Puting an item in any type of horse's inventory besides a donkey crashes the game.
If you use /entitydata @e[type=EntityHorse]
{ChestedHorse:1}And this horse type is not a donkey/mule, attempting to put any item in its inventory will crash your game.
Linked Issues
Created Issue:
Puting an item in any type of horse's inventory besides a donkey crashes the game.
If you use /entitydata @e[type=EntityHorse]
{ChestedHorse:1}And this horse type is not a donkey/mule, attempting to put any item in its inventory will crash your game.
Added Attachments:
Added Affects Versions: 1.8
Added Linked Issues:
is duplicated by
Added Linked Issues:
duplicates
Removed Linked Issues:
is duplicated by
Please include the crash report.
I duplicated this glitch and here is the crash report:
Confirmed in 1.8-pre2 (attached crash report "crash-2014-08-28_01.09.08client").
).
(BTW in the /entitydata command you forgot to add a space b/w the ] and {
You are not allowed to place chests on a non mule/donkey, as any other type of horse is not set up to support/handle it.
What are the forced entities supposed to be under the crash report and why does black dye appear so many times?
My guess for the black dye is that he recently did /kill @e[type=Squid] ?
Also yeah, horse types other than donkeys/mules aren't coded to have inventories, so when you try to put something in the inventory the game tries to save the item to a non-existent part of the horse's data.
Also @Sonicwave that's just due to the way this site formats newlines; it removes spaces and puts a newline instead, however when copying and pasting, it removes the newline for some reason, but there is no space there anymore either.
Dupe of
MC-16234