Custom Potion effects don't override Potion tag
I have noticed that when making a custom potion, the custom effects don't override the potion's default effect. E.g., when I use the command below, I get a potion that has invisibility as well as blindness, but as I customized it, it should only have blindness.
Here's the command:
/give @p minecraft:splash_potion 1 0 {CustomPotionEffects:[{Id:15,Amplifier:0,Duration:200}],Potion:"minecraft:invisibility"}
In 1.8, custom potion effects did override the default potion effect (which back then was provided with the item id, not the Potion tag).
This potion would only give you speed, but not fire resistance in 1.8:
/give @p minecraft:potion 1 8227 {CustomPotionEffects:[{Id:1,Amplifier:0,Duration:200}]}
Environment
Windows 7
Java 8
Linked Issues
Created Issue:
Custom Potions don't Work Properly
I have noticed that when making a custom potion, the custom effects don't override the potion's default effect. E.G., when I use the command below, I get a potion that has invisibility as well as blindness, but as I customized it, it should only have blindness.
{Id:15,Amplifier:0,Duration:200}
Here's the command:
/give @p minecraft:splash_potion 1 0 {CustomPotionEffects:[],Potion:"minecraft:invisibility"}
Environment
Windows 7
Latest Java (I don't know the version, but I keep it updated.)
Windows 7
Latest Java (I don't know the version, but I keep it updated.)Windows 7
Java 8
I have noticed that when making a custom potion, the custom effects don't override the potion's default effect. E.
{Id:15,Amplifier:0,Duration:200}G., when I use the command below, I get a potion that has invisibility as well as blindness, but as I customized it, it should only have blindness.
Here's the command:
/give @p minecraft:splash_potion 1 0 {CustomPotionEffects:[],Potion:"minecraft:invisibility"}
I have noticed that when making a custom potion, the custom effects don't override the potion's default effect. E.g., when I use the command below, I get a potion that has invisibility as well as blindness, but as I customized it, it should only have blindness.
{Id:15,Amplifier:0,Duration:200}
Here's the command:
/give @p minecraft:splash_potion 1 0 {CustomPotionEffects:[],Potion:"minecraft:invisibility"}
I have noticed that when making a custom potion, the custom effects don't override the potion's default effect. E.g., when I use the command below, I get a potion that has invisibility as well as blindness, but as I customized it, it should only have blindness.
{Id:15,Amplifier:0,Duration:200}
Here's the command:
/give @p minecraft:splash_potion 1 0 {CustomPotionEffects:[],Potion:"minecraft:invisibility"}
I have noticed that when making a custom potion, the custom effects don't override the potion's default effect. E.g., when I use the command below, I get a potion that has invisibility as well as blindness, but as I customized it, it should only have blindness.
Here's the command:/give @p minecraft:splash_potion 1 0 {CustomPotionEffects:[{Id:15,Amplifier:0,Duration:200}],Potion:"minecraft:invisibility"}
I have noticed that when making a custom potion, the custom effects don't override the potion's default effect. E.g., when I use the command below, I get a potion that has invisibility as well as blindness, but as I customized it, it should only have blindness.
Here's the command:/give @p minecraft:splash_potion 1 0 {CustomPotionEffects:[{Id:15,Amplifier:0,Duration:200}],Potion:"minecraft:invisibility"}If you think I'm doing it wrong, you're wrong. If you didn't know, they changed the potion item's format. I double checked, and looked at an item entity's NBT, and I'm right.
is duplicated by
Custom Potionsdon't Work ProperlyCustom Potions are Broken
I have noticed that when making a custom potion, the custom effects don't override the potion's default effect. E.g., when I use the command below, I get a potion that has invisibility as well as blindness, but as I customized it, it should only have blindness.
Here's the command:/give @p minecraft:splash_potion 1 0 {CustomPotionEffects:[{Id:15,Amplifier:0,Duration:200}],Potion:"minecraft:invisibility"}If you think I'm doing it wrong, you're wrong. If you didn't know, they changed the potion item's format. I double checked, and looked at an item entity's NBT, and I'm right.
I have noticed that when making a custom potion, the custom effects don't override the potion's default effect. E.g., when I use the command below, I get a potion that has invisibility as well as blindness, but as I customized it, it should only have blindness.
