Deceleration / Acceleration in liquid is affected by order of action
Summary:
Deceleration in liquid is affected by order of action.
Steps to reproduce:
- Hop in pool of water or lava
- Sneak( or block), and then start walking
- Start walking for a second and then sneak( or block)
- Notice that resulting speeds from step 3 and step 4 are different
- It shouldn't because after all the actions are done, player's state is same(other than motion)
Demonstration Video
Note:
It seems that blocking in lava have little or no visible effect described in this ticket.
Environment
OS : Windows Vista Home Premium K SP2 32bit
CPU : AMD FX-6100 Six-Core Processor @~3.3GHz
VGA : NVIDIA GeForce 7025 / NVIDIA nForce 630a
RAM : 3070MB
Available VRAM : 1535MB
Available Storage : 141GB
Java Version :
java version "1.8.0_25"
Java(TM) SE Runtime Environment (build 1.8.0_25-b18)
Java HotSpot(TM) Client VM (build 25.25-b02, mixed mode)
Linked Issues
Created Issue:
Deceleration in liquid is affected by order of action
Deceleration in liquid is affected by order of action.
1. Hop in pool of water or lava
2. Sneak( or block), and then start walking
3. Start walking for a second and then sneak( or block)
4. Notice that resulting speeds from step 3 and step 4 are different
5. It shouldn't because after all the actions are done, player's state is same(other than motion)It seems that blocking in lava have little or no effect described in this ticket though.
Video : https://drive.google.com/file/d/0Bwh-rUpGiETGUS1iUGFjSlhEUEU/view?usp=sharing
Environment
OS : Windows Vista Home Premium K SP2 32bit
CPU : AMD FX-6100 Six-Core Processor @~3.3GHz
VGA : NVIDIA GeForce 7025 / NVIDIA nForce 630a
RAM : 3070MB
Available VRAM : 1535MB
Available Storage : 141GB
Java Version :
java version "1.8.0_25"
Java(TM) SE Runtime Environment (build 1.8.0_25-b18)
Java HotSpot(TM) Client VM (build 25.25-b02, mixed mode)
relates to
Deceleration in liquid is affected by order of action.
1. Hop in pool of water or lava
2. Sneak( or block), and then start walking
3. Start walking for a second and then sneak( or block)
4. Notice that resulting speeds from step 3 and step 4 are different
5. It shouldn't because after all the actions are done, player's state is same(other than motion)It seems that blocking in lava have little or no effect described in this ticket though.
Video :
https://drive.google.com/file/d/0Bwh-rUpGiETGUS1iUGFjSlhEUEU/view?usp=sharingDeceleration in liquid is affected by order of action.
1. Hop in pool of water or lava
2. Sneak( or block), and then start walking
3. Start walking for a second and then sneak( or block)
4. Notice that resulting speeds from step 3 and step 4 are different
5. It shouldn't because after all the actions are done, player's state is same(other than motion)It seems that blocking in lava have little or no effect described in this ticket though.
Deceleration in liquid is affected by order of action.
1. Hop in pool of water or lava
2. Sneak( or block), and then start walking
3. Start walking for a second and then sneak( or block)
4. Notice that resulting speeds from step 3 and step 4 are different
5.It shouldn't because after all the actions are done, player's state is same(other than motion)It seems that blocking in lava have little or no effect described in this ticket though.
Summary:
Deceleration in liquid is affected by order of action.
Steps to reproduce:
- Hop in pool of water or lava
- Sneak( or block), and then start walking
- Start walking for a second and then sneak( or block)
- Notice that resulting speeds from step 3 and step 4 are different
- It shouldn't because after all the actions are done, player's state is same(other than motion)
Note:
It seems that blocking in lava have little or no visible effect described in this ticket.Video Demonstration
Summary:
Deceleration in liquid is affected by order of action.
Steps to reproduce:
- Hop in pool of water or lava
- Sneak( or block), and then start walking
- Start walking for a second and then sneak( or block)
- Notice that resulting speeds from step 3 and step 4 are different
- It shouldn't because after all the actions are done, player's state is same(other than motion)
Note:
It seems that blocking in lava have little or no visible effect described in this ticket.Video Demonstration
Summary:
Deceleration in liquid is affected by order of action.
Steps to reproduce:
- Hop in pool of water or lava
- Sneak( or block), and then start walking
- Start walking for a second and then sneak( or block)
- Notice that resulting speeds from step 3 and step 4 are different
- It shouldn't because after all the actions are done, player's state is same(other than motion)
Video Demonstration
Note:
It seems that blocking in lava have little or no visible effect described in this ticket.
Summary:
Deceleration in liquid is affected by order of action.
Steps to reproduce:
- Hop in pool of water or lava
- Sneak( or block), and then start walking
- Start walking for a second and then sneak( or block)
- Notice that resulting speeds from step 3 and step 4 are different
- It shouldn't because after all the actions are done, player's state is same(other than motion)
VideoDemonstration
Note:
It seems that blocking in lava have little or no visible effect described in this ticket.Summary:
Deceleration in liquid is affected by order of action.
Steps to reproduce:
- Hop in pool of water or lava
- Sneak( or block), and then start walking
- Start walking for a second and then sneak( or block)
- Notice that resulting speeds from step 3 and step 4 are different
- It shouldn't because after all the actions are done, player's state is same(other than motion)
Demonstration Video
Note:
It seems that blocking in lava have little or no visible effect described in this ticket.
Deceleration / Acceleration in liquid is affected by order of action
duplicates
Relates to MC-75474?
Confirmed for 1.8.6.
I personally still prefer the old title "Mob swimming speed drastically decreases after changing direction of movement", since the mobs only slow down if you change the movement direction. I tested it with zombies and the following happened:
- I spawned the zombie on land, went to the other side of the lake, and switched to survival; the speed was normal.
- After changing direction, the speed drastically slowed down.
- If I take the zombie out of water and than back in, the speed returns to normal (until I change its direction again).
- If I spawn the zombie in the middle of the water, it moves extremely slowly.
- If I fill up a bucket in front of the zombie (making the water flow in the same direction as the zombie's travel), it seems to speed up again.
Note that this mirrors the behavior described in MC-75474: if you block with a sword and go into water, then change direction, your speed slows down.
So why is this considered intended, while MC-75474 is still open? They are both cases of something happening differently depending on the order of player actions, even though there is no reason for it.
Confirmed. Quite weird, and something tells me that this may be related to
MC-48616.EDIT: Indeed: if you walk, then sneak, and turn the other way (while still sneaking), your speed slows to almost none (akin to if you sneak first then walk).
Confirmed for 1.8.2-pre1.
Possibly relates to
MC-64163?Confirmed for 1.8.6.
This isn't really related to
MC-64183. Only besides that the main topic being liquid.I think this issue was, in fact,
MC-48616, because they were fixed at the same time.