Jasper van den Berg
- Wullepa
- wullepa
- Europe/Stockholm
- Yes
- No
Crash when joining server: ticking screen.EDIT: Plz close this.
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!Time: 11-9-14 20:44
Description: Ticking screenjava.lang.IndexOutOfBoundsException
at java.nio.Buffer.checkIndex(Buffer.java:512)
at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:248)
at bmt.a(SourceFile:271)
at bmt.a(SourceFile:220)
at azi.a(SourceFile:1674)
at azi.a(SourceFile:1632)
at bjw.a(SourceFile:118)
at gu.a(SourceFile:70)
at gu.a(SourceFile:13)
at ef.a(SourceFile:164)
at bbm.c(SourceFile:85)
at azi.p(SourceFile:1323)
at azi.ah(SourceFile:760)
at azi.f(SourceFile:711)
at net.minecraft.client.main.Main.main(SourceFile:152)A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------– Head –
Stacktrace:
at java.nio.Buffer.checkIndex(Buffer.java:512)
at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:248)
at bmt.a(SourceFile:271)
at bmt.a(SourceFile:220)
at azi.a(SourceFile:1674)
at azi.a(SourceFile:1632)
at bjw.a(SourceFile:118)
at gu.a(SourceFile:70)
at gu.a(SourceFile:13)
at ef.a(SourceFile:164)
at bbm.c(SourceFile:85)– Affected screen –
Details:
Screen name: bbm– Affected level –
Details:
Level name: MpServer
All players: 0 total; []
Chunk stats: MultiplayerChunkCache: 0, 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 0 total; []
Retry entities: 0 total; []
Server brand: ~ERROR~ NullPointerException: null
Server type: Non-integrated multiplayer server
Stacktrace:
at bka.a(SourceFile:289)
at azi.b(SourceFile:1952)
at azi.f(SourceFile:720)
at net.minecraft.client.main.Main.main(SourceFile:152)– System Details –
Details:
Minecraft Version: 1.7.4
Operating System: Mac OS X (x86_64) version 10.6.8
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 107161856 bytes (102 MB) / 176025600 bytes (167 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 18497 (1035832 bytes; 0 MB) allocated, 18497 (1035832 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.4
LWJGL: 2.9.1
OpenGL: NVIDIA GeForce 9400M OpenGL Engine GL version 2.1 NVIDIA-1.6.36, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: Canadian English (Canada)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)My game kept on crashing, but I found out that it crashed cuz' of a too high render distance. 17 ch on 1.7 does not work XD
It is still a concern in 1.8
Also, the wiki is not an official source to confirm if this is indeed a bug.
I know, but that's why I wrote down steps to reproduce.
I mean these ones.1 - Create a world
2 - Place a banner
3 - typ '/kill @e'
4 - If the banner was an entity, it should be gone now. But it isn't gone cuz' it is a block.
Mac OS X java 1
0.6Mac OS X java 1.6.0_65
286th duplicate of {{
MC-53439The top block of a two-block plant becomes a peony for a second upon breaking}}
@ Sonic:
To replicate, you can use
{{ /summon Zombie ~ ~ ~ {ActiveEffects:[
{Id:14,Amplifier:1,Duration:999999}]} }}
Dupe of MC-45844
I think he describes
MC-62958
Okay... in
MC-59365Kumasasa sais: 'this is no bug'.
But why is it no bug?
It looks really... glitchy.
Maybe they could change the code to allow villages to merge correctly? That gravel paths won't generate if there's a house in it's place or something.
Overlapping superflatvillagesGlitches occur sometimes when villages overlap
Jasper van den Berg: You don't happen to be playing on a dedicated server? Because the server decides what to load based on its own view-distance property.
@Jasper van den Berg That other issue is MC-73880







When joining a server, the game crashes. You can see the report above. I REALLY don't get, earlier today it worked perfectly.... The bug affects mc 1.7, I can join every server I want in 1.8.
Here is another crash report:
---- Minecraft Crash Report ----
// This doesn't make any sense!
