[ _ ][ _ ]
etc...this is not a problem normally, but for things that use these textures (for example mods, falling block entities with custom ids created by mods, server plugins, etc.) they will display the full
[ # ][ _ ]
[ _ ][ _ ]
(in this case a 64x64 square, with only the top left hand corner being textured)I know this relates to modifications, but like I said, custom id falling blocks can be created on servers with plugins which require no client modifications. please fix it, it is driving me crazy.
sorry for messed up diagrams, I will attach some images
relates to
relates to
@Kraizee M: MC-28469 might have something to do with that, going by the reporter's comments. It could be because the texture for water (and lava) has different dimensions than other textures, and it may not map properly onto falling blocks. Not sure how it worked before, and I think water and lava still have some special cases that aren't exposed to resource packs. Same with falling blocks.
I'm guessing it has something to do with MC-28469, though I'm still not certain what the reporter there is trying to say. But fluids do require some special rendering, and with all the recent changes to the rendering engine, that's probably why this doesn't work anymore. I'm guessing "Won't Fix" would be a more appropriate resolution here, but I'll have to ask Mog (Ryan Holtz) what he meant when he marked this WAI. They didn't really intended for players to use fallingsand entities for anything like this, so making this special case work probably isn't worth it to them if it would hurt the performance of the rendering engine.
not understanding this. Are you saying your not getting a single block flow animation with 32bit and above textures?
I have a 64bit lava and water flow texture and I have noe problem with there animations. maybe a screen shot would be benifical (or image files of the textures)
If I understand this correctly, the problem is that "falling sand" with a lava or water ID (which can be spawned with custom spawners in vanilla) will use the full 2x2 texture on its sides.
Is this still a concern in the current Minecraft version 1.7.2 / Launcher version 1.3.4 or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
This ticket is incomplete without the requested information, no response has been received within a reasonable time and we are assuming the issue has been resolved. If you are still experiencing this issue, we can reopen it at your request.
Please review the guidelines before reporting issues.
Completely forgot about this report. In the latest snapshot, falling sand with the tag 'Block:water' is completely invisible.
so....still an issue, or no.
You know... I think some pictures would really help clarify this report. kasamikona, what you're talking about in your latest comment is
MC-60440. Is that what this ticket was supposed to describe?