Mismatching tree generation
Some trees have generated with their leaves missing or in the wrong place. It happens to a few trees at once, and the cutoff of the leaves appears to be a straight border. I've tried recreating this bug by recreating the world with the same seed and finding the same coordinates; unfortunately, it seems to happen randomly and I can't recreate it consistently. The best way to seek the bug out seems to be to open a new world and keep an eye out for odd-looking trees. It seems to be different from the "stripped parts" bug and the issue where chunks from old worlds weren't deleted, since the effects of this bug are very localized and, rather than having the entire terrain of the chunk messed up, only trees are affected.
Created Issue:
Mismatching tree generation
Some trees have generated with their leaves missing or in the wrong place. It happens to a few trees at once, and the cutoff of the leaves appears to be a straight border. I've tried recreating this bug by recreating the world with the same seed and finding the same coordinates; unfortunately, it seems to happen randomly and I can't recreate it consistently. The best way to seek the bug out seems to be to open a new world and keep an eye out for odd-looking trees. It seems to be different from the "stripped parts" bug and the issue where chunks from old worlds weren't deleted, since the effects of this bug are very localized and, rather than having the entire terrain of the chunk messed up, only trees are affected.
Environment
Windows 8.1, Java 7, 64-bit
is duplicated by
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duplicates
Some trees have generated with their leaves missing or in the wrong place. It happens to a few trees at once, and the cutoff of the leaves appears to be a straight border. I've tried recreating this bug by recreating the world with the same seed and finding the same coordinates; unfortunately, it seems to happen randomly and I can't recreate it consistently. The best way to seek the bug out seems to be to open a new world and keep an eye out for odd-looking trees. It seems to be different from the "stripped parts" bug and the issue where chunks from old worlds weren't deleted, since the effects of this bug are very localized and, rather than having the entire terrain of the chunk messed up, only trees are affected.
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Windows 8.1, Java 7, 64-bit
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Mismatching tree generation.
I've accidentally deleted the first one
But I have the second one, it's 8712259710343036578. I am using the customized world gen, with this preset string:
{"coordinateScale":684.412,"heightScale":150.0,"lowerLimitScale":512.0,"upperLimitScale":512.0,"depthNoiseScaleX":200.0,"depthNoiseScaleZ":200.0,"depthNoiseScaleExponent":0.5,"mainNoiseScaleX":5000.0,"mainNoiseScaleY":5000.0,"mainNoiseScaleZ":5000.0,"baseSize":1.325,"stretchY":12.0,"biomeDepthWeight":11.0,"biomeDepthOffset":20.0,"biomeScaleWeight":4.0,"biomeScaleOffset":0.0,"seaLevel":63,"useCaves":true,"useDungeons":true,"dungeonChance":8,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useMonuments":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":80,"useLavaLakes":true,"lavaLakeChance":80,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":4,"riverSize":4,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":80,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":7,"lapisCount":1,"lapisCenterHeight":16,"lapisSpread":16}I should mention that although that second picture was taken in that customized world, I've seen it on Default too.
But the weird thing is, the seed doesn't seem to be directly tied to it. I've remade worlds with the same seeds and have been unable to find matching errors. So that makes the bug hard to pinpoint.
I haven't seen it in this snapshot. Hopefully it's fixed.
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Some trees have generated with their leaves missing or in the wrong place. It happens to a few trees at once, and the cutoff of the leaves appears to be a straight border. I've tried recreating this bug by recreating the world with the same seed and finding the same coordinates; unfortunately, it seems to happen randomly and I can't recreate it consistently. The best way to seek the bug out seems to be to open a new world and keep an eye out for odd-looking trees. It seems to be different from the "stripped parts" bug and the issue where chunks from old worlds weren't deleted, since the effects of this bug are very localized and, rather than having the entire terrain of the chunk messed up, only trees are affected.
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.Mismatching tree generation


Please provide the seed matching to the world of your screenshots.
Cannot confirm in 14w28b
Found this in new chunks in 1.8. Seems to have only occured in a single forest biome, although in said biome it isn't rare. Only missing blocks appear to be logs and leaves of oak and birch trees, appearing to be cut off in small sections, probably along the borders of chunks.
Example included in picture.
I've seen some of those half trees in 1.8.3
Reopening because of
MC-103034.