Time: 11-9-14 20:56
Description: Ticking screen
java.lang.IndexOutOfBoundsException
at java.nio.Buffer.checkIndex(Buffer.java:512)
at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:248)
at bma.a(SourceFile:271)
at bma.a(SourceFile:220)
at bao.a(SourceFile:1694)
at bao.a(SourceFile:1652)
at bjb.a(SourceFile:125)
at hd.a(SourceFile:70)
at hd.a(SourceFile:13)
at ej.a(SourceFile:174)
at bcx.e(SourceFile:78)
at bao.p(SourceFile:1343)
at bao.ak(SourceFile:774)
at bao.f(SourceFile:728)
at net.minecraft.client.main.Main.main(SourceFile:148)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
– Head –
Stacktrace:
at java.nio.Buffer.checkIndex(Buffer.java:512)
at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:248)
at bma.a(SourceFile:271)
at bma.a(SourceFile:220)
at bao.a(SourceFile:1694)
at bao.a(SourceFile:1652)
at bjb.a(SourceFile:125)
at hd.a(SourceFile:70)
at hd.a(SourceFile:13)
at ej.a(SourceFile:174)
at bcx.e(SourceFile:78)
– Affected screen –
Details:
Screen name: bcx
– Affected level –
Details:
Level name: MpServer
All players: 0 total; []
Chunk stats: MultiplayerChunkCache: 0, 0
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: adventure (ID 2). Hardcore: false. Cheats: false
Forced entities: 0 total; []
Retry entities: 0 total; []
Server brand: ~ERROR~ NullPointerException: null
Server type: Non-integrated multiplayer server
Stacktrace:
at bjf.a(SourceFile:289)
at bao.b(SourceFile:1972)
at bao.f(SourceFile:737)
at net.minecraft.client.main.Main.main(SourceFile:148)
– System Details –
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.6.8
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 78796680 bytes (75 MB) / 172498944 bytes (164 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.10
LWJGL: 2.9.1
OpenGL: NVIDIA GeForce 9400M OpenGL Engine GL version 2.1 NVIDIA-1.6.36, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: Canadian English (Canada)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Confirmed for 1.8.
Confirmed for 1.8.
Even when the fps max is 10 fps, 21 chunks loads barely more than 12 chunks, but 21 is much more laggier. Maybe because it tries to load all the chunks.
Dupe of
MC-38527?Maybe, his computer can't handle Sphax 512x when using 1.8.
What's the seed?
Extreme Hills Edge and Frozen Ocean don't spawn anymore.
MC-315?WAI, sadly.
I've seen higher than y=210 in Savanna Plateau M biomes in default worlds. I cant post screenshots, I've seen it on a server, and the server has stopped.
Maybe you should post the launcher log. Without it, nobody can fix your issue.
Random world generation = random world generation.
A pressure plate is considered as a full block by the game, and you cannot spawn in a full block, so that's why it not works.
WAI.
Whats happening with the first screenshot? Red top of a grass block?
It works fine for me in 1.8
But
MC-63093is a WAI... And I'm not encountering an issue like that (being in places where chunks should be, but they are not loaded), my chunk loading is not that slow.Okay, I will check it on a Singleplayer server. Now I understand some issues I had on Multiplayer servers with too few chunks loading.
I think you're outside the worldborder. Try to move the worldborder with the /worldborder command. WAI.
Is smooth lighting enabled or disabled?
Minecraft Wiki: "Banners or Flags are tall decorative blocks, featuring a field that is highly customizable using dyes."
They are blocks, not entities.
Dupe of
MC-119, I think.Like mobs, armor stands are entities.
Please report only one bug per issue.
Dupe of
MC-66017Please force a crash by holding down F3+C (on a laptop fn+F3+C) and attach the crash report.
Please don't mark future versions as affected. You DON'T have access to them yet.
Please force a crash by holding down F3+C (on a laptop fn+F3+C) and attach the crash report.
Eh... what do you mean? I don't understand.
Confirmed for 1.8
I don't think it's fixed. When playing on a 1.8 whitelist vanilla server, I'm still encountering this issue. I sometimes see things like 'Clientside chunk ticking took XXX ms' in the Game Output.
I thought you were saying intended, but spelled it wrong. I didn't know the word 'indent', I'm Dutch :3
I see and understand you completely now
Dupe of
MC-3706Zombies cannot pickup blocks, only endermen can do that. WAI.
Description:
Noticed zombies not picking up blocks. Tested on flat world no zombies picked up blocks.
