New Elytra Hitbox is just a Cube at the feet
When the devs made the new Elytra hitbox so that you could fly through 1 block tall spaces, they forgot the other issue with the hitbox: it didn't extend the length of the player when flying. As a result, the hitbox is just a cube at the feet, so archers still can't reliably shoot at a gliding player. This NEEDS to be fixed, along with a HOST of other bugs. Use the filter "voter = Milo359" to see which issues I am watching, and you will see what I am talking about. Even look at the resolved ones, because they have been resolved incorrectly. Please don't let these bugs just sit here until release, when you will have to do a patch update because "the game wasn't as stable as you thought it would have been".
Environment
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Created Issue:
New Elytra Hitbox is just a Cube at the feet
When the devs made the new Elytra hitbox so that you could fly through 1 block tall spaces, they forgot the other issue with the hitbox: it didn't extend the length of the player when flying. As a result, the hitbox is just a cube at the feet, so archers still can't reliably shoot at a gliding player. This NEEDS to be fixed, along with a HOST of other bugs. Use a filter to see which open issues I am watching, and you will see what I am talking about. Please don't let these bugs just sit here until release, when you will have to do a patch update because "the game wasn't as stable as you thought it would have been".
Environment
Irrelevant
When the devs made the new Elytra hitbox so that you could fly through 1 block tall spaces, they forgot the other issue with the hitbox: it didn't extend the length of the player when flying. As a result, the hitbox is just a cube at the feet, so archers still can't reliably shoot at a gliding player. This NEEDS to be fixed, along with a HOST of other bugs. Use
afilter to see whichopenissues I am watching, and you will see what I am talking about. Please don't let these bugs just sit here until release, when you will have to do a patch update because "the game wasn't as stable as you thought it would have been".When the devs made the new Elytra hitbox so that you could fly through 1 block tall spaces, they forgot the other issue with the hitbox: it didn't extend the length of the player when flying. As a result, the hitbox is just a cube at the feet, so archers still can't reliably shoot at a gliding player. This NEEDS to be fixed, along with a HOST of other bugs. Use the filter "watcher = Milo359" to see which issues I am watching, and you will see what I am talking about. Even look at the resolved ones, because they have been resolved incorrectly. Please don't let these bugs just sit here until release, when you will have to do a patch update because "the game wasn't as stable as you thought it would have been".
relates to
When the devs made the new Elytra hitbox so that you could fly through 1 block tall spaces, they forgot the other issue with the hitbox: it didn't extend the length of the player when flying. As a result, the hitbox is just a cube at the feet, so archers still can't reliably shoot at a gliding player. This NEEDS to be fixed, along with a HOST of other bugs. Use the filter "
watcher = Milo359" to see which issues I am watching, and you will see what I am talking about. Even look at the resolved ones, because they have been resolved incorrectly. Please don't let these bugs just sit here until release, when you will have to do a patch update because "the game wasn't as stable as you thought it would have been".When the devs made the new Elytra hitbox so that you could fly through 1 block tall spaces, they forgot the other issue with the hitbox: it didn't extend the length of the player when flying. As a result, the hitbox is just a cube at the feet, so archers still can't reliably shoot at a gliding player. This NEEDS to be fixed, along with a HOST of other bugs. Use the filter "voter = Milo359" to see which issues I am watching, and you will see what I am talking about. Even look at the resolved ones, because they have been resolved incorrectly. Please don't let these bugs just sit here until release, when you will have to do a patch update because "the game wasn't as stable as you thought it would have been".
A comment with security level 'global-moderators' was removed.
If you read my earlier comments FVbico, you would see that I am envisioning something a little different then just one huge static hitbox. —.—
Oh, COME ON GRUM! Look at the part of the description that says that archers won't be able to reliably hit gliding players! Also, don't forget to look at issues with the filter "voter = Milo359"even if you DO decide that this is WAI.
I have 2 words for what you did just now: thank you. You may not realize it, but just the act if reopening it/keeping it open gives it a much better chance of being seen then if it would have remained closed. I think I was going to say something else after this part, but I forgot what it was XD
What kind of further complications? Also, in case I wasn't clear enough, switching the hitbox from being perpendicular to being parallel to the ground and vice versa wouldn't involve a brief moment where the hitbox is diagonal, it would just abruptly change. Also, this may not be a "bug", but it's definitely an issue that falls more under the "unintentional" (bug-like) category than the "intentional" (undesirable feature-like) category. So I think that it qualifies as "bug enough" for this issue tracker.
Still not perfect, but the best we can do without doing a diagonal hitbox or a hitbox the size of a spider.
What I mean is that when the player is flying roughly parallel to the ground, then the hitbox would be parallel to the ground. But when the player is flying more perpendicular to the ground, in the hitbox would be perpendicular to the ground.
Not like that –.–
WOAH WOAH HOLD ON! Don't resolve it just yet!
How this could be fixed is that the hitbox could extend the length of the player – but not diagonally – when they glide horizontally.
Situation as of 1.9-pre1: https://youtu.be/PwAlfJ1anGs
After jumping off a one high block elytra flight engages for a very short time. The camera switches back and forth very quickly.
http://gfycat.com/ConstantPerfumedAmbushbug
http://gfycat.com/UnequaledLazyAcouchi
Panda says:
I don't think the problem is that it starts to early.
The problem is that the camera position jumps by almost two blocks.
It would be fine that the flight starts if that wouldn't happen.
This issue relates to MC-90810
Lol I don't see how this is related to MC-90810, but I am psyched that my ticket is getting some attention!!! ![]()




The reason is that playsers can fly diagonally, and hitboxes in minecraft can only be rectangular, that'd result in a hitbox the size of a spidar
It's supposed to be like that
All hitboxes have a square footprint. They do not rotate.
Then it would be 2x2 blocks and people would complain about not fitting through 1 wide gaps.
This would create further complications. The current hitbox is how Mojang decided to fix another bug, asking for a change to that is a feature request, which isn't welcome on this bug tracker.
Fine, reopened. I doubt it will get changed, though.
The reason is as I mentioned before:
Grum has show interest in changing the hitbox system from AABB to OBB, but until then it's intended behaviour
And if you read my enthire comment, you'd see that grum has show intrest in changing the hitbox system