When changing the "Marker" tag on an armor stand from 0 to 1, it can produce footstep sounds
Environment
Operating system: OSX 10.9.5
Java Version: 1.6.0_65
Created Issue:
When changing the "Marker" tag on an armor stand from 0 to 1, it can produce footstep sounds
Environment
Operating system: OSX 10.9.5
Java Version: 1.6.0_65
Added Affects Versions: 1.8.7
Deleted Comment:
Use this "
{ " with code in the middle and " }" at the end.
Before and after the code like so:
This is code.
Added Attachments:
Removed Attachments:
Deleted Comment:
Kumasasa, this is confirmed in 1.8.7.
Added Fixed Versions: 1.10.2
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Cannot confirm for 1.8.2-pre4, does this happen always or only sometimes?
Only sometimes. Just make a clock continuously setting the tag to 1 and 0 and you will hear them.
Is this still an issue in current release 1.8.7 ?
Not every time. But yes I can confirm this.
From my tests the sound happens when I take a couple of steps then run the command.
To recreate:
Set down an ArmorStand and take two steps back away from the ArmorStand run the command and you should hear the sound. Take two steps forward and repeat, same outcome. It seems to happen only on certain step sounds, I'm not too sure though.
But just running the command over and over does nothing. This bug seems to require the player(perhaps even a mob I have not tested) to take steps near the ArmorStand.
A similar bug happens when you use /playsound and then do something to cause block updates you sometimes hear a residual sound.
@John Dame
That's not true. The step sounds do happen on a clock, the player is not required to move or be at any specific distance. I have tested this.
If you could narrow down what is happening with the /playsound command, that would be useful, I hadn't noticed that.
Putting it on a clock only produces footstep sounds when I walk then stop, near the ArmorStand.
I also recreated footstep sounds the same way I get the /playsound bug to happen. When you play a sound then enter a command block, when you exit the command block the sound will replay. This also happens when you enter the command block while moving.
Oh, that's just
MC-35714. It's unrelated.I don't know why you are only hearing the sounds when you move, I hear them all the time. Are you sure you aren't just moving too far away to hear them? The sounds also play randomly, are you sure it wasn't just a coincidence?
I was within 6 blocks of the ArmorStand. Could you add some screenshots of how you set it up maybe if i recreate it as close to yours as i can I can reproduce your issue. Like the type of clock you used, and were you using a default ArmorStand?
I simply had 2 command blocks, one with the command
entitydata @e[type=ArmorStand] {Marker:0}and one with
entitydata @e[type=ArmorStand] {Marker:1}each being triggered in sequence. The armor stand has all the default tags (except Marker, obviously).
If you can't replicate this, it could just be probability. Use a faster clock and more armor stands, maybe that will help.
See the screenshot on how to do it.
entitydata @e[type=ArmorStand] {Marker:1} entitydata @e[type=ArmorStand] {Marker:0}Reopened.
Can't reproduce for 1.10.2