Gorlov Maxim
- capitan_Sheridan
- capitan_sheridan
- Europe/Moscow
- Yes
- No
Added Attachments:
Added Labels: farm iron_golem village villagers
Changed Environment:
Server: gentoo linux amd64, dev-java/oracle-jdk-bin-1.8.0.31
Clients: gentoo linux amd64, dev-java/oracle-jdk-bin-1.8.0.31 and Windows 8 x64, java 1.8.0.31
Minecraft: vanilla 1.8.3 without any modsServer: gentoo linux amd64, dev-java/oracle-jdk-bin-1.8.0.31
Clients: gentoo linux amd64, dev-java/oracle-jdk-bin-1.8.0.31 and Windows 8 x64, java 1.8.0.25
Minecraft: vanilla 1.8.3 without any mods
Added Attachments:
Added Attachments:
Added Labels: distance minecart overflow statistics
Added Affects Versions: 1.9
Added Attachments:
Added Attachments:
Added Attachments:
Added Attachments:
Added Labels: frames structure-block























Villagers pushed into blocks other villagers
Villagers have passed through the blocks
Yes, my golems too rarely attack mobs. Especially noticeable if you create a golem in nether. Golems are not always attack pigzombie even if pigzombie attack me.
Attached file mс.txt
At the time of collection of information other server load is minimal. On the server two users: the first in the village, consisting of about 800 villagers, the second on the gold farm (48 portals maximum size). Both users in trolleys move around in their locations.
No, not so. _Only_ 800 villagers on a server with Intel Xeon CPU E5-2640 @ 2.50GHz (24 ( ! ) cores), with 16G of memory allocated for minecraft. And such lags.
Tried this in SMP. Since the game is not put on pause - I was disconnect from the server and connect again. During the next connection discarded things did not have any on earth or in invertary.
I think it is necessary to check the facing all 3D objects, that were previously 2D. Some texturepaks has objects which are also located incorrectly in frames. For example, rails, doors, hatches in BDCraft texturepack
The truth is out there...
Confirm for 1.8.7
Minecraft 1.9 (release)
Server, for example:
... [18:03:17] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID fde210a8-2454-4a05-acd5-bef84b3ac4ae [18:03:17] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID a2a3a912-8fab-405a-8069-8d71530b4503 [18:03:17] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID a2a3a912-8fab-405a-8069-8d71530b4503 [18:03:17] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID a2a3a912-8fab-405a-8069-8d71530b4503 [18:03:17] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID a2a3a912-8fab-405a-8069-8d71530b4503 [18:03:17] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID a8dfbae5-44bd-4383-9aaf-b924dc99e685 [18:03:17] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID 339c2a92-54f1-44eb-83f6-cdbb7dd5c30c [18:03:28] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID 339c2a92-54f1-44eb-83f6-cdbb7dd5c30c [18:03:28] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID 339c2a92-54f1-44eb-83f6-cdbb7dd5c30c [18:03:28] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID 339c2a92-54f1-44eb-83f6-cdbb7dd5c30c [18:03:28] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID d86566d7-c33a-45f3-bd6f-cbb2a2021455 ... [18:05:27] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID fde210a8-2454-4a05-acd5-bef84b3ac4ae [18:05:27] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID a2a3a912-8fab-405a-8069-8d71530b4503 [18:05:27] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID a2a3a912-8fab-405a-8069-8d71530b4503 [18:05:27] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID a2a3a912-8fab-405a-8069-8d71530b4503 [18:05:27] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID a2a3a912-8fab-405a-8069-8d71530b4503 [18:05:27] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID a8dfbae5-44bd-4383-9aaf-b924dc99e685 [18:05:27] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID 339c2a92-54f1-44eb-83f6-cdbb7dd5c30c [18:05:37] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID 339c2a92-54f1-44eb-83f6-cdbb7dd5c30c [18:05:37] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID 339c2a92-54f1-44eb-83f6-cdbb7dd5c30c [18:05:37] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID 339c2a92-54f1-44eb-83f6-cdbb7dd5c30c [18:05:37] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID d86566d7-c33a-45f3-bd6f-cbb2a2021455 ...You need crash report of server?
I think this issue reproduce on pre-1.9 worlds
Also Minecraft 1.9
I have carefully read title...
My server does not crash. And spam to console for not every entity in the game.
Can confirm.
The farm experience, based on the portals to hell, pigzombies aggression lose to a player after only 3-5 minutes. Aggressive pigzombie die and appear not adopt aggression.
@Rezzing I think, we must "recreate" this entityes. Kill/spawn for example.
Minecraft 1.9 confirmed
It seems that in the 1.9 server also freezes during auto-saving ...
1.9.2 confirmed
1.9.2 confirmed
Can confirm 16w15b. On attached screenshots pigman attack me, but golem ignore it. Golem began to attack only when I have left half of life (I've been in the diamond armor)
Can confirm 16w15b. Chickens run away from my farm through glass walls
No, fixed. Thank
Yes, auto-save freeze game. Video here: https://www.youtube.com/watch?v=eb34vzWPveg
World save
Ghm... Autosave freeze server, but when autosave is off, /save-all don't freeze server
1.9.3 confirmed
1.9.3 confirmed
1.9.3 confirmed