Duplicated test on 1.7 world and zombies picked up blocks.
Blocks are different things than items. Title is correct (items), desc is incorrect (blocks).
MC-315Works as intended
Sonic, you marked this as duplicate, but banners are technically BLOCKS, not ITEMS.
How do you check this?
1 - Create a world
2 - Place a banner
3 - typ '/kill @e'
4 - If the banner was an entity, it should be gone now. But it isn't gone cuz' it is a block.
In the last screenshot, you have put way too much diamonds (21) in the middle slot. Try it again with only one diamond.
Which language?
Maybe you should go to the sound menu...
New version of Minecraft....?
8.1 does not exist. 1.8 does.
Frozen oceans are not generating anymore.
WAI
In 1.8 they readded the swampy pools
Confirmed for 1.8.
Villager sounds have been added in 1.6. (When you were posting 1.4 was the newest version).
Maybe its time for witch sounds?
Australian English: Baked Spud
Canadian English: Baked Potato
English UK: Jacket Potato
English US: Baked Potato
lol
Confirmed for 1.8
Dupe of
MC-72292Dupe of
MC-72292Mojang Support Twitter:
Maybe you take damage because you landed on air, maybe you took damage because your were holding shift.
Are you Dutch/Nederlands (like me)?
Yay! Servers are working now! No problem anymore!
Everyone can join their favourite servers!
Dupe of
MC-67608Terrain rendering bug in the picture is a dupe of
MC-62958I was playing singeplayer in an 1.8 world. No LAN hosting.
Please attach the crash report.
OMFG that looks amazing! What's the seed?
open your world to LAN, enable cheats, and you can fly and search your house
56th duplicate of
MC-62175A purple robe villager is not a witch.
Eh... WHY does this work as intended?
But what is actually that buffer?
I still find those in regular deserts but it works as intended, I think. They are not lakes, but just land generated under a certain y value, and under that value, any air block which is not part of a cave/ravine/other generated structure turns into water.
I think so.
Confirmed for 1.8
Reopen this.
I read in the CHANGELOG on the MC Wiki that Mojang readded them, but when flying through 1.8 swamps, the pools look like they did in 1.7.
So they SAID they readded it, but they didn't.
The Zombie is a NoAI zombie.
I think this is the correct command.
(Actually I did not test it so I can be wrong)
/summon VillagerGolem ~ ~1 ~ {PlayerCreated:0,NoAI:0,Silent:1,Riding:{id:"Zombie",Equipment:[{},{},{},{},
{id:wool,Damage:4,Count:1}]
MC-37586?MC-57524?WAI. New behaviour.
Numeric ID's are not supported anymore since 1.8.
I do know what intended means.
According to the Minecraft Wiki:
MC-72437...Still happening in 1.8...
What's the seed of the world?
34th duplicate of
MC-65040353th duplicate of
MC-62958. Is that bug the one which is going to be duplicated the most in Jira history?I think you understand me wrong.
I said 'in 1.8 they readded the swampy pools' because i read that in the changelog/ on the Wiki.
But the swampy pools are not generating at all.
And... my name is Jasper. Not Japser
Confirmed for 1.8.
Screenshot? Seed?
In my world with that seed, torches are generating dropped instead of floating.
Esc? I just clicked the button 'save and quit to title'.
It's not fixed... Mojang said they fixed it, but they didn't, the pools don't generate swampy.
Plz understand me
Just fly a bit around and you will find it.
x: around 690, y:14, z: I don't remember that one
Mojang is not trolling us. In the nether, lava flows faster than in the overworld
facepalm
But why does it save 5 times when you press esc 5 times?
It's still a concern in 1.8.
MC-72499Didn't know that, sorry for wasting your time.
(Actually I think it's a bug that it saves 5 times when pressing esc 5 times, because you click 'Save and quit to title' only once)
It looks like
MC-610. Because of the lake, the door generates half. And because of the lakes inMC-610, trees and grass are generating wrong. The difference is that this bug is underground andMC-610is above ground.I don't have a crash report, but I encountered this bug too. It was on a completely vanilla 1.8 server. The only way to get rid of the night vision is /effect <name> clear.
Are you able punch the invisible trees? Or are there no blocks, but just weird shadows?
