tp @e[type=Pig] with rapid pulse do not select all pig entities
"tp @e[type=Pig] ~ ~2 ~" with rapid pulse doesn't work in 1.8+.
It doesn't detect all pig entities.
This world save file is proof.
(also @e[type=!Player] don't detect all non-player entities)
Environment
Windows 7
Linked Issues
Created Issue:
tp @e error in 1.8+
"tp @e[type=Pig] ~ ~2 ~" with rapid pursur doesn't work in 1.8+.
This world save file is proof.Environment
Windows 7
tp @e[type=!Player] error in 1.8+
tp @e[type=!Player]error in 1.8+tp @e[type=!Player] do not select all entities
"tp @e [type=Pig] ~ ~2 ~" with rapid pu
rsurdoesn't work in 1.8+.
This world save file is proof."tp @e [type=Pig] ~ ~2 ~" with rapid pulse doesn't work in 1.8+.
It cannot detect all entities at some moment.
This world save file is proof.
tp @e[type=!Player] do not select all non-player entities
"tp @e [type=Pig] ~ ~2 ~" with rapid pulse doesn't work in 1.8+.
It cannot detect allentities at some moment.
This world save file is proof."tp @e [type=Pig] ~ ~2 ~" with rapid pulse doesn't work in 1.8+.
It cannot detect all non-player entities.
This world save file is proof.
tp @e[type=!Player] with rapid pulse do not select all non-player entities
tp @e[type=!Player] with rapid pulse do not select all non-player entitiestp @e[type=Pig] with rapid pulse do not select all non-player entities
tp @e[type=Pig] with rapid pulse do not select allnon-playerentitiestp @e[type=Pig] with rapid pulse do not select all pig entities
"tp @e [type=Pig] ~ ~2 ~" with rapid pulse doesn't work in 1.8+.
Itcannot detect allnon-playerentities.
This world save file is proof."tp @e [type=Pig] ~ ~2 ~" with rapid pulse doesn't work in 1.8+.
It doesn't detect all pig entities.
This world save file is proof.(also @e [type=!Player] don't detect all non-player entities)
duplicates
/setblock -1580 56 184 minecraft:mob_spawner 0 destroy {EntityId:"FallingSand", SpawnCount:1, Delay:1,
SpawnRange:0, MaxNearbyEntities:1, MinSpawnDelay:15, MaxSpawnDelay:20,
RequiredPlayerRange:10,SpawnPotentials:[
{Type:Villager,Weight:950,Properties:{ActiveEffects:[{Id:20,Amplifier:1,Duration:100000,Ambient:0,ShowParticles:0}],HealF:2,
CustomName:"광물 스포너 상인 Lv.1",Profession:1, Riches:0, Offers:{Recipes:[
{maxUses:99999,uses:0,buy:{id:4,Count:12,Damage:0},sell:{id:262,Count:1,Damage:0}},
{maxUses:99999,uses:0,buy:{id:4,Count:24,Damage:0},sell:{id:265,Count:1,Damage:0}},
{maxUses:99999,uses:0,buy:{id:4,Count:24,Damage:0},sell:{id:266,Count:1,Damage:0}},
{maxUses:99999,uses:0,buy:{id:265,Count:12,Damage:0},buyB:{id:266,Count:12,Damage:0},sell:{id:264,Count:1,Damage:0}},
{maxUses:99999,uses:0,buy:{id:264,Count:2,Damage:0},sell:{id:388,Count:1,Damage:0}},
{maxUses:99999,uses:0,buy:{id:264,Count:64,Damage:0},sell:{id:388,Count:32,Damage:0}},
{maxUses:99999,uses:0,buy:{id:264,Count:7,Damage:0},sell:{id:257,Count:1,Damage:0,tag:{display:{Name:"잘 안 깨져요"},ench:[{id:34, lvl:10}]}}}
]},Pos:[-1579.5,63.0,184.5]}}]}
ShowParticles is ignored when it is in spawner.
p.s. Too many bugs, and negative response in bug fixing. Why?
MC-74271
MC-74272
p.p.s. To developers, When you create some features, please do lots of tests by complicated examples. (Especially commands) You may can see lots of complicated bugs.

The command in the description does not match the issue you are reporting.
The command you are using only teleports pigs, not every non player entity.
This is invalid.
I fixed.
But @e[type=!Player] also not detect all non-player entities.
can you provide examples of which entities are not detected?
just randomly. If you wait, you may can see some entities will hit the ground too hard
I think it does select all pigs but the actual problem is desync between server and client. It works in horizontal directions.
@Yoo Tae Jong
I cannot understand "desync between server and cilent", this screenshot is from single-player.
and how about in vertical directions?
@McDic
From Minecraft version 1.3.1 and on, singleplayer uses internal multiplayer server. This also enables to easily open a LAN game.
In vertical directions, I'm not sure what is happening exactly, but you can make entities float.
@Yoo Tae Jong
Oh I see. Singleplayer is potential multiplayer.
Then this is just duplicate of
MC-44823?@McDic Possibly.