Here's the command:/give @p minecraft:splash_potion 1 0 {CustomPotionEffects:[{Id:15,Amplifier:0,Duration:200}],Potion:"minecraft:invisibility"}If you think I'm doing it wrong, you're wrong. If you didn't know, they changed the potion item's format. I double checked, and looked at an item entity's NBT, and I'm right.
To test it, put the above command into a command block, and power it.
If you want to give yourself a custom water bottle, fine! However, you're also supposed to have the possibility of picking the color. A water bottle is just blue. For example, I thought gray would look good for a blindness potion. Thusly, I used an invisibility potion as base, and the custom effects should have overridden the base effect.
Custom Potions are BrokenCustom Potion effects don't override Potion tag
I have noticed that when making a custom potion, the custom effects don't override the potion's default effect. E.g., when I use the command below, I get a potion that has invisibility as well as blindness, but as I customized it, it should only have blindness.
Here's the command:/give @p minecraft:splash_potion 1 0 {CustomPotionEffects:[{Id:15,Amplifier:0,Duration:200}],Potion:"minecraft:invisibility"}If you think I'm doing it wrong, you're wrong. If you didn't know, they changed the potion item's format. I double checked, and looked at an item entity's NBT, and I'm right.
To test it, put the above command into a command block, and power it.
If you want to give yourself a custom water bottle, fine! However, you're also supposed to have the possibility of picking the color. A water bottle is just blue. For example, I thought gray would look good for a blindness potion. Thusly, I used an invisibility potion as base, and the custom effects should have overridden the base effect.I have noticed that when making a custom potion, the custom effects don't override the potion's default effect. E.g., when I use the command below, I get a potion that has invisibility as well as blindness, but as I customized it, it should only have blindness.
Here's the command:/give @p minecraft:splash_potion 1 0 {CustomPotionEffects:[{Id:15,Amplifier:0,Duration:200}],Potion:"minecraft:invisibility"}In 1.8, custom potion effects did override the default potion effect (which back then was provided with the item id, not the Potion tag).
/give @p minecraft:potion 1
I have noticed that when making a custom potion, the custom effects don't override the potion's default effect. E.g., when I use the command below, I get a potion that has invisibility as well as blindness, but as I customized it, it should only have blindness.
Here's the command:/give @p minecraft:splash_potion 1 0 {CustomPotionEffects:[{Id:15,Amplifier:0,Duration:200}],Potion:"minecraft:invisibility"}In 1.8, custom potion effects did override the default potion effect (which back then was provided with the item id, not the Potion tag).
/give @p minecraft:potion 1I have noticed that when making a custom potion, the custom effects don't override the potion's default effect. E.g., when I use the command below, I get a potion that has invisibility as well as blindness, but as I customized it, it should only have blindness.
Here's the command:/give @p minecraft:splash_potion 1 0 {CustomPotionEffects:[{Id:15,Amplifier:0,Duration:200}],Potion:"minecraft:invisibility"}In 1.8, custom potion effects did override the default potion effect (which back then was provided with the item id, not the Potion tag).
This potion would only give you speed, but not fire resistance in 1.8:
/give @p minecraft:potion 1 8227 {CustomPotionEffects:[{Id:1,Amplifier:0,Duration:200}]}
relates to
A comment with security level 'global-moderators' was removed.
is duplicated by
is duplicated by
And incorrect duplicate link. To duplicate MC-89312 the command would need to contain the Potion tag for the NBT data of the potion.

Your doing it wrong.
the correct way
is this:
{CustomPotionEffects:[{Id:15,Amplifier:0,Duration:200}]}when you added Potion:"minecraft:invisibility" you told the
game to give you the potion with blindness AND invisibility
combined. Which If you want to have it blindness it's self,
just do
{CustomPotionEffects:[{Id:15,Amplifier:0,Duration:200}]}.Wrong! That's 1.8! 1.9 changes potion data!
Reopened.
Confirmed for
The Potion tag indicates what "main" potion you get. In your example you expected to get a potion with blindness but the name "Potion of Invisibility". However this would be a contradiction. Instead Mojang should finally support Json for entities, tile entities and items so you can easily use a translate json component for achieving the name "Potion of Invisibility".
They are additive.