Please force a crash by holding F3+C for 10 seconds and attach the crash report.
I think this is a duplicate of
MC-119. They are talking about 'Mobs sinking through solid blocks'. A boat is not a mob ... ? True, but a boat is an entity, and so is a mob.Oh... i thought that the WORLD was not usable anymore, and that you used map as synonym for world...
Confirmed.
Can't be 1.8, there's no worldborder.
Please attach the crash report.
It is intended.
dupe of
MC-44467286th dupe of
MC-53439This is not a bug of Minecraft. You have to contact Mojang about this.
Maybe this bug?
MC-1981Renamed Items when used in world named default after getting them back
It could be a dupe of MC-39697 java.lang.NullPointerException: Ticking screen, or of this one:
MC-38527Crash after changing max view distance to 20 chunks in options.txt / Render distance too high in options.txt after downgradingMC-3718MC-3718MC-3718Maybe this bug?
MC-1981Renamed Items when used in world named default after getting them back
Your session is invalid when you are not playing in the newest launcher version. Restarting the game and the launcher will fix that issue. I don't play on Realms so I don't know anything about the reinviting thingies.
284th dupe of
MC-9553Wrong rendering order of hitboxes, clouds, transparent blocks and breaking animationsIt takes time to find the right head in a database of more than 16 million players.
Confirmed for 1.8.
MC-45458?Maybe a duplicate of
MC-35881Texture issues: All blocks become black or invisible / transparent with active mipmapping when holding decoration blocks (AMD / ATI "Legacy" driver 3.3.11672 )
Incomplete without a crash report. Please attach it so the issue can be diagnosed.
/summon Zombie ~ ~ ~ {ActiveEffects:[
{Id:14,Amplifier:1,Duration:999999}]}
Why is this won't fix...?
Shouldn't you use wall_sign instead of sign in the testforblock command? Or am I wrong?
Is that a Bukkit server? When it is one, this ticket will be invalid. Jira is only for non-modded Minecraft, and Bukkit is technically a mod, a mod for servers.
MC-629581st image: there is no 'Done' in the lowest button.
2nd image: 'ts: OFF' in 'Allow Cheats: OFF' is grey instead of white.
Please attach the crash report.
Is this a minecraft bug or a feature request?
For faster chunk loading, you can put your Max Framerate on '70 fps' (or something around that), and when you have a slow computer you can put it on 30 / 40 / 50 fps. Then your computer does not try to get extreme high framerates, so your computer can do other things, such as loading chunks.
Did you see the weird leaves? Maybe that's another problem with converting. The oak trees (which are the only trees in Alpha) have four kinds of leaves (oak, spruce, jungle, birch).
How did you duplicate the powered rails?
It says block at 255 64 -111 is not a container.
I think he tries to describes that the stone pickaxe mines slower than the Wiki says.
Notice the weird white particle effect.
Didn't know that monster eggs give off particles...
WAI.
Did the game crash? When it did, please attach the crash report.
Dupe of
MC-44385MCPE bug tracking has been suspended on this bug tracker. Please use reddit or the minecraft forums as an alternative.
I think this is a duplicate of
MC-65040Locked chests were an April Fools item which is no longer available in 1.8. Are you talking about trapped chests?
This is a feature request and not a bug.
That kind of locked chest... didn't know that something like that was possible. Cool feature
It's useful for gm2 survival maps or gm2 minigames. (gm2=gamemode 2)
I think this is a duplicate of
MC-2545.Please force a crash by holding F3+c for 10 seconds and attach the crash report here.
Is the chunk error persistant?
Lol we've said nearly the same
Sara: it's gonna be fixed in 1.8.1.
@ConorMcS:
He wrote
Zombies can drop raw potatoes, carrots, iron ingots, iron shovels and (when they are wearing armor) armor.
And of course rotten flesh.
Incomplete without a crash report. You can that by holding F3+C for 10 seconds. Without a crash report attached to the issue, we cannot help you.
The terrain generation itself isn't cut off, only the trees are cut off. That's why I think this is a dupe of
MC-15820.It could be a dupe of
MC-65040Please don't try to duplicate your own issues.
This is a dupe of
MC-2548.Oh, I thought the animals bred, but that the little new-born rabbit wasn't visible. But I watched only the images and I didn't read the text...
