Beacon effect indicator does not blink when moving out of range
This is a regression from the MC-84069 fix. Instead of constantly blinking, beacon effects no longer blink at all in the HUD, even when they are about to run out because the player has moved out of the beacon's range.
Created Issue:
Beacon effect indicator does not blink when moving out of range
This is a regression from the
MC-84069fix. Instead of constantly blinking, beacon effects no longer blink at all in the HUD, even when they are about to run out because the player has moved out of the beacon's range.
Added Affects Versions: 15w46a
Added Assignee:
[Mojang] Jeb (Jens Bergensten)
Deleted Comment:
A comment with security level 'global-moderators' was removed.
Added Affects Versions: 15w51b
Added Affects Versions: 16w02a
Added Affects Versions: 16w03a
Added Affects Versions: 16w04a
Added Affects Versions: 16w05b
Added Affects Versions: 16w06a
Added Affects Versions: 16w07a
Added Affects Versions: 16w07b
Added Affects Versions: 1.9-pre1
Added Affects Versions: 1.9-pre2
Added Affects Versions: 1.9-pre3
Added Affects Versions: 1.9-pre4
Added Affects Versions: 1.9
Added Affects Versions: 1.9.1-pre3
Added Affects Versions: 1.9.2
Added Affects Versions: 1.9.1
Added Affects Versions: 1.10.2
Added Affects Versions: 16w32a
Added Affects Versions: 16w35a
Added Affects Versions: 16w36a
Fixed in 15w44a and replaced by MC-91538.
There would simply be too much code to fix this (each effect would need to keep track of its source, its coordinates, and its range)
I think it should fix by this instruction. Testing with MCP 1.9.
http://imgur.com/Y2Dv1mz
Effect icons from effects from beacons and conduits currently never blink. However it wouldn’t be an issue to make them flash like other effect icons, because beacons give the effect for more than 10 seconds (unless the pyramid is not big enough, but most people build the pyramid at maximum size) and the conduit too, so they wouldn’t constantly flash when in the range of them. I hope this gets reopned at some point and fixed, so that they flash like normal effect icons.