It's still unresolved.
Confirmed that the village generates that way. Of course that's a
MC-610, but it's still a bug that villagers try to plant at too dark spots.BTW at spawn of that seed is a village house with grass blocks in the village house, another 'lovely terrain generator quirk'...
Confirmed, I commented about it at
MC-73878.Why is it @e[r=10,type=!Player]? Why do you need that exclamation mark?
Incomplete.
Dupe of
MC-73949He tries to say that when a mop has a drop probability of 0%, the looting I enchantment increases that probability to 1%. Looting II increases it to 2% drop probability. Looting III increases the probability to 3%.
Yes, bug here is the merging and overlapping of villages.
I attached a screenshot with seed, coordinates and example of the bug.
EDIT: I'm using the resource pack Pixel Reality.
You can see the gravel on top of the roof and the house cut in half. And no, I didn't place the gravel
I've added some more screenies. Same world, same seed.
2nd image: notice the dropped seeds because the gravel generated through the farm.
3nd image: lots of houses combined to one big house, gravel roads spawned on the roof, house cut in half.
Why is this marked as WAI?
The overlapping of generated structures is indeed not a bug. But sometimes they overlap glitchy, and that IS a bug I think.
MC-59365is only about overlapping, this is about GLITCHY overlapping.Confirmed for 1.8
Please attach the crash report.
Exactly what I thought.
Could also be
MC-65040Why?
...who marked this as WAI? And why did he/she do that?
You should use standing_sign or wall_sign
Searge marked it as a Won't Fix.
MC-2545I thinkWorks as intended.
Looks like
MC-2545or
MC-62958MC-2545?When you have a chestplate, leggings or boots enchanted with high level respiration, the water will also become white, it's not only with helmets.
Might be related to
MC-53439.This ticket is invalid as it relates to a modified or 3rd party client, server, or launcher.
Any non-standard client/server/launcher build needs to be taken up with the appropriate team, not Mojang.
Any plugin issues need to be addressed to the plugin / resource pack creator.
This site is for addressing issues related to the base unmodded Minecraft; Bukkit, Forge, Optifine, or any other modded system may invalidate your ticket.
Additionally, if you have problems on servers like Hypixel or The Hive, please report it to their corresponding site. It's probably not a bug in Vanilla Minecraft.
Maybe because you have a 32 bit java, but I'm not sure about that.
I just copied what the mods always say when there's a bug on a modded server/on Optifine/Forge/etc.
The mods just want that you can show that you are able to reproduce the bug in Vanilla, otherwise they'll mark it as Invalid.
Was your Smooth Lighting on or off?
Wait... isn't it
MC-206?I don't think it's intended, because you can place levers/redstone/comparators/repeaters/buttons/etc. on barriers, but you can't on transparent blocks. (Yeah I do know you can place redstone wire on glowstone)
Duplicate of
MC-73504Please attach the crash report.
Please attach the complete crash report.
This Bug Tracker is only for the PC version of MC. If you have a bug about MCPE, post it on Reddit
Still occurs in 1.8.1!!!
MC-74861I'd appreciate it if you tell me why you've marked this as Works As Intended. Just curiosity
Thx, didn't know mipmapping worked like that.
Incomplete.
More like
MC-2545/MC-62958WAI, chunks around spawn are always loaded.
Isaac, read this
:
http://minecraft.gamepedia.com/Spawn_chunk
Maybe there's more lag because
1. there are more chunks loaded
2. of other bugs in Minecraft (for example the entity cannot be found bug)
Just ask it on the Minecraft Forums
MC-74981is reopenedNo. That one is 1.7, this one is 1.8. Btw that one is resolved as duplicate.
You can see gravel and stone blocks, but I have to agree, it's a dark photo. Maybe edit the photo and add brightness and contrast.
Funny
xd
'Of' is not a typo, in Dutch, the word for 'or' is 'of'
I've seen the same problem with spawned zombie pigmen, however that was a few months ago in 1.7 and of course I don't know anymore on which difficulty I'm playing.
Are you Dutch too...?
Confirmed for 1.8.3
Multiplayer
I've seen some of those half trees in 1.8.3
Still a problem in 1.8.3
Dupe of
MC